My first suggestion is to avoid reading any more of the campaign setting until you've read the novels. The novels are excellent; in my opinion, it's Glen Cook's best series by far. The campaign setting obviously contains a lot of spoilers; if you know about Glittering Stone, then you already know one major surprise. The unexpected plot twists are part of what makes the series so good. So I would stop reading the setting until you've finished the series.
Be sure to read the entire series, in order. You'll need to be familiar with them for the campaign.
The Dominator wasn't just a wizard; he was the most powerful wizard in the history of the world, and he eventually became a god. The Lady and the Taken were far, far above everyone else, and his power was orders of magnitude greater than theirs.This invovles the 10 who were taken-some of whom being wizards who were "overpowered" by another wizard (called the Dominator) and turned into servants.
That's a reasonable supposition. He wasn't trying for a certain number; he was just looking for wizards powerful enough to threaten him. Obviously, there weren't many.Anyway, my idea is that the party works for the Dominator, and there were orignally going to be more than 10 that were taken.
Working for the Dominator would be a problem even for most evil characters. He's one of those ultra-evil types, the kind whose first decision on conquering a new people is whether to exterminate them. If he becomes slightly suspicious of the PC's, or just gets annoyed at them, he'll have them killed (or cast them into some interesting variety of eternal torment). It was hard to survive in his service for any length of time.
There are some pretty evil characters in the series (the Lady, the Taken, even the main characters and the rebel leaders), but the Dominator was too much even for the worst of them. Players are inevitably going to decide to overthrow him sooner or later. Perhaps you could set the game near the end of his reign, when the Lady was about to launch her coup. The players could be conspiring with her. Of course, if they're not careful, they'll end up as the first of her own Taken . . . .
Perhaps the Dominator orders them to bring Raistlin to him, to become one of his Taken -- but perhaps the Lady has secretly ordered them to bring Raistlin to her, to recruit him for the coup. The PC's might figure out that they're going to follow Raistlin as the Lady's new Taken, and decide to work out a deal with Raistlin. They can't betray the Lady too early, though, because they'll have absolutely no chance of overthrowing the Dominator without her, no matter how powerful they are. They may try to overthrow the Lady after the Dominator is overthrown, but she'll be expecting that. And Raistlin may decide to betray everyone and secure the top spot for himself. Of course, once the Dominator is gone, the Taken have free will again, and many of them will decide that they're the best candidate to be on top . . . .To those wondering about the DL refrence, this is exact time in DL where Raistlin is on his own quest to godhood. The party is sent to find Raist, and finds the portal to Krynn.
In the world of the Black Company, Raistlin would be one of the least evil characters around. He would be the good guy. A bit ironic.
Not really dominate. They can destroy the other wizard's powers (at least for a very long time, and perhaps permanently for lesser wizards). Once the other wizard's powers are gone, magical means can be used to dominate him.I was thinking that in the party itself, should be a wizard (probably low-mid level). If I'm not mistaken, in the TBC world, one wizard can dominate another, if they know the wizard's real name.
Probably open to interpretation. I'd say you could do this however you want.I'm thinking this wouldn't work on Raist in Krynn, but once they cross back into TBC world, it would work?
I've seen Raistlin interpreted as having psionics, in addition to magic. If so, his psionics wouldn't be affected by his true name (if they work in the new world).
I'm not familiar with Sanity points. People who live near Glittering Stone tend to kill everyone and everything they see if they can't positively identify them, and perhaps even if they can. It's the only way to survive.I was also thinking of implementing the Sanity points (the book implies that if characters saw a NPC from another land, say a Half-Orc, that the character depending on his/her reaction, would range from thinking it's a good omen, sent from the gods, to that it came from the Plain of Fear and they need to destroy the Half-orc.)