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Thread: Sauroi -- Races of Thindacarulle

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    Sauroi -- Races of Thindacarulle

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    Double warning on this one, it is not balanced. At lower levels a Sauroi can eat a game alive. This concept was developed before the Half Dragon or the Dragonborn.


    Sauroi
    Sauroi are a young race. They have lifted most of their social habits from the people around them. Their remaining customs come from their religion.

    The First Sauroi is known to be Kirt a green called the "Hellreaver". Toshira Nagara took note of this being, and the powerful physical presence he projected. He decided that a race of creatures like this would be just what he needed. Toshira's offer to breed him more of "His" kind was rejected by Kirt. Toshira proceeded without him. Within the century he had the creatures he wanted.

    The Sauroi have inherited many traits from both sides of their original lines. From Humans they get the ambition and drive to succeed, their love of family and friends, and a general zest for the new and different. From the Dragons they get strength, power, greed, and a long memory. It has been said that a Sauroi will hold a grudge into the afterlife, although there is no proof of this. They do possess the Dragon drive to possess, fortunately not to the same degree as their larger kin. They will work for wealth, and have been known to spend it. As a result of these combined traits they do not take orders from non-Sauroi well.

    Sauroi fight with weapons sized to their height. These do two to three times the damage done by man sized weapons of the same type. They also can attack with the breath weapon typical for their color of dragon. When pressed they can bite for 1-8 points of damage. However, this is not a typical attack and will only be used when hand to hand. They can wing buffet creatures under 100 pounds causing then to lose balance and forfeit an attack on a successful hit. This attack causes no damage. When Sauroi are fighting any creature using edged weapons Sauroi will be reluctant to put the fragile wing membranes in any danger. They prefer to fight with their wings fully folded unless airborne. They do not have tails, and have no real claw attacks, but can strike with their fists. for typical large damage. Sauroi have the same visual ability as the birds of prey. They will likely see anyone coming before they are spotted themselves. That and their fine sense of smell makes it almost impossible to surprise them in open country.

    Sauroi will eat anything or anyone (other than Orcs) that they kill. They regard this as a matter of respect for the defeated foe. Sauroi include members of their own kind in this custom. A despised foe will be left to rot.

    Sauroi do not produce retiring personalities. They are forceful, willful, and at times demanding. They bask in the limelight and the only time they will tolerate the background is if they perceive an advantage in that position. Only a fool will let ego get in the way of progress, and foolish Sauroi do not live long at home. A Sauroi will not let their desire to lead get in the way of party progress. They will willingly follow a leader they have recognized as better than themselves. This will take some doing as Sauroi ego takes a backseat to none. They do control their dragon-like greed fairly well. While they will not cheat a party member, they also will not take a bent copper less than what they are due.

    Sauroi are most dangerous when angry. Most of them have a temper, and most will not stop short of eating the cause of their ire. Sauroi do not indulge in the moderate emotions. They will either regard someone as a great friend, or despise the ground on which they walk. This tends to cause them trouble.


    Sauroi Life
    Children are born live after a gestation of 14 months. Newborns are lucid. They eat adult food, and are almost able to survive on their own. Color follows the same sex parent when the parents are of different colors. Children are well guarded. Children are treasures in Sauroi society. Sauroi live for 200 to 300 years, and are not very fertile. There will seldom be more than one child of sub-adult stature in a house.

    Sauroi mature in 35 years. Mentation advances at the rate of humans. Sexual maturity occurs somewhere between ages 30 and 33. By this time the young Sauroi will have all the education they are going to get, and doubtless have picked and learned their future profession as well. Their parents will toss them a big party, and show them the door.

    At this point they are expected to make their own way in the world. Few will argue that a Sauroi is well equipped to do so. While it is possible for a Sauroi to live a subsidence existence, and very easily, they find that extremely unsatisfying. This desire for the bare luxuries of life drives many a Sauroi to adventure, regardless of gender.

    Marriage is a dance of intricate delicacy. Neither potential partner wishes to enter a relationship at a disadvantage in either stature nor wealth. While a female seeks a powerful and rich mate, she doesn't want to be the junior member of the partnership. Likewise, the male wants his mate to bring considerable wealth into the marriage, but not more than he can also provide. He does not wish to be in the shadow