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Thread: AtG: Chapter Three: The Hall of the Fire Giant King (ICC Game thread)

  1. #16
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    Tala is a klutz

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    and falls off the ledge, taking 1 point of damage and falling prone at Ahanna's feet. More details later.

  2. #17
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    {awaiting details. }
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  3. #18
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    Sorry for long delays, things continue

    I should be posting on a more regular basis. Anyway: People fall out of the rope trick. Attachment 213 Their positions are as you see.

    At 19, Bad Guy(s) #4 act. From somewhere to the northeast, you hear sounds of chanting, and a confusion spell strikes the party! Those who make their saves and who have low-light/darkvision may make Spot and Listen checks to pinpoint the caster.

    The spell requires a DC 19 Will save. To make matters simpler: If a PC fails his save, please be kind enough to roll 1d100, look up the Confusion spell, and have your character act appropriately on his/her turn.

    A bunch of rolls:
    * Overcome Tala's SR, needs 22 *

    * Arielle's Will save *

    * Ahanna's Will save *

    * Gramblin's Will save *


    Unfortunately, Gramblin fails his save. Please roll other saves; note that Tala does not need to save (stupid SR ) It is Nadem's turn.
    Last edited by Midnight; 04-07-2009 at 05:00 PM. Reason: Add results of failed saves, note who is next

    Dice Result History - [Hide]
    04-07-2009 01:26 AM
    Overcome Tala's SR, needs 22: 1d20 (7) + 10 (10) = 17
    Overcome Golar's SR, needs 15: 1d20 (18) + 10 (10) = 28
    Arielle's Will save: 1d20 (20) + 14 (14) = 34
    Ahanna's Will save: 1d20 (7) + 13 (13) = 20
    Golar's Will save: 1d20 (11) + 4 (4) = 15
    Gramblin's Will save: 1d20 (8) + 9 (9) = 17

  4. #19
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    Quote Originally Posted by Midnight View Post
    The initiative order:
    Bad guys, group 1 (BG1) at 29
    BG3 at 21
    Ahanna at 20
    BG4 at 19
    Nadem at 18
    BG2 at 17
    Arielle at 15
    Gramblin at 10
    Tala at 9
    Pik at 6
    BG5 at 1
    Quote Originally Posted by Midnight View Post
    I should be posting on a more regular basis. Anyway: People fall out of the rope trick. Their positions are as you see.

    At 19, Bad Guy(s) #4 act. From somewhere to the northeast, you hear sounds of chanting, and a confusion spell strikes the party! Those who make their saves and who have low-light/darkvision may make Spot and Listen checks to pinpoint the caster.

    The spell requires a DC 19 Will save. To make matters simpler: If a PC fails his save, please be kind enough to roll 1d100, look up the Confusion spell, and have your character act appropriately on his/her turn.

    Unfortunately, Gramblin fails his save. Please roll other saves; note that Tala does not need to save (stupid SR ) It is Nadem's turn.
    * Nadem's will save *

    * Pik's will save *


    {{{will edit post with details of Nadem's action later.}}}
    Last edited by nijineko; 04-10-2009 at 03:51 AM.

    Dice Result History - [Hide]
    04-10-2009 03:48 AM
    Nadem's will save: 1d20 (13) + 13 (13) = 26
    Pik's will save: 1d20 (17) + 10 (10) = 27
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
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  5. #20
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    {{{can Nadem drop down to stand over Tala protectively and still attack the giant over that'a'way? if so that is what he will do; unleashing his sunday punch special on the giant... minus the fire damage, being that these are fire giants, he doesn't know enough about them to know if they will heal from it or not. }}}

    {{{come to think of it, i'm not sure if he was one of the ones who lost his giant-bane sword or not, i don't have time to check the log right now.... so i'll give rolls with and without.}}}

    {{{if he cannot move to protect tala, then he will hold until he can get a clear shot at an enemy.}}}

