This post complements the fifteenth Main Post in the Acqua Alta thread. Players' posts in either thread are due by 11 pm, Saturday, May 23rd.. The next OOC main post will appear by 11 am, Monday, May 25th.
Sometimes my hints don't come to pass. It looks like Myn is the one who got dropped this round.
Warlord-based powers can require a lot of coordination between the players. Sometimes, people are too busy to participate in those discussions. In order to deal with that, I'll implement an opt-out policy for some of these abilities. Here are my initial guidelines:
- When using Commander's Strike, Cocoa will make the PC's basic melee attack roll.
- When using Wolf Pack Tactics, Cocoa specifies who it is and how they shift. The person who gets the shift may choose to shift in a different direction if they post about it in time. If they strongly protest about a perceived disadvantageous shift based on circumstances that developed or were obviously developing by Ariellana's Initiative Count, I will try to retroactively set things straight. However, it might be best to discuss good shifts ahead of time.
This time, I specified who it was, and how they shifted. I chose Zephyr, and shifted him to what seemed like a decent place, assuming he's got combat on his mind. However, in the future it must be Cocoa who chooses.
I had intended the fireplace to restrict diagonal movement, like the central table. However, I neglected to mention it, and then compounded my error by not taking it into consideration when calculating Ariellana's moves. Therefore, the fireplace will not restrict diagonal movement.
While concentrating on your OOC posts, it didn't occur to me until rather late that your main post is at variance with it, or rather, I assumed this was an either/or proposition and you went with the dagger. I didn't think Ariellana started out with her dagger in hand: the soup she ordered is described as "thick," but it's not that thick. I used your minor action to draw your dagger, but that means there wasn't enough time to grab a poker, too.
In consideration that TheGreenLabrador may be busy with finals, I determined Tanglar's actions this round. I'm not sure how long Tanglar was intending to observe the conflict, but it's going to get a lot harder for the party if he doesn't step in, now.
While the initiative order is maintained for the purposes of the conducting the mechanics of combat, I took some liberties in describing it while writing the main post. Hopefully, I still preserved the sense of what's going on, and nobody will be confused by this.
Updated Map: [img=http://img132.imageshack.us/img132/5673/ortalan02.jpg]
Map Key: Myn's position in the room is now designated by the yellow-shaded square.
Concluding Round One
#4 grim-faced, unarmed stranger (Initiative Count 2)
Immediate Reaction (from Akaysha; trigger - Akaysha takes damage.): Fade Away (Successful - Akaysha is invisible.)
Round Two Summary
Zephyr (Initiative Count 23)
Expended: Acid Orb (Encounter)
Status: cover if attacked through crowded squares, flanked by #1 and #3 (from Initiative Count 4), Marked (by #1, from Initiative Count 4)
- 15 damage (5 from previous round, 10 from Initiative Count 20)
Move Action: move one square west. (Cost 2, walk; successful.)
Standard Action: attack #1. (Melee attack vs. AC, with combat advantage. Critical Hit - 9 points of damage (2 fire), and ongoing 2 fire damage against #1, who is bloodied.)
Free Action on Initiative Count 11: shift one square north. (Cost 0, shift; successful. Due to Ariellana's Wolf Pack Tactics.)
Akaysha (Initiative Count 22)
Expended: Words of Friendship (Encounter), Fade Away (Encounter), Stirring Shout (Daily)
Status: cover if attacked through crowded squares, Invisible (to Initiative Count 22), Marked (by #4), Bloodied (from Initiative Count 2)
- 14 damage (3 from previous round, 5 from Initiative Count 20, 6 from Initiative Count 2)
Move Action: move to two squares south of U while invisible. (Cost 5, walk, does not trigger opportunity attacks; successful.)
Standard Action: Stirring Shout at #4 (Ranged attack vs. Will, distance 3, with combat advantage, target has cover. Miss. Effect: Allies heal 4 whenever they hit #4; Akaysha is no longer invisible.)
Involuntary Action on Initiative Count 2: slide one square north. (Due to influence of #4's attack.)
