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Thread: E6: Opinions

  1. #1
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    E6: Opinions

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    I just heard about "E6", a variation on D&D where characters stop at 6th level. After that point, characters use XP to buy additional feats. It's described fully in http://esix.pbwiki.com/f/E6v041.pdf and on http://esix.pbwiki.com/ .

    Anyone else have any experience, or informed opinions based on their own D&D experience?
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    I haven't played it yet, but that's only because I stumbled across it after my current campaign started. My next campaign will definitely be E-6, as it seems to be everything I want in a game.

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    It's such a great concept, I'm already using it. Well, my own version. I'd hate to let the last five spell levels go to waste, so I'm not capping the characters: I'm capping their enemies. So my campaign uses fewer and fewer high-powered enemies, which slows PC progression and makes higher levels both harder to obtain and more significant (since finding challenges means going to greater lengths).
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    I had never seen this before and declare it extremely interesting!

    I like tinkering under the hood though, so big surprise!
    --
    Grimwell

  5. #5
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    interesting approach. i know of some friends whom would love this set of ideas. i'll be sure to pass it on.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
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  6. #6
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    Very interesting approach. I've liked the 3-10 levels the best, at one point doubling the experience required to advance just so i could savor the character before the mechanics got to complicated. Serious potential here.

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