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Thread: A new superhero game

  1. #1
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    A new superhero game

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    HEY GUYS !
    CHECK IT OUT ! I MADE MY OWN SUPERHERO GAME. http://supercrusaders.blogspot.com/ TAKE A LOOK AND POST YOURE QUESTIONS, COMMENTS, AND CRITICISMS HERE. I'LL PROBABLY USE THE FEEDBACK TO START AN FAQ PAGE ON MY SITE.

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    Soft Serve is offline Cascade Failure FTW Community Supporter
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    Why is there a picture of Jesus?

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    Lol, it's because he decided to use the site for dual purposes. It's not just a game site, it also has that side to it. Honestly I like that fact, the more people we can show people that gaming and faith in something people consider a normal religion are compatible the better. (Yes, I come from a family of people who think D&D = Satanism lol, that's a philosphy that needs to end.)
    Masaru Academy, a roleplaying experience you'll never forget.

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    Oh come on! no more sacrificing chickens in the graveyard, at midnight, over a ceremonial fire, with incantations of ....MMmmmm Mmmmm Mmmmmmm...

    LoL

    Gotta love the close-minded-scared-of-everything-that-is-not-normal-to-them-(aka their parents or churches disaprove, by calling it satanic, or witchcraft, effectively brainwashing the masses....hmm, well, religion has been doing this for thousands of years.....) Take that fer yer 10% tithe.

    ( before i get jumped on, I am a christian, just a hater of churches and the several denominations... i think religion is the biggest rampant scam in the world......Faith is what is important!, not wether yer a catholic, or blah blah blah.......)
    A Rope IS too a weapon. Be Sneaky!
    I would ask a penny for my thoughts, but.... I don't have change...
    ....

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    Accually the site has just one purpose and that's to promote the books I've written, later I'm going to add a page for the comic books I've made, but they haven't all been scanned into the computer yet so it might take a few months. I probably wont be trying to sell the comic books.
    Anyway this web site is about pen and paper games and this thread is about my game, not my website so please give me some feedback about the game.

    P.S. I normally would love to jump into the religion debate, as you can see, from my name and my book, it's kinda my thing, but not here, please. if you really want my view on that subject my e-mail adress is all over my website.

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    downloaded, but not yet reviewed. =)
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    "And then you wake up."

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    WOW I can't stop laughing...


    Stan is there and just...

    Wow...

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    No never heard of that one
    --- Merged from Double Post ---
    I have very mixed feeling about south park, kind of like a guy who likes but hates porn
    Last edited by LAST CRUSADER; 03-17-2009 at 04:20 PM. Reason: Automerged Double Post

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    Jesus Saves! Everyone else take 20 damage.



    http://www.leisuresuit.net/ultrachrist/
    "And then you wake up."

  12. #12
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    I find a couple things I liked and some difficulties with the system.

    I found these items unappealing:
    • You are stuck with Limits once chosen
    • Weaknesses are forever
    • Powers can use only 1 bonus at a time (example, Grab + Damage + Bane Undead is not allowed)
    • Every lvl HTH increases, which seems very D&Dish and does not reflect every super, but maybe is fine in your genre
    • Arch enemy missions are solo, making team sessions not so fun, and 5th level the longest level of your gaming career
    • Limited to carrying 3 sacramentals, which might be for game balance, but doesn't fit with some character concepts
    • Bonuses appear to be fixed in a way that limits the scope of powers to very specific capabilities, making the creation your many concepts difficult
    • Immortal PC vampires, by that power's description, are not possible
    • NPC powers unavailable to PC (explained away by balance considerations), which also reduces the possibilities for creating some super concepts (example, voodoo)


    I liked:
    • Every level adds your Lvl to damage
    • Arch enemies required every 5 levels


    I found these items odd:
    • Completing arch enemy vague, undetermined, contradictory (It is unclear when the enemy can't be defeated and must be defeated.)
    • Kevlar only against bullets (modern Kevlar now offers protection against blades, spikes, high temperatures, and bullets)
    • Energy attack is separate from electricity, psi, fire, and radiation, which are forms of energy, and Energy is also a stat
    • Although limits and weaknesses are binding, they're not when you want to revamp your character (maybe it's the way it was presented, not sure)


    Now that I've read it, my overall impressions are that the system is too limiting, absolutes tend to get in the way of creativity, and that I don't care for the narrowly focused theme of this game, as it appears to take away from what a superhero might be.

    Good luck.

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    "And then you wake up."

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    you're stuck with limits because if you weren't they wouldn't be limits. this doesn't mean you can't buy them off, just that while you have them the power can't be used without them.

    weaknesses are forever because they are in the comics. superman won't stop being vulnerable to kryptonite and magic.

    powers can only use one bonus at a time partly for game ballance and partly to encourage having a varriety of abilities instead of building one godawful attack that becomes the only one you ever use.

    increases in hth every level are something where i actually sympathize with you. personally if i were making the game just for myself i wouldn't have levels at all, but i made to publish so i had to concider what other people like. most people wouldn't want to play the game without levels (trust me i've asked around) and if i'm going to have levels they have to be useful for something. you liked damage going up evey level. well, if damage went up and hth didn't the game would quickly become unballanced.

    i don't see how making certain missions solo makes team missions less fun. please explain

    you can get around the limit to the number of sacrimentals by taking the power "tool kit" actually i should have said (and i'll fix it) that you can't carry more than 3 equipement items of any kind.

    the next complaint i didn't understand. perhaps an example would make it clearer

    immortal characters can't become vampires but if your character is a vampire this will be the source of his immortality. he doesn't need to become a vampire and vampires can't become zombies or werewolves. a non immortal character can become a vampire by being bitten.

    super heroes niether use nor need voodoo. only villains use this power. even brother voodoo doesn't beat villains by making voodoo dolls and sitting quietly at home sticking pins in them

    the reference to enimies that can't be defeated clearly states that you have to be satisfied with foiling his plot

    for modern kevlar take the resistance power not standard kevlar as equipment

    i thought the explanation of what is meant by "energy" made it clear

    you're right remaking the character is a way around the rule saying weaknesses are permanent. but the g.m. has to aprove character revamps and should prevent abuses. this loophole was left on purpose because if your character goes through a dramatic transformation perhaps his weeknesses can go away. proffesor x eventually got up and walked.

    as for the theme of the game being narrow, it will be expanded with later additions but i had to start somewhere. if you want a universal system, super heroes are the best place to look because they are the most versitile genre there is. if you can make super heroes work. there's nothing you can't do. while systems like gurps started out with the fantasy and sci fi genres and when they got round to tacking super heroes on. it just didn't work. (gurps never worked all that well mind you but gurps supers is the supliment that has the most obvious problems)

    finally i want to thank you for your critique all feedback is welcome and as i said these issues will be adressed in an upcomming faq page on my website. in addition keep an eye out for some modificatiuons to the rules that i'm working on. they will be making the game a bit more user friendly and fixing some game ballance issues that you didn't adress probably because they only become apparant when you accually play the game.

    by the way, i've never used smilies before
    Last edited by LAST CRUSADER; 03-27-2009 at 05:23 PM.

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    Quote Originally Posted by LAST CRUSADER View Post
    by the way, i've never used smilies before


    Well your a fast learner.

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