2e, from what I recall, not too terribly long, unless you go nuts with all the splatbooks.
3.x, well, I could give the pat snappy answer, but I'll save that for people who got deeper into it than I.
For my gaming session last night, my normal GM was too tired to run the game, so one of the others volunteered to run some encounters on the spot.
We set about creating some new characters and had them all set up at first level, then he decided to experiment a bit and had us boost them up to level 9. This process was fairly quick and easy in 4th edition, and only took a few minutes to pick some powers and four feats, and recalculate hit points.
My question is, how long would it take to do the same thing in 3.x or 2nd edition.
"You knowspiesgamers, a bunch of *****y little girls." - Sam Axe
2e, from what I recall, not too terribly long, unless you go nuts with all the splatbooks.
3.x, well, I could give the pat snappy answer, but I'll save that for people who got deeper into it than I.
I'm not stupid, I'm not expendable, and I'm not going! (But I'll happily be the GM...)
Depends on the skill of the players. Even with all my books I could manage it in 15-39 minutes depending on the concept for the character, but most of my friends could take 1-2 hours to finish even a something as simple as a fighter/rogue.
The Reaper is always just a step behind me . . .
You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up.
Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it.
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