#5 bearded, unarmed tough (Initiative Count 20)
Status: slowed, granting combat advantage, cover if attacked through crowded squares, dealing non-lethal damage, Storm Spirit effect (from Initiative Count 20)
Move Action: move east one square. (Cost 2, walk; successful.)
Minor Action: summons a spirit that heals #1. (Distance 4. Successful - #1 heals 5 points of damage and is no longer bloodied.)
Standard Action: summons a storm spirit that attacks the party and benefits its allies. (Close burst vs. Fortitude, range 5, targeted party members have cover, with combat advantage over Myn. Successful - Critically downs Myn for 17 points of non-lethal damage, Myn is restrained; Hits Morgran and Zephyr for 10 points of damage; Misses Akaysha but still does 5 points of damage; Ariellana and Tanglar are out of range. Overcomes numerous bystanders. A beneficial effect influences all of the party's enemies.)
Saving Throw vs Faerie Fire: failure - continues to grant combat advantage and be slowed.
U: spectral apparition (Initiative Count 20)
Status: cover if attacked through crowded squares, dealing non-lethal damage
Minor Action: heals #2. (Successful - #2 heals 2 points of damage.)
Morgran (Initiative Count 18)
Status: -1 healing surge, cover if attacked through crowded squares, Marked (by #1, from Initiative Count 4)
- 15 damage (10 from Initiative Count 20, 5 from Initiative Count 4)
Move Action: moves west two squares. (Cost 4, walk; successful.)
Standard Action: Enfeebling Strike at #1. (Melee attack vs AC. Hit - 9 points of damage (2 fire) against #1, who is bloodied.)
Bystanders (Initiative Count 17)
Move Action: those who can still move are trying to get to either the kitchen or the buttery. (Crowding environment modified as described in OOC Post #14.)
Myn (Initiative Count 16)
Expended: Faerie Fire (Daily)
Status: -1 healing surge, cover if attacked through crowded squares, dealing non-lethal damage, in beast form, Dazed (until the end of Initiative Count 13+), Marked (by #1, until the end of Initiative Count 4), Unconscious (from Initiative Count 20), Restrained (from Initiative Count 20)
- all hit points lost (10 from previous round, 17 from Initiative Count 20; final damage was non-lethal)
Faerie Fire Aftereffect Reminder: 17 points of radiant damage, grants combat advantage
All actions canceled due to unconsciousness.
End of Turn: #1 and #3 no longer grant combat advantage.
#3 sandy-haired individual with a club (Initiative Count 13+)
Status: granting combat advantage (until the end of Initiative Count 16), cover if attacked through crowded squares, dealing non-lethal damage, Storm Spirit effect (from Initiative Count 20), flanking Zephyr (from Initiative Count 4)
- 6 damage (from previous round)
Move Action: step one square east. (Cost 1, shift; successful.)
Standard Action: aim a blow at Zephyr. (Melee attack vs. AC. Miss.)
End of Turn: Myn is no longer dazed.
#2 brawny youth wielding hammers (Initiative Count 13)
Expended: both throwing hammers
Status: slowed, granting combat advantage, cover if attacked through crowded squares, dealing non-lethal damage, Storm Spirit effect (from Initiative Count 20)
- 11 damage (13 from previous round, healed 2 on Initiative Count 20)
Move Action: move two squares east. (Cost 2, walk; successful.)
Standard Action: throw hammer at Zephyr. (Ranged attack vs. AC, distance 2. Miss)
Minor Action: ready big hammer.
Saving Throw vs Faerie Fire: failure - continues to grant combat advantage and be slowed.
Ariellana (Initiative Count 11)
Status: -1 healing surge, cover if attacked through crowded squares, all defenses at +2 (until start of Initiative Count 11), dealing non-lethal damage, Marked (by #1, from Initiative Count 4)
- 11 damage (from Initiative Count 4)
Minor Action: draw dagger. (Successful.)
Move Action: move one square southwest, two squares south, one square southwest, and one square northwest. (Cost 6, walk; successful.)