    * attack roll w/o bane *

    * attack roll w/bane *

    * sunday punch damage: base + str *

    * sunday punch damage: greater psionic weapon *

    * sunday punch damage: psychic strike *

    * sunday punch damage: bane *

    Dice Result History - [Hide]
    04-14-2009 12:25 AM
    attack roll w/o bane: 1d20 (9) + 13 (13) = 22
    attack roll w/bane: 1d20 (11) + 13 (13)+ 2 (2) = 26
    sunday punch damage: base + str: 1d10 (7) + 6 (6) = 13
    sunday punch damage: greater psionic weapon: 4d6 (3,3,4,3 = 13)
    sunday punch damage: psychic strike: 2d8 (6,6 = 12)
    sunday punch damage: bane: 2d6 (2,1 = 3) + 2 (2) = 5
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
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  6. #21
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    Nadem's strike succeeds, please act for other PCs

    Nadem is easily able to jump down and clobber the giant by Tala; the fire damage does not apply, unfortunately, but the giant still staggers from the enormous blow.

    53 hp causes a save for massive damage, failed only on a natural 1:
    * Massive damage save *


    With a natural 20 the giant does not die, but he is still staggered by the massive strike.

    {I will post more bad guys' actions (BG2), plus Arielle's and Gramblin's soon. In the meantime, please think about Pik/Tala.}

    Continued actions: Arielle begins to cast haste. As she does so, 2 things happen: First, 3 faerie fire spells target the party. Everyone in the party with the possible exception of Tala is lined in flame. To overcome Tala's SR of 22:
    * Overcome SR, needs a 23 *


    Second, 2 crossbow bolts fly out of the darkness to strike at Arielle. These are at a -4 penalty because they're firing between Ahanna's legs, and -2 due to range, but her AC is at -5 because she is flat-footed:
    * Needs to roll 21 *

    * Needs to roll 21 *

    Everyone may make Spot checks to see the (concealed) Drow who fired. Those who do not have darkvision (i.e. everyone except Tala) takes a -4 penalty because the Drow are in an unlit area firing into a lit area:
    * Arielle's spot check *

    * Gramblin's spot check, maybe irrelevant due to confusionMidnight rolls some dice *

    * Ahanna's spot check *

    More to come after results of these rolls...

    Please ignore rerolled dice; pay attention only to rolls below this line.
    Tala's SR is overcome, and he is lit. Arielle is hit by one expertly-aimed shot and must roll 2 checks: Concentration against the damage, and Fort to overcome the poison on the bolt. If she succeeds, the party is hasted.

    Finally, the confused Gramblin acts; his roll is determined by a 1d100 roll.
    * Crossbow damage *

    * Arielle's Concentration check, must roll 10+3+damage from bolt *

    * Arielle's Fort save, needs a 17 *

    * Gramblin's confusion roll *


    Continuing...I was wrong about the Fort save (I house-ruled it at 17 but adjusted it to 16), but Arielle failed in any case with a 1, and falls unconscious. Her spell is spoiled.

    Ahanna easily spots the caster, the 2 archers, and the other Drow; she shouts "Drow in the northeast corridor!"

    Gramblin's result is "attack caster"; he does not know who attacked him, but the bolts clearly came from the northeast passage (everyone else sees this too), so he runs at a 30' rate up the northern passage. There he gets another Spot check (+2 bonus because of Ahanna's warning) to see a Drow (either the hiding wizard or another); if he sees one, he attacks.
    * Gramblin's Spot check *

    * Gramblin's target, 3=caster, 1 or 2=another Drow *

    * Gramblin's attack roll if he sees a Drow *

    * Gramblin's damage if he hits *


    Finally, 2 more bolts shoot at the downed Tala; they are at -6 to hit, but he is prone and flat-footed, reducing his AC to 22:
    * 1st attack on Tala, needs a 22 *

