Prefer not to see ads? Become a Community Supporter.
+ Reply to Thread
Page 2 of 2 FirstFirst 1 2
Results 16 to 25 of 25

Thread: Alternate Rule for Death and Resurrection

  1. #16
    Join Date
    Oct 2006
    Location
    Green Bay
    Posts
    1,418
    Prefer not to see ads?
    Become a Community Supporter.
    I usually make it relatively tough on my players. Resurrection is more difficult to come by in my games. When a player does die by pure bad luck, they tend to meet a druid who is willing to reincarnate them for nearly nothing. Then, on my special reincarnate table they happen to get a strange level adjustment race.

    Yes, I know, this is still a pain to some extent. It is just far funner for me to see the elf suddenly turn into a Kenku, the dwarf turn into an Urd, or the human turn into a poison dusk lizardfolk. It hurts the player less because the level lost in class is made up by a monsterous level. It can also make things very interesting after that.

  2. #17
    Join Date
    Sep 2006
    Location
    Waxahachie
    Age
    43
    Posts
    1,497
    Blog Entries
    1
    Eah, just kill them all, let the rules sort them out.

  3. #18
    Join Date
    May 2007
    Location
    Winchester
    Posts
    157
    In campaigns I run, it is pretty by the book on the dying, losing a level thing.
    Though I would be open to the Neg Exp, where it has to be paid back first before you can level again. Essentially losing the equilivent of half down into the lower level, and then have to regain to the original starting point before you can gain a level, or even do item creation. But you would remain your current level until then.

    Now dying rules, I did add in that your Con Modifier can affect your -10 equal dead rule. An 18 Con can go to -14, while a 8 or a 9 Con can only go to -9. Though I did see an increase in Bear Endurance usage in battle preps.

  4. #19
    Join Date
    Sep 2006
    Location
    Waxahachie
    Age
    43
    Posts
    1,497
    Blog Entries
    1
    Oh, that Con alternate is a pretty good idea. Think I'll use it.

  5. #20
    Join Date
    Oct 2006
    Location
    Green Bay
    Posts
    1,418
    Quote Originally Posted by TheYeti1775 View Post
    Now dying rules, I did add in that your Con Modifier can affect your -10 equal dead rule. An 18 Con can go to -14, while a 8 or a 9 Con can only go to -9. Though I did see an increase in Bear Endurance usage in battle preps.
    I have played in several games with this type of rule. I believe it originated with a similar rule in the Star Wars RPG.

  6. #21
    Join Date
    Jul 2006
    Location
    Bellevue
    Age
    35
    Posts
    2,867
    Blog Entries
    28
    Quote Originally Posted by Moritz View Post
    This variant sounds like City of Heroes debt setup to me. Or something similar.
    It is definitely inspired directly from the MMPOG style of death system. DAoC, CoH, EQII, WoW, I think they all use something similar to this instead of allowing a character to de-level, and the reason is because the designers recognize that from a player perspective, loosing a level is very painful. I agree that it shouldn't be trivial, but in D&D at higher levels it already is. All it becomes is a big money sink when the party will no longer except level loss and gets the party cleric to cast True Resurrection every time.
    Robert A. Howard
    Pen & Paper Games
    Follow us on Facebook and Twitter.

  7. #22
    Join Date
    Dec 2006
    Posts
    485
    If a character loses 5,000 experience points, all that system does is count the next 5,000 points earned as double value.

    A temporary setback.

  8. #23
    Join Date
    May 2007
    Location
    Winchester
    Posts
    157
    Quote Originally Posted by rabkala View Post
    I have played in several games with this type of rule. I believe it originated with a similar rule in the Star Wars RPG.
    I think I originally read about this over on EnWorld. So the idea isn't my own. I know my when I DM my players seemed to like it, it also tends to make players react quite differently when someone goes down that isn't know for being a High Con type. Before using the rule, they could count rounds off as they dropped down. Now a method of triage occurs almost immediately.

  9. #24
    Join Date
    Mar 2007
    Location
    Edmonton
    Posts
    83
    Quote Originally Posted by Moritz View Post
    Oh, that Con alternate is a pretty good idea. Think I'll use it.
    I also like it, and will begin using it...

  10. #25
    Join Date
    Nov 2006
    Location
    NYC
    Posts
    244
    A lot of good ideas floating around in here- worth trying out at least

+ Reply to Thread
Page 2 of 2 FirstFirst 1 2

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts