Oh, The Pool. I know The Pool. It's been forever and a day since I ever heard anyone discuss the game. *digs it out*
I've never run it but I did like the general construction of the system. Although, there was a very interesting variation that Mike Holmes had house-ruled for it called Anti-Pool in which, I think, added a little more balance to the flow of the game:
When making a roll, you can "risk" as many dice from your pool as you wish. If you succeed, those dice are spent and lost from you pool and you get to narrate the result. But, if your roll fails, the GM narrates, but you get the dice back, plus 1 extra die.
This way, characters that fail earlier in the story will be better able to take charge in following scenes, while characters who are more successful early on will end up having to take some licks later. It adds an element of resource management. Do you spend all your dice now or do you save them for later? This "back and forth" mechanic is very similar to an RPG called Pace which I am also very fond of and would love to run at some point (and was written by Fred Hicks of FATE/SotC fame).
Edit: I keep The Pool in my "Don't Leave Home Without It" RPG binder along with Pace, Risus, PDQ and Wushu. It's my indespensible toolkit of "anytime, anywhere, anything" RPG goodness. A catalog of RPGs for any occasion that can be learned and run in 5 minutes. Oh yeah, and they're all free!
Last edited by Webhead; 09-28-2008 at 11:40 PM.
HARRY DRESDEN — WIZARD
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