    * 2nd attack on Tala, needs a 22 *


    Final results:
    Gramblin strikes a Drow crossbowman for 18 points of damage, thinking in his confused state that the crossbowman is a caster. Both bolts miss Tala. Arielle falls asleep. Ahanna with her +25 Spot bonus (!) easily saw the hiding Drow. It is Tala and Pik's turn. Here's the latest map; Tala is underneath Nadem because Nadem is standing over him--his pog is hidden, but he's there.
    Last edited by Midnight; 04-16-2009 at 01:38 PM. Reason: Final summary

    Dice Result History - [Hide]
    04-14-2009 12:55 PM
    Massive damage save: 1d20 (20) + 16 (16) = 36
    04-15-2009 03:03 PM
    Massive damage save: 1d20 (10) + 16 (16) = 26
    Overcome SR, needs a 23: 1d20 (19) + 4 (4) = 23
    Needs to roll 21: 1d20 (18) + 7 (7) = 25
    Needs to roll 21: 1d20 (4) + 7 (7) = 11
    Arielle's spot check: 1d20 (1) - 1 (1) = 0
    Gramblin's spot check, maybe irrelevant due to [I]confusion[/I]Midnight rolls some dice: 1d20 (4) + 5 (5) = 9
    Ahanna's spot check: 1d20 (11) + 21 (21) = 32
    04-15-2009 03:12 PM
    Massive damage save: 1d20 (14) + 16 (16) = 30
    Overcome SR, needs a 23: 1d20 (4) + 4 (4) = 8
    Needs to roll 21: 1d20 (8) + 7 (7) = 15
    Needs to roll 21: 1d20 (15) + 7 (7) = 22
    Arielle's spot check: 1d20 (19) - 1 (1) = 18
    Gramblin's spot check, maybe irrelevant due to [I]confusion[/I]Midnight rolls some dice: 1d20 (20) + 5 (5) = 25
    Ahanna's spot check: 1d20 (4) + 21 (21) = 25
    Crossbow damage: 1d3 (3) + 8 (8) = 11
    Arielle's Concentration check, must roll 10+3+damage from bolt: 1d20 (17) + 19 (19) = 36
    Arielle's Fort save, needs a 17: 1d20 (1) + 9 (9) = 10
    Gramblin's confusion roll: 1d100 (10)
    04-15-2009 03:33 PM
    Massive damage save: 1d20 (10) + 16 (16) = 26
    Overcome SR, needs a 23: 1d20 (15) + 4 (4) = 19
    Needs to roll 21: 1d20 (11) + 7 (7) = 18
    Needs to roll 21: 1d20 (12) + 7 (7) = 19
    Arielle's spot check: 1d20 (5) - 1 (1) = 4
    Gramblin's spot check, maybe irrelevant due to [I]confusion[/I]Midnight rolls some dice: 1d20 (16) + 5 (5) = 21
    Ahanna's spot check: 1d20 (3) + 21 (21) = 24
    Crossbow damage: 1d3 (1) + 8 (8) = 9
    Arielle's Concentration check, must roll 10+3+damage from bolt: 1d20 (6) + 19 (19) = 25
    Arielle's Fort save, needs a 17: 1d20 (13) + 9 (9) = 22
    Gramblin's confusion roll: 1d100 (8)
    Gramblin's Spot check: 1d20 (10) + 11 (11) = 21
    Gramblin's target, 3=caster, 1 or 2=another Drow: 1d3 (2)
    Gramblin's attack roll if he sees a Drow: 1d20 (4) + 20 (20) = 24
    Gramblin's damage if he hits: 3d6 (1,1,5 = 7) + 11 (11) = 18
    1st attack on Tala, needs a 22: 1d20 (12) + 6 (6) = 18
    2nd attack on Tala, needs a 22: 1d20 (7) + 6 (6) = 13

  7. #22
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    Pik steps off the ledge and drops down beside Nadem, turning in mid drop to face the ledge, landing lightly in a deep crouch. He snags Tala and easily pulls him out from under Nadem and up into a firm grip. Pik leaps into the air, literally running up the sheer wall of the ledge and catapults them both upwards off the lip of the ledge, rolling back in midair. giving Tala easy access to the surface of the ceiling.

