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why does my character suck?
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Thread: why does my character suck?

  1. #1
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    why does my character suck?

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    ok, so im a lvl6 goblin rogue and i SUCK! my damage rolls (+1 comp s-bow) without sneak attack is 1d4+2, though i do have the rapid shot feat so i can make a max of 2d4+2.

    usually i dont get a lot of chances to sneak atack and when i do it just adds 3d6

    my bow sucks and i understand that, my dm has asured me that there will be "something special" for me in a dragons horde the next time we play.

    i have Extremely good skills and i love my character and i dont want to make a new one, but can you guys suggest anything to make me valuable in a combat situation?

    i do want to focus on ranged combat

    thank you in advance

  2. #2
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    I say "who cares." If you like the character, then no worries. Enjoy playing him or her and in time, youll find your character's strengths. Enjoy!
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    I am with Thoth on this one. If you wanted to make a range badass, you should of gone with Ranger or a Fighter with Range specialties. You are the Rogue, tyrant of traps and sultan of skills.
    Drink lad. Drink to the past and drink to the morrow's reckoning.
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    Feat selection and magic items sound like they would be the key to beefing you up if you are looking for better ranged combat ability. Also, if you have a spell caster in the group who can give you buffs, like Flame Weapon (or whatever it's called) or Bull's Strength if you have a composite bow.

    As the others said though, unless your game is a total hack-fest, I wouldn't worry about it too much. Just make your character they way you want to and don't fret if you don't get to maximize your damage potential.
    Last edited by Webhead; 10-08-2008 at 10:42 AM.
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    As for suggestion, Specialize! if your bow is too puny, when you get the chance have a mage enchant it with a bane. +2 attack against a specific creature and +2d6 against that type as well. finding a creature that your character Hates with a passion even as a rogue is both good RP and a good reason to start thinking "hmmm, what is the best way to kill these ****ers." also as it comes about for the sneak attacking, try working with your DM more directly, out of game time, because there should be plenty of instances where your character can get concealment and make a hide check, from there it is some careful manuvering to get a sneak attack. so when a fight breaks out ask your GM what kind of terrain is around, usually rooms aren't 'really' just big open spaces, they have purpose and thus they should have things about that a rogue that is shifty enough can hide behind, GMs just some times forget about that little piece and make a giant room. just remember though that some rooms really are just open spaces. which your character isn't really designed for in the first place, if your party doesn't have much heavy range then working with them on bottle necking opponants into places that you can be hiding in wait is also a good way to get sneak attacks off. also i would invest in some bluff.. and use Fiegn Frequently, it denies dex bonus to armor for your next attack, meaning even if you are standing infront of it's face you can get a sneak attack.

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    Being small you aren't going to be able to do a lot of damage from your small size weapons, so I suggest focusing on hitting, and hitting a lot.

    I would avoid feats that are going to decrease your attack bonus unless you have a super high dex, 18+. This way, while you may not be doing a lot of damage every round, at least you are hitting and dealing at the very least 3 points of damage EVERY ROUND! Nothing is worse than being the big dumb fighter in the group and you can't hit crap with your super greatsword of awesomeness +2, so focus on hitting.

    Also, maneuvering into position to gain sneak attack is also a great suggestion. You can also take feats that allow you to feint as a free action or move action or some such that way you can make your opponent flat footed.

    You might want to scour the Complete Scoundrel, Complete Adventurer, and the Players Handbook II for more feats.

    Feats out of the PHB off the top of my head; Point Blank Shot, Precise Shot, Weapon Focus, Far Shot, Skill Focus (bluff), Skill Focus (Move Silently).

    Feats out of the PHB if you have a Dex of 18+ the ones above plus; Rapid Shot.

    I have played 2 ranged focused characters, I will post more later.
    "I'm afraid it is you who are mistaken. About a great, many things."

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    you've been given some great advice already. I'd also add 'just give it time'.

    Invisibility and Improved Invisibility are your ranged friends, get them cast on you frequently. Look for ways to catch your opponents flat-footed. Being first in the initiative order is great. Blindness, invisibility, grappled, there are a bunch of conditions that grant sneak attack oppurtunities.

