You'll get as many different answers as there are game designers out there... Making a system is a complicated process and it's very rare that a designer successfully manages to lay down a step-by-step list to do it. They may make a list of general stuff they want to accomplish, but there's a very large amount of editing and revising that goes on in most of the non-simple games. Perfectionism rules the craft, it appears.![]()



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), but it is ultimately a very educational experience. One that I don't regret.

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