    Tala is startled for a split second when Pik grabs him, but then realizes that Pik overheard him earlier and focuses his mind, fusing his powers together in preparation for what he intends to do. He looks up, seeing the where the giants stand and Gramblin fighting something or someone, and compensates for being up-side down, he only gets one shot at this....



    {{{Tala fuses his two remaining 4th level spell slots into a 5th level slot and fires off one last stone to sand into the ceiling. The (hopefully) attached map shows where the 24 x 10' cubes are going. Note that there are two partial cubes to the top right corner. Those are the first two of six cubes continuing up that corridor. I was also careful to maintain continuity in the area of affect, and I think I successfully missed all of our party. Here is some info about the effects:
    If transmute stone to sand is cast upon the ceiling of a cavern or tunnel, the sand falls to the floor and scatters in a pile 5 feet deep. For example, a 10th-level caster could convert twenty 10-foot cubes into sand. Piling on the floor, this sand would cover an area of forty 10-foot squares to a depth of 5 feet. The falling sand and the ensuing cave-in deal 8d6 points of bludgeoning damage to anyone caught directly beneath the area, or half damage to those who succeed on Reflex saves.
    I fear that those reflex saves are going to hurt me. }}}
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  8. #23
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    The sandy results

    Tala's avalanche of sand falls on the giants and Drow. Given the weight of sand, I'm going to add another house rule: If a target fails by more than 4, he is also knocked prone.

    You did not roll the 8d6 damage; please do so! I will indicate what is *likely* to happen assuming average damage and change it when/if your damage is rolled.

    Results: Drow 2, 3, 4 and 5 are likely down; they are certainly prone, as are giants 1 and 4. You also caught 4 Drow you didn't even know about; their saves:
    * Drow #7 *

    * Drow #8 *

    * Drow #9 *

    * Drow #10 *


    Even if you roll maximum damage, it won't be enough to kill giant #4 (quite), even though Nadem already hit him.
    Last edited by Midnight; 04-20-2009 at 12:29 AM.

    Dice Result History - [Hide]
    04-19-2009 11:54 PM
    Drow #1: 1d20 (15) + 7 (7) = 22
    Drow #2: 1d20 (4) + 7 (7) = 11
    Drow #3: 1d20 (2) + 7 (7) = 9
    Drow #4: 1d20 (5) + 7 (7) = 12
    Drow #5: 1d20 (17) + 7 (7) = 24
    Drow #6: 1d20 (16) + 7 (7) = 23
    Giant #1: 1d20 (11) + 4 (4) = 15
    Giant #2: 1d20 (20) + 4 (4) = 24
    Giant #3: 1d20 (18) + 4 (4) = 22
    Giant #4: 1d20 (10) + 4 (4) = 14
    04-20-2009 12:29 AM
    Drow #7: 1d20 (7) + 12 (12) = 19
    Drow #8: 1d20 (19) + 7 (7) = 26
    Drow #9: 1d20 (11) + 7 (7) = 18
    Drow #10: 1d20 (12) + 7 (7) = 19

  9. #24
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    here is the damage roll. save dc should be 20. no spell resistance allowed. it occurs to me that prone medium sized individual in 5' deep sand are in pretty imminent trouble....
    * Sandfall *
    Last edited by nijineko; 04-20-2009 at 10:31 PM.

    Dice Result History - [Hide]
    04-20-2009 12:03 PM
    Sandfall: 8d6 (6,3,3,1,6,6,6,6 = 37)
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
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  10. #25
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    More comments

    Given that the "knocked prone" effect is a freebie and not even part of the spell, I'm going to assume that only a moderate amount of sand actually covers the targets--they're knocked prone but only lightly buried. Otherwise it's too unbalancing. It will still slow them down, though.