Standard Action: Wolf Pack Tactics against #1. (Zephyr shifts one square north. Melee attack vs. AC. Miss.)
#1 elderly staff bearer (Initiative Count 4)
Status: granting combat advantage (until the end of Initiative Count 16), cover if attacked through crowded squares, dealing non-lethal damage, bloodied (from Initiative Count 23 to Initiative Count 20, and from Initiative Count 16 to Initiative Count 4), ongoing 2 fire damage (from Initiative Count 23), Storm Spirit effect (from Initiative Count 20 to Initiative Count 4), flanking Zephyr (from Initiative Count 4), Tanglar's quarry (from Initiative Count 0)
- 9 damage (6 from previous round, 9 from Initiative Count 23, healed 5 on Initiative Count 20, 9 from Initiative Count 18, takes 2 fire and heals 10 plus 2 on Initiative Count 4)
Storm Spirit effect: heals 2 damage.
Ongoing Damage: takes 2 fire damage.
Minor Action: ends Storm Spirit effect. (Successful - heals 10 points of damage and is no longer bloodied)
Standard Action: dashes around, lashing out at her enemies. (Melee attack vs. AC. Hit - 11 points of damage against Ariellana. Shift one square east. Melee attack vs. AC. Hit - 5 points of damage against Morgran. Shift one square east. (Flanks Zephyr with #2.) Melee attack vs. AC, with combat advantage due to flanking. Misses Zephyr. Effect: Ariellana, Morgran, and Zephyr are Marked.)
Move Action: shift one square north. (Cost 1, shift; successful. Flanks Zephyr with #3.)
Saving Throw vs. Ongoing Damage: failure - continues to suffer ongoing damage.
End of Turn: Myn is no longer Marked.
#4 grim-faced, unarmed stranger (Initiative Count 2)
Status: slowed (until end of Initiative Count 2), granting combat advantage, cover if attacked through crowded squares, dealing non-lethal damage, Stirring Shout effect (Whenever hit by allies of Akaysha, those allies heal 4 hit points.), bloodied (from Initiative Count 2), Storm Spirit effect (from Initiative Count 20)
- 17 radiant damage (from Initiative Count 2)
Move Action: move south two squares. (Cost 2, walk; successful.)
Standard Action: kicks Akaysha. (Unarmed melee attack vs. AC. Hit - 6 points of damage against Akaysha, shifts one square east, and slides Akaysha into vacated square. Effect: Akaysha continues to be Marked.)
Saving Throw vs. Faerie Fire: success - no longer slowed, but takes 17 points of radiant damage and is bloodied.
Tanglar (Initiative Count 0*)
Status: -1 healing surge, cover if attacked through crowded squares, hunting #1 (from Initiative Count 0)
Minor Action: pick up heated poker. (Successful.)
Minor Action: designate #1 as quarry. (Successful.)
Standard Action: attack #1. (Basic melee attack vs. AC. Rolled a 3, modified to 6. Miss.)
*Waiting on Tanglar's initiative roll.
Environment for Round Three:
- At Initiative Count 17 and higher, crowding is as it was in Round Two.
- Below Initiative Count 17, there will be no more crowded squares in the central room for the remainder of the encounter, barring unforeseen events.
PC Results Summary:
Akaysha has expended Words of Friendship (Encounter), Fade Away (Encounter), and Stirring Shout (Daily).
Akaysha has taken 14 points of damage, is bloodied, and is Marked by #4.
Ariellana has spent 1 healing surge.
Ariellana has taken 11 points of damage, and is Marked by #1.
Morgran has spent 1 healing surge.
Morgran has taken 15 points of damage, and is Marked by #1.
Myn has spent 1 healing surge.
Myn has expended Faerie Fire (Daily).
Myn has lost all of his hit points, is Unconscious, and is Restrained.
Tanglar has spent 1 healing surge.
Tanglar designated #1 as his Hunter's Quarry.
Zephyr has expended Acid Orb (Encounter).
Zephyr has taken 15 points of damage, and is Marked by #1.
Zephyr is being flanked by #1 and #3



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