
Originally Posted by
Dimthar
While working in my first time as GM of Call of Cthulhu I realized that even with the darkest, evilest and most horrific environment I will be able to describe, if the players are not willing to play their part, use their imagination and "pretend" they are scared, there is nothing I can do.
The scenario should be presented to scare the PCs, not the players. The players job is to react accordingly . The game mechanics (fear and horror checks) are there only to define the consequences of it.
True. Horror is tough. Atmosphere can really do wonders. Call of Cthulhu is a tough game to do real justice because to really get players "feeling it", it's best to indulge the atmosphere (playing at night in an empty room, with candle light and glow-in-the-dark dice). But you can still have a successful (and spooky) game. You just have to help you and your players get into the spirit of it and remind them that they should be acting scared.
HARRY DRESDEN — WIZARD
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