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Thread: The Unquiet Lands Sub-forum (New and Potential Players: Please Start Here)

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    Lightbulb The Unquiet Lands Sub-forum (New and Potential Players: Please Start Here)

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    Summary of Hosted Games
    Currently Running

    • The Unquiet Lands "Knowledge's Cauldron" - 4e D&D, play-by-post
    • Memories Remain "Time of Torment" - 4e D&D, text chat

    Upcoming

    • Five Improbable Quests "The First Wondrous Legend" - Far Eastern Wonderland, text chat

    On Hiatus

    • Romance of a Fallen Country - 4e D&D, text chat
    • Dispositio Diabolum - 4e D&D, text chat
    • Istao Mission Adventures - 4e D&D, text chat
    • Old, Dark Road - Feng Shui, text chat

    Suspended

    Canceled
    • Order of the Green Lion - 4e D&D, text chat
    • "Exit Visa" - Classic Traveller, text chat

    Completed
    • "The Autumn Knight" - 4e D&D, text chat
    • The Unquiet Lands
      • "Acqua Alta"

    • Romance of a Fallen Country
      • "Goblins Awake!"
      • "Addadun, Above and Below"

    • Istao Mission Adventures
      • "The Wolf that Howled Under a Moonless Sky"
      • "Expedition to Mollu"

    • Dispositio Diabolum
      • "Exordium"
      • "Narratio"
      • "Divisio"
      • "Partitio"
      • "Propositio"

    • Old, Dark Road
      • "Bad Medicine"


    Background
    When it began, this sub-forum was for a play-by-post 4th edition D&D campaign known as The Unquiet Lands. As of this writing, that campaign is still alive and kicking, but I've added a few other games along the way, using this space to organize and make announcements concerning them. This has led to an understandable amount of confusion as to what belongs to what around here, especially when someone is looking through the sub-forum for the first time.

    What are the Unquiet Lands?
    At first, this was the name of my play-by-post campaign. However, as I started to develop other games in the same world, The Unquiet Lands now refers to my overall game setting. I wanted it to be something easy to enter, so it is a fairly "basic" land of swords and sorcery following many established tropes of fantasy and D&D: technology is pre-modern; there are gods and demons, dragons and oozes; people can travel to alternate realities; some individuals gain vast amounts of personal power through experience; and so on. However, the details of the individual locales vary to a significant degree.

    Most games in the Unquiet Lands use the 4th edition Dungeons and Dragons rules set. This is not a hard and fast rule. I ran Traveller and Feng Shui adventures based in this sub-forum, and am about to run an adventure using a homebrew hybrid system.

    Major Threads:


    What are the various games?

    I. The Unquiet Lands (The Aucothian Campaign)
    System: D&D (Fourth Edition)
    Status: currently running
    Format: play-by-post
    Length: long-term
    Continuity: serial
    Style: campaign

    This is the original Unquiet Lands play-by-post campaign. It is set in the Empire of Aucothia, a land beset by insurrection and religious discontent. Most of the threads here are devoted to this game. The current adventure thread is Knowledge's Cauldron. Out-of-character discussions are maintained on the Knowledge's Cauldron Discussion thread. The players maintain a number of supporting threads, such as Important facts and tidbits.

    The party began at 1st level and is currently at the 4th level, approaching level five. This game is currently full, with six players.

    II. Romance of a Fallen Country (The Istaoan Campaign - Quest Adventures)
    System: D&D (Fourth Edition)
    Status: hiatus
    Format: text chat using MapTool
    Length: long-term
    Continuity: serial
    Style: campaign

    This is a chat-based campaign set on the island of Istao. Once unified as a single kingdom, Istao has been composed of a patchwork of warring fiefdoms for generations. Emissaries from one of the most advanced principalities, the players are striving to salvage what they can out of the growing chaos while confronting threats from the half-forgotten past. The party has just foiled a Tyaasian plot in the elven land of Addadun and is about to embark on a quest to find the lost ring of Addadun's Territory Lord.

    At this time, the Quest Adventures have only two confirmed players and two more potential players, so there is room for expansion if the game leave hiatus. The Istao game thread is devoted to announcements concerning both Istaoan Campaigns. Participants are encouraged to commit to an ongoing game that meets semi-monthly on Saturdays or Sundays during the afternoon and evening, Pacific Time. This game is currently on hiatus.

    Players who maintain characters in both the Quest Adventures and Mission Adventures enjoy shared experience point rewards. The party is currently between 1st and 2nd level.

    Major Threads:


    III. Istao Mission Adventures
    System: D&D (Fourth Edition)
    Status: hiatus
    Format: text chat using MapTool
    Length: medium
    Continuity: episodic
    Style: intermittent campaign of nine adventures

    Technically part of the Romance of a Fallen Country campaign, the Mission Adventures are chat-based games that involve a different, more fluid party of characters. Player characters are partisans of the Duchy of Calanque. A principality that rules the small islands of the Firth of Tanbryin in the northeastern region of Istao, Calanque founded a small colony to increase its influence on the mainland some years ago: the village of Elanglond. In response to raids on Elanglond from its neighbors to the east and west, the Duchy has gone to war with both of them. The party mainly supports the Elanglond Thaumaturgical Company, the arcane arm of the Duchy's military forces, though it may be attached to other companies from time to time.

