Outsdie of the crank up the hit dice?
I'm using a coral golem from Stormwrack in an upcoming part of the campaign I'm using. The coral golem starts at CR 9 and rises to CR 13 if fully advanced. Does anyone have any suggestions on how I might advance it to a CR around 21? Thanks.
Outsdie of the crank up the hit dice?
Garry AKA --Phoenix-- Rising above the Flames.
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probably use the guidelines in the back of the monster manual... add HD and through that crank up the stats, saves, special attack DCs etc.
Alternatively add 'classes' or class-like levels. I know you're not supposed to add classes to non-sentient things but it does make life easy if you add appropriate classes (esp NPC classes). e.g. adding warrior to a golem sounds ok, but not sorcerer or rogue.
further example: I did up 4 Horsemen of the Apocalypse but instead of being just undead I gave pestilence the HD, Saves and BAB of a druid, famine got a rogue's HD, saves and BAB, war got a fighter's and death got a wizard's. Also the special attacks were themed to their 'classes' so death got way more spell-like abilities than war, etc
edit: if there are no real rules then these boards are great for stimulating the juices or just go with your gut and start getting creative what's the worst that could happen? TPK?
using savage species rules you could extrapolate. or you could just eyeball the creature and go from there... let me go take a look....
well... you could make it an awakened construct. then it would have an interesting personality and back story in addition to combat capability. you can advance it up to 32 hd, that's worth something. also you could add some "built-in" feat choices for interest and variation. if you go with the awakened route, then it would have the full selection of feats and skills just like a pc, and access to basic epic level feats if you advance it to at least 21 hd.
just for fun, you could also add new types of projectiles, say bombs or splash weapons with glue, acid, or poison (all appropriate choices for a marine-based golem). all three even! a shrapnel grenade works too. if it guards an area with sea access, you could even have various sea creatures living in symbiosis with it. maybe embed a decanter of endless water (sea water) within it so that it can use it as a weapon, and provide the necessary water for it's symbiotes when out of the water. i'd say a kraken is a bit much, but maybe some octopi or squid, maybe jellyfish for the paralytic. ^^
maybe give it a special permanent variant of otiluke's telekinetic sphere, so that it is always surrounded by a large radius of water. then the players will have to swim to get into melee combat with it. and ranged effects will function as if underwater.... that's worth some bonus challenge rating, too. a dispel magic would only suppress the effect temporarily... if you put the decanter in there, then it can "regenerate" the water around it. ^^
need more ideas? =D
Does anyone know the reason that some creatures advance only to twice their base hit dice while others advance three times? In this case though to make it CR 21 I'd be advancing it to four times its base hit dice.
So the awakened construct doesn't really fit the story. If it got awakened, I don't think it would stick around for years in a little cove where it barely has room to move.
that depends. maybe it's a philosopher or a star gazer? i can think of many reasons why a hunk of semi-living bone would be happy where it is and just spend it's time contemplating it's navel. would give you an excuse to add monk levels if you really wanted to. ^^ maybe it just likes the local organisms. or maybe it's stuck!
why not? it's blocking it's view. so it's trying to shove it out of the way. doesn't know it's own strength, the players misinterpret what the thing is trying to do, they attack out of hand, it defends itself. presto. insta-combat.
besides, it's a chunk of bone made by living organisms pooping on it. i doubt it thinks the same way we do.
Nah, if I were going to use an awakened construct, I'd want to give it an interesting personality and backstory, motivations, etc. I really just want a mindless automaton created by the wizard who creates the obsidian golems that he put in the cover to guard it against anyone else using it to sneak onto the island.
You have given me an idea though: maybe if the party survives the maze and destroys the Minotaur, its spirit will animate a surviving obsidian golem, and come in search of vengeance later.
Edit: Ooh! You just gave me another idea, nijineko! After he comes back as an awakened construct and presuming they destroy him, I can have him come back for the third and final round as a revenant! I have the 3.0 version in the Monsters of Faerun softcover book, and an update of sorts in pieces in a pdf from the Wizards website. I wonder if they've published a 3.5 revenant somewhere, like Liber Mortis? Thanks for the ideas!
Last edited by CelestialBarbarian; 10-16-2008 at 04:58 AM.
Although making them constructs like the Inevitables .... mmmm that would be pretty cool too.