    And finally put it in perspective a human fighter with a greatsword is probably only doing 2d6+3. With the BAB that is once, and maybe twice a round. Your 2d4+4 plus 3d6 (~19) every two rounds (if you are hiding) is not massively lower than 6d6+9 (~30). Don't forget you are a specialist damage dealer with mad skills, not a general damage dealer with no skills.

  8. #8
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Quote Originally Posted by Thoth-Amon View Post
    I say "who cares." If you like the character, then no worries. Enjoy playing him or her and in time, youll find your character's strengths. Enjoy!
    Addendum: I like "suck" characters. Probably since i started playing DnD in the 1970's. You know the time, when your best stat was a 15... if youre lucky. When you have the worst character in a party, you get clever and find ways to be creative and alter circumstances, thereby making yourself more useful to the pary and/or yourself. This, in and of itself, not only lends to a better use of imagination, character enjoyment, more enjoyable gameplay, and a stronger emotional connection to said character. These were the characters i miss the most, like Dirk the Daring, mentioned earlier. This is why many gamers best memories are of earlier editions, back in a time when campaigns took years and so did the leveling. It's about character development, not kill ratio. Now-a-days, if a character dies, the attitude is: oh well, make another. Where's the fun in that? My two coppers.
    Last edited by Arch Lich Thoth-Amon; 10-08-2008 at 12:12 PM.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    Honestly i agree with thoth just because your character isn't an all around amazing character doesn't mean he can't be amazing. if you just specialize, i made a rogue with 14 12 10 10 10 8 before. he was amazing, you just have to dedicate yourself to a specialization, he was a talker, diplomacy was his best skill, so with a +1 charisma 4 ranks in diplomacy and skill focus, negotiator he is an average joe with +10 at lvl one in diplomacy. best advice i have is to rely on your teamates, and be good at one thing, be Very good at one thing.. there is a reason you are in a party other then to have more raw hit points after all.

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    You're a goblin bowmen. I say Poison! Poison! Poison!

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    AGREED! poison would be beneficial. just don't forget antitoxin. there is a chance to make a mistake when you are preparing your weapons. my best suggestion for the character is to find a way to always have precognition, when goblins are suprised they usually get decimated. as a standard thing, but if they are the ones raiding, they are fairly nasty. keeping true to the name if you always have preparation and choose your fights, i am sure you could be a devastating character

  12. #12
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Quote Originally Posted by Zeneak View Post
    Honestly i agree with thoth just because your character isn't an all around amazing character doesn't mean he can't be amazing. if you just specialize, i made a rogue with 14 12 10 10 10 8 before. he was amazing, you just have to dedicate yourself to a specialization, he was a talker, diplomacy was his best skill, so with a +1 charisma 4 ranks in diplomacy and skill focus, negotiator he is an average joe with +10 at lvl one in diplomacy. best advice i have is to rely on your teamates, and be good at one thing, be Very good at one thing.. there is a reason you are in a party other then to have more raw hit points after all.
    Exactly! Zeneak makes a very wise point: specialize in one thing and be the best you can be at it. If you do this you will experience a level of fun not imagined.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    "Suck" is a matter of opinion. Without seeing more of the game it is difficult to juidge just what "sucks" about the character.

    However the above advice has some good points. Rouges are not the melee monsters of the game. Play to the strengths of the class and accept your supporting roles in melee.

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  14. #14
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Quote Originally Posted by tesral View Post
    "Suck" is a matter of opinion. Without seeing more of the game it is difficult to juidge just what "sucks" about the character.

    However the above advice has some good points. Rouges are not the melee monsters of the game. Play to the strengths of the class and accept your supporting roles in melee.
    tesral, "suck" was defined by the thread-starter.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    Quote Originally Posted by Thoth-Amon View Post
    Exactly! Zeneak makes a very wise point: specialize in one thing and be the best you can be at it. If you do this you will experience a level of fun not imagined.
    Be specialized but also have some diversity and not be a "one-trick pony". I've seen one or two of those kinds of characters crop up in our D&D campaigns. We had a character who solely focused on "bow mastery" and took everything he could think of to make him a better archer. He failed to realize that a single 3rd level Wizard spell - Wind Wall - would completely negate his character. As he poured everything into his archery, without it, he was useless. It's sad when a 20th level character can be countered by a 3rd level spell.
    Last edited by Webhead; 10-08-2008 at 01:20 PM.
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