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Thread: The Evil Slayers' Guild

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    The Evil Slayers' Guild

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    The Evil Slayers' Guild

    Appearance: Here and there as individual members.
    Number of Members: Unknown, they don't even really know
    Nature of Members: People determined to fight evil throughout the land in a totally clueless fashion. Members of the Guild are marked by a fondness for drink, a willingness to tell anyone their business and an ignorance of the real world that is stunning.
    Organization: Guild (barely)
    Game Role: Amusement and trouble.
    World Role: A bunch of people aware of the truth and not needing the facts.
    Relative Influence: Minor at best.
    Public or Secret?: Public, but relativity unknown.
    Publicly Stated Goal: SLAY EVIL!!! Just ask them, they'll tell you.
    Relative Wealth: Minor. Guilds usually meet in the back of taverns and the like.
    Group advantages: Those that survive are tough as nails.
    Special Abilities: By class mostly. Being a guild member does not confer any abilities.
    Group disadvantages: Clue resistant. They hold meetings to help each other resist clues.
    Special disadvantages: Low Wisdom scores, really.
    Those who favor them: Unscrupulous people that figure to aim them at opponents.
    Those opposed to them: Creatures stuck on the Evil List.
    Area of Operation: Throughout the land.
    Headquarters Location: The Grand Hall of the Guild in Delta. (Or insert your location here) paid for by a member that actually managed to knock off a dragon.
    Public Face: We want to SLAY EVIL!
    Notable Members: Bodark the Mighty founder of the Guild. He and is brave companions drove the monsters out of the Delta lands and made them safe for real people.
    Putard the Slayer: Killed a dragon and took the hoard! He built the Grand Hall in Delta and bought many rounds.
    History of the Organization: In the mists of time a group of well meaning types got together for the purpose of cleaning the land of monsters. In due time, and with much blood, they managed this. However, once the land is cleaned, what do monster cleaner outers do? They formed a guild and decided to clean out other lands.

    Needing some direction the Guild proceeded to compile a list of those creatures deemed as "evil" and as fair game for the Guild. Populated in the main by uneducated sword jocks the list boiled down to "things we don't like" truly evil or not. The list is maintained by the Guild. It is eagerly added to and seldom pruned. It has only the vaguest and most formal relationship with reality. As the atmosphere of the Guild will all but physically drive anyone with any real knowledge away, this "truth" of the List is self perpetuating.

    Meetings of the Guild have a vague nod to business, (They are usually broke) a telling of tall tales (usually) of Evil slain, and general bucking each other up and discussion the list over enough alcohol to drown a giant. It's rather a queer reverse of an AA meeting where the abusers encourage each other in their abuse, the rightness of their point of view and the correctness of their "knowledge".

    Most PCs will never encounter a Guild meeting, but may encounter Guild members attempting to join their adventuring party to "SLAY EVIL!" They might attempt to recruit the PCs into the Guild. Wisdom loss from agreeing to this would be up to the GM.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

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    HAHAHAHA this totally made my night. I actually want to make an NPC and have him belong to the guild and the harass the PCs.

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    At first I pictured a bunch of Eliza Dushku clones (sorry), but this works better. Nice job.
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Very nice and very thorough, not unlike your gameworld, tesral. Keep posting your gems and i promise to continue to borrow some of your great ideas.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    Quote Originally Posted by fmitchell View Post
    At first I pictured a bunch of Eliza Dushku clones (sorry), but this works better. Nice job.
    So long as I wasn't the only one to immediately jump to Buffy here. Especially with the 3 part faith comics. I can totally see them having to go up against a bunch of evil slayers.

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    Jay asked me to forward this.

    Campaign Idea: The PCs are all sons or daughters of powerful nobles who, a generation ago, were successful adventures.


    They are assigned to be apprentices/squires/bearers for Sir MacGuffin and his Son also Sir MacGuffin of the Evil Slayers' Guild!"

    Sir MacGuffin and his son are leveled fighters, but are as dumb as stumps.

    The PCs will have to be the brains of the party while not insulting Sir MacGuffin or letting him know they are the brains of the outfit.

    The intent is to give the PCs experience, slay some evil and show the PCs the shape of true stupid and the damage it can do.

    With the right group, I think that could be a fun Game.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

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    totally agree testral, sounds like a fun game with awesome roleplaying potential

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    Yeah I'd play that !

    I'd love to read the report of such a campaign too
    Au gibet noir, manchot aimable, dansent, dansent les paladins
    Les maigres paladins du diable les squelettes de Saladins.

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