
Originally Posted by
templeorder
Many game systems pose the same problem - what keeps mages form ruling the world? Well, reduce what they are capable of by placing them in places that drain fuels or introduce spell failure. Make the attention from magic not worth using it at every turn, and temper results of divination/precognition - oracular visions, vagueness) and place counters in their way that make them not spend so freely.
To quote Lewis Carroll, "But I was thinking of a plan/To dye one's whiskers green/And always use so large a fan/That they could not be seen."
Or, less obscurely, instead of creating world-shaking magic and then gimping it at every turn, use a magic system that is inherently low-powered (e.g. RuneQuest in all of its incarnations), inaccessible (e.g. Pendragon), or morally reprehensible (e.g. Sorcerer and the "Carcosa" supplement for OD&D).
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
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