Haven't played 4th yet, and didn't get to really dive into 2nd & 3rd too much (only a couple campains for each) but from going through the exercise of creating a character I do like it quite a bit. Took awhile to get used to the point buy, but like that as well now.
I've only made 2 thus far though along similar concepts...regular ex-corp rigger & technomancer rigger. My first impression of the regular rigger was it seemed too easy to have some really nasty abilities right off the bat. Could be my smaller amount of experience with SR, but they just seemed too good (most programs near max, very good drones, etc). The technomancer definitely has a lot more room to grow (with the added bonus that the concept seems far more fun)
Most likely still won't be able to play at all till October, but for now I give it a thumbs up and to me is seems each edition of SR so far has been an improvement over the last.






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