    End results: Drow 1,2,3,4,9 and 10 are down and negative or dead; whether they're knocked down is actually irrelevant. 7 fails her save but is not knocked down. Giants 1 (square C3) and 4 (H5) are knocked down. 4 is also the one that Nadem clobbered, so he is not doing well: prone and down 89 HP. The others made their save but are still hurt to varying degrees.

    Next up: The giants' and Drow's next action.

  11. #26
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    they are cordially invited to surrender, or die. Tala or Pik or Nadem, whomever's voice is the loudest, (probably Nadem at this point, the other two are kinda using their air... unless you rule it otherwise) will make said invitation.

    {{{heh. Nadem is definitely not bluffing, oh no. ^^}}}

    * Tala bluff *

    * Tala intimidate *

    * Pik bluff *

    * Pik intimidate *

    * Nadem bluff *

    * Nadem intimidate *
    Last edited by nijineko; 04-21-2009 at 01:51 AM.

    Dice Result History - [Hide]
    04-21-2009 01:50 AM
    Tala bluff: 1d20 (17) + 8 (8) = 25
    Tala intimidate: 1d20 (18) + 9 (9) = 27
    Pik bluff: 1d20 (17) - 2 (2) = 15
    Pik intimidate: 1d20 (16) - 2 (2) = 14
    Nadem bluff: 1d20 (3)
    Nadem intimidate: 1d20 (10) + 25 (25) = 35
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
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  12. #27
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    Intimidate/Bluff checks

    I'm sorry, but the DM is putting on his rules lawyer hat now. It's not your turn, so you can't use bluff or intimidate as actual actions. I'll take your impressive rolls and the fact that you just did significant damage to their side into consideration, but it's not going to result in actual intimidation or change actions in a major way unless you actually do it as your action for the turn.

    In any case: Your speech seems to take the forces aback, but you hear a hissed command in Giantish. The speaker is certainly not a giant, but a female voice speaks with a cold elegance (from the right corridor). "Out of our way! And kill that monstrous female!" Then there's more, in a language vaguely like elvish, but hard to comprehend; you think you hear something like "darkness" and "I'll take them". The giants wait for a moment. Darkness engulfs the ceiling, blinding Ahanna but not the rest of the party. Then the giants attack. Those who were knocked over stand up, with the exception of the injured #4 who just crawls away 20 feet, towards Gramblin and the Drow in the right-hand corridor. Giants attack Ahanna (who gets no AOOs because she's blinded).

    {DM's note: What they should do is have giant #2 deliver the coup de grace to Arielle. She'd have to make a DC 60 Fort save--not good. However, you've startled them, and the sand is making it hard to maneuver, and Ahanna's in the way, so they attack the obvious targets first. This is also to give you some effect from your speech.}

    A 23 hits because Ahanna is blinded.
    Giant #1 stands up and attacks Ahanna once (power attack for 2):
    Giant #2 attacks Ahanna 3 times
    Giant #3 attacks Ahanna 3 times

    Next, a barrage of crossbow bolts flies from the left-hand corridor to strike Ahanna. They're at a -2 penalty to hit due to fire giants being in the way.

    I will roll 5 Fort saves for Ahanna; she fails on a 1. To make natural 1s clearer, I am not adding her bonus; only a natural 1 fails. These rolls are made assuming the bolts are all hits (very unlikely); she applies the rolls in order. (So if 2 bolts hit, her 1st 2 rolls are the ones that count.)

