I don't think it's that big of a problem, but then my perspective on what requires a roll is a little different. Hop online to use the net for normal browsing of info...no roll required. No skill doesn't mean you can't, just you aren't good at the difficult portions. Looking for an article about ancient rpgs, no problem, looking for one by a specific author who's somewhat obscure (I mean who cares about that ancient crap anyway) you should have at least a little experience (skill of 1) to give it a try.
Likewise with the programs, I see browse 1 as a significantly more advanced program than just a simple search engine. It's going out to a dataset you identify and searching for specific information as directed. Might not be great at it, but what you're asking of it is significantly more challenging than what you'd get from google, afterall how many databases let google ping them?
Or the summarized version: legal usage of the net requires no roll, just time based on your skill (or lack of). Anything fancy or illegal definitely requires skill & specific programs to back it up.
Rigging I'll have to get back to you on. Haven't reread that part yet, but will be soon as the character I'm thinking of is one (technomancer rigger...powerful, not so much, but much more interesting than just a rigger)






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) you should have at least a little experience (skill of 1) to give it a try.
and I wonder why did they do something so odd, I try to come up with some reason the developers would have to do that and in some cases I can come to a conclusion and in others cases I really don't have any clue why (BP cost of attribute & group skills vs karma cost of attribute & group skills, I'm looking at you most of all) Part of these oddities are translation issues others are new system issues (really its a new system), hopefully those two will get hammered out in 5e.
(Most TNs are 4) and a 7 is no harder than a 6 on a d6 unless your GM had some house rule. There is a lot to know about building your character in any edition of Shadowrun as the gear tends to lower your target numbers and raise that of your opponents. Having the right gear can make all the difference. My group is currently using 3e with a few houserules (like specializations work like 4e) and I would say for the majority of us its a great fit.


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