    As with the Quest Adventures, the Istao game thread handles announcements related to this game. Players who maintain characters in both the Quest Adventures and Mission Adventures enjoy shared experience point rewards. Subsequent characters retain their players' accumulated experience points. Players are currently on the second adventure, with characters at the second level. This campaign will regularly enter hiatus, to be revived when players express interest.

    Major Threads:


    IV. Dispositio Diabolum
    System: D&D (Fourth Edition)
    Status: hiatus
    Format: text chat using MapTool, relying on P&PG Chat when necessary
    Length: medium - estimated one to two years for completion upon resumption
    Continuity: serial
    Style: short campaign of nine adventures

    Dispositio Diabolum is a chat-based campaign that begins in The Unquiet Lands' version of the Feywild. It takes place five years after The Autumn Knight, an adventure I ran from 2010-2011, but it is not a sequel in the sense that it follows from the storyline of The Autumn Knight. This is a paragon-tier campaign and player characters started at 11th level. Some players are using their characters from The Autumn Knight.

    Announcements concerning the game can be found in the Dispositio Diabolum thread, below. As of entering hiatus, there were four confirmed players. The adventures in Dispositio Diabolum are planned to be short compared to my previous adventures. Therefore, level gain occurs roughly every two to three adventures. The fifth adventure, "Propositio," ended in June of 2013, with characters reaching the 13th level. The sessions generally began at 4:00 pm Pacific Time with play starting at 4:30 pm.

    Major Threads:


    V. The Order of the Green Lion
    System: D&D (Fourth Edition)
    Status: canceled
    Format: chat
    Length: run of four short adventures
    Continuity: episodic
    Style: encounters and short adventures

    This is the name for a series of thematically-linked encounters. It was intended to provide some variety from other games, and while projects were still in the organizational state. This game was planned around one to six players of 5th level, and was intended to be even more flexible than the Istaoan Mission Adventures. Organization and discussion took place on the Order of the Green Lion thread. Ultimately, I did not find extremely casual and pick-up games to be of interest; the encounters coalesced into something resembling a standard adventure; and players were more interested in the other chat games I was running. After having suspended the game for some time, I decided that it will not be revived.

    Major Threads:


    VI. Exit Visa

    System: Traveller ("Classic rules" from the late '70s and early '80s)
    Status: canceled
    Format: P&PG text chat, possibly moving to roll20 or maptool if the game resumes
    Length: run of one short scenario and part of one adventure
    Continuity: serial
    Style: one long adventure interspersed with short scenarios, possibly developing into a campaign depending on player interest

    This was the first non-D&D game in the Unquiet Lands sub-forum. Exit Visa takes place in a mostly standard Third Imperium setting. At loose ends after retiring or being terminated from their lifelong careers, the player characters set off to find purpose and make new meaning for themselves as interstellar travelers. Note that this game is not based on the old Traveller adventure Exit Visa, and the choice of naming is coincidental.

    I turned to these rules out of a sense of nostalgia, but I've now had my fill of Traveller. With the agreement of the players, this game has been canceled.

    Major Threads:


    VII. Memories Remain
    System: D&D (Fourth Edition)
    Status: currently running
    Format: text chat using Maptool
    Length: single adventure, option for sequels
    Continuity: one-shot or serial
    Style: intermittent - adventures will be run at player request

    Major Threads:


    VIII. Old, Dark Road

    System: Feng Shui
    Status: hiatus
    Format: text chat using Roll20
    Length: single adventure, option for two more
    Continuity: one-shot or serial
    Style: intermittent - three adventures in total, to be run at player request

    Major Threads:


    IX. Five Improbable Quests
    System: Far Eastern Wonderland
    Status: upcoming
    Format: text chat using Roll20 or Maptool
    Length: single adventure, option for up to four more
    Continuity: one-shot or serial
    Style: episodic - five adventures in total, to be run or ended at player request (requesting the adventure "Sunless Summer's Paradise" will end this campaign and begin the Mist-Snow-Moon sequel campaign)

    These experimental adventures will be used to develop and play-test the Far Eastern Wonderland rules. The initial adventure, "The First Wondrous Legend," is loosely based on the story Highly Responsive to Prayers. The next four adventures planned for this campaign would be based on The Story of Eastern Wonderland, Phantasmagoria of Dim Dream, Lotus Land Story, and Mystic Square. The Mist-Snow-Moon campaign is based on the stories Embodiment of Scarlet Devil, Perfect Cherry Blossom, Immaterial and Missing Power, and Imperishable Night.

    Major Threads:


    (Updated March 23rd, 2014)
    Last edited by Umiushi; 03-23-2014 at 07:52 AM. Reason: update

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