    A nimble figure, a female elf in a dark cloak, appears in the right-hand corridor and uses an atlatl (a javelin-thrower) to throw a dark-colored javelin at Pik. {DM's note: I am assuming that wherever they landed was not far from where they started.}
    Whether or not she hits (it's a combination melee attack and area effect weapon), it explodes in a burst of shadowy radiance, tentacles reaching out to strike those within 10' of Pik: Pik, Tala, Ahanna and Nadem. All targets must make a DC 17 Will save or be stunned. Spell resistance does apply; the rolls to overcome SR:

    --------------------------------------------------------------------------------------
    Wow, an enormous set of bad rolls, on both sides. The giants flail away at Ahanna, mostly missing but inflicting 46 points of damage. However, 3 crossbow bolts strike her for 30 points of damage. Two of them are possible criticals:

    In addition, Ahanna rolls a natural 1 against the sleep poison! Due to her enormous size and the small size of the dart, I'm going to rule that she does not immediately fall asleep, but she is clumsy, her movements slowed and tired. (Game effect: She's slowed, possibly falling asleep later.)

    The female elf's javelin strikes Pik for 13 points of damage. It fails, however, to overcome Tala's SR, and that of Drow #6. Saving throws please.

    Finally, Ahanna goes. (Both bolts are confirmed criticals, for an extra 17 damage. Ahanna has now taken 93 damage.) She makes an Int check to see if she can figure out that the darkness only engulfs her head and shoulders. Unfortunately, she fails to do so. She nonetheless takes a mighty swing at Giant #3, who hit her.

    Despite her blindness, she lashes out, and her sword smashes into Giant #3, who is powerfully hit for 41 points of damage in addition to the sand damage and flies back 10' (with another 1d6 damage) unless he makes a DC 51 Reflex save:
    * extra damage *

    * Giant's save, needs a 20 *


    The giant is knocked flying and prone by her sword blow.

    I will post a new map shortly. One more Drow still needs to act, but he won't go until players have rolled their saves vs. the stun.
    Last edited by Midnight; 04-29-2009 at 02:25 PM. Reason: Get results

    Dice Result History - [Hide]
    04-23-2009 12:06 AM
    Giant 1: 1d20 (2) + 18 (18) = 20
    Giant 1 damage: 3d6 (5,6,4 = 15) + 19 (19) = 34
    Giant 2: 1d20 (1) + 20 (20) = 21
    Giant 2 damage: 3d6 (1,2,6 = 9) + 15 (15) = 24
    Giant 2: 1d20 (3) + 15 (15) = 18
    Giant 2 damage: 3d6 (6,2,6 = 14) + 15 (15) = 29
    Giant 2: 1d20 (5) + 10 (10) = 15
    Giant 2 damage: 3d6 (1,3,3 = 7) + 15 (15) = 22
    Giant 3: 1d20 (4) + 20 (20) = 24
    Giant 3 damage: 3d6 (4,1,4 = 9) + 15 (15) = 24
    Giant 3: 1d20 (12) + 15 (15) = 27
    Giant 3 damage: 3d6 (4,1,2 = 7) + 15 (15) = 22
    Giant 3: 1d20 (10) + 10 (10) = 20
    Giant 3 damage: 3d6 (2,3,5 = 10) + 15 (15) = 25
    Bolt #1: 1d20 (13) + 10 (10) = 23
    Damage: 1d3 (2) + 8 (8) = 10
    Bolt #2: 1d20 (20) + 10 (10) = 30
    Damage: 1d3 (2) + 8 (8) = 10
    Bolt #3: 1d20 (3) + 11 (11) = 14
    Damage: 1d3 (3) + 8 (8) = 11
    Bolt #4: 1d20 (6) + 11 (11) = 17
    Damage: 1d3 (1) + 8 (8) = 9
    Bolt #5: 1d20 (19) + 11 (11) = 30
    Damage: 1d3 (2) + 8 (8) = 10
    Save: 1d20 (20)
    Save: 1d20 (1)
    Save: 1d20 (10)
    Save: 1d20 (3)
    Save: 1d20 (19)
    Javelin throw: 1d20 (14) + 23 (23) = 37
    Javelin damage: 1d6 (2) + 11 (11) = 13
    To overcome Tala's SR, needs a 23: 1d20 (6) + 9 (9) = 15
    To overcome Drow's SR, needs a 15: 1d20 (3) + 9 (9) = 12
    04-23-2009 12:20 AM
    Bolt #2 crit confirm: 1d20 (13) + 10 (10) = 23
    Extra damage: 1d3 (1) + 8 (8) = 9
    Bolt #3 crit confirm: 1d20 (13) + 11 (11) = 24
    Extra damage: 1d3 (1) + 8 (8) = 9
    DC 12 Int check: 1d20 (5) + 3 (3) = 8
    04-23-2009 12:27 AM
    50% miss chance; 51-100 is good: 1d100 (84)
    Attack on giant #3, power attacking and delivering an Awesome Blow: 1d20 (13) + 19 (19) = 32
    damage: 4d6 (5,3,5,1 = 14) + 27 (27) = 41
    04-23-2009 12:29 AM
    extra damage: 1d6 (6)
    Giant's save, needs a 20: 1d20 (2)

