My answer: YES!
If it's not Forgotten Realms/Eberron (pick one) it's crap!
I want everything in the PHB, or I'm out.
Any game I play must have my favorite races/classes
If I liked the setting enough, I'd try it.
Just give me a d20, I'm good
My "Orc Lands" campaign is on the rocks. I only have two players currently, which means that if either one can't make it the game doesn't go on.
One solution I've considered is to convert systems from BRP to a D&D variant. Magic in this world is very subtle and indirect, mainly the influence of spirits on mortal minds, so the D&D spellcasting classes would be inappropriate. Borrowing from Omega World, I thought all orcs would be one class, based on the Fighter but with greater flexibility in skills and feats, including some abilities from other classes. (I've also thought of emulating how 4e skills work with additional feats, and a consolidated skill list, but that's not a given.)
So I ask the group: how many D&D 3.x players would want to play such a thing? Would you be willing to play without clerics and wizards (etc.)? Do you want a selection of classes, even if they have no spells? Would you want to play not-evil orcs, or would you miss being humans, elves, dwarves, and the rest?
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
My answer: YES!
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
I choose "if I like they setting". However I haven't played D&D since the ol' advanced days. I have since progressed on to other systems that don't limit creativity.
You'll have to tread carefully and modify some of the rest / recuperation rules if you want to eliminate healing spells from the game altogether. Either that, or you cannot have as much combat as D&D assumes the typical adventure will contain.
Following in Omega World's footsteps, I was thinking of using Unearthed Arcana's Reserve Point mechanism. Also, in the world of the Orc Lands, there aren't a lot of big monsters: other orcs, humans, animals, mutants of the Wastelands. It's primarily an exploration/investigation/negotiation game.
One piece I still need to figure out, if I do a conversion, is how to translate the POW statistic, which is a direct measure of psychic force. It's important in Spirit Combat and in the ritual-based "spirit magic" system I designed.
EDIT: One tack is to synthesize POW from an average of WIS and CHA, and transplant the BRP rules. Maybe a better one is to use Incantations with an Occult skill, and come up with some Spirit Combat mechanic using multiple Will saves.
Last edited by fmitchell; 04-12-2009 at 02:45 PM.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
I'm sorry, but I take HUGE exception to this statement!!
As a DM for two years with only ONE player, I discovered SO much more about my world and the NPC's that live there than I EVER would have had there been a full party. With only one character, the player had to be much more cautious - and since he was so cautious, I had to provide MUCH more background and detail info than were he just headstrong and charged ahead.
And then he made my DM day. One day he sat down, set up his provisions and sold everything he couldn't carry - and said the words that made my DM heart swell with pride.
He said, "I'm heading west until I can't go west any more."
All I had was my central kingdom mapped and detailed.... and he knew that the kingdom was on the eastern coast.
The things he made me come up with to assist him in his westerly quest are still used in my campaign today.
So I just have to say, don't poo-poo the idea that one PC screws things up. It makes you think more - which is always a good thing!!
It's different when you have 2 PCs, and half of them don't show up. It's also different when you're running BRP, where combat is deadly enough, and neither of your PCs is a primary combatant. I simply can't think of enough non-combat challenges to keep people amused ... and it simply doesn't make sense to send one guy (or even two) out into the Wasteland alone. Of course, then I have the problem of NPCs fighting other NPCs.
I've thought about running a one-on-one game, though, even after seeing "Fear of Girls". I'd have to make sure the single PC could take care of himself in a fight, though ... especially since I prefer Conanesque swords-and-sorcery to high fantasy.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
i've DMed before in your situation of two players and only one showing. just make up npc's and allow the players to play them or give the players a chance to have more than one character in the game. it is your world and you can create any rules you want and run it as you see fit, just remember to make it fun for the players no matter whether you dont have spellcasters or not or whether you play other races like orcs or even minotaurs or goblins or whatever. the group im involved in played a homebrew game where wwe all played a bunch of hobgoblins or dragon like characters made up by the dm and it was actually a lot of fun playing something other than the standard type races. never give up. just do what is fun!!!!!!!!!!
i agree with cpljarhjead. I have run many a game with a single player. Truth be told, some of those were very memorable.
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
Just give me a dice, a setting, a character, and lets play something.![]()
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
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