  13. #28
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    {{{soliloquy rules don't allow skill checks, i know. but thank you for the mild effect. =D we might just have to see if Nadem can nail a sufficient number of them with his group intimidate ability his next turn.

    technically speaking, Pik and Tala are still in mid-air until their next turn. unless Pik has enough movement rate to drop down, go all the way to the ceiling and all the way back down again. i don't recall the exact distance, so i can't be sure, but i do recall wotc rulings that when a character's movement is under their own power, for example-jumping, but not in the case of falling uncontrollably... that the movement rate applies.

    come to think of it, this may mean he is in mid-air and hasn't touched the ceiling yet... *^^* sorry about that, i should have recalled and asked about it before i posted the action, just to be sure.... especially since Pik can easily score jump distance checks in excess of even his increased movement rate. }}}
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    Another update--new map

    OK, here's the new map. Since many Drow are down/dead, I am renumbering the Drow as you see on the map: Drow 1,2,3 and 4 are injured from the sandfall. Drow 5 (the brown-haired lady) is marked separately from the rest because she is obviously a leader of some kind; she's wounded. Giants 1,3 and 4 are all prone. 4 has crawled away from Ahanna and towards Gramblin but not attacked him. The darkness is represented by the gray circle; remember that it's near the ceiling and affects only Ahanna. She doesn't seem to realize that it's only hitting her from the chest up.

    Pik was struck by a javelin; everyone within 10' of him (Ahanna, Pik, Nadem, Tala) is struck by the stunning effect. Tala need not save as it failed to overcome his SR. NOTE: I've edited my earlier post to correctly reflect this. Also, regarding the midair issue: Pik and Tala both fell 10' and landed where they are on the map. Pik must make a DC 27 Tumble check (penalized due to carrying Tala); if he succeeds, no damage; otherwise both of them take a d6 (rolled below) and are prone. In addition, please roll Will saves as specified (DC 17).

    * Possible falling damage *

    * Ahanna's Will save: *


    One more Drow waits to act as soon as saves are rolled, so please roll promptly. After that it's Nadem's turn. NOTE: Ahanna made her Will save.
    Last edited by Midnight; 04-29-2009 at 02:29 PM.

    Dice Result History - [Hide]
    04-29-2009 02:24 PM
    Possible falling damage: 1d6 (4)
    Ahanna's Will save:: 1d20 (6) + 13 (13) = 19

  15. #30
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    saves and tumble check...

    * pik's will save. *

    * nadem's will save. *

    * pik's tumble check *

    Dice Result History - [Hide]
    04-30-2009 09:54 AM
    pik's will save.: 1d20 (8) + 10 (10) = 18
    nadem's will save.: 1d20 (7) + 13 (13) = 20
    pik's tumble check: 1d20 (12) + 20 (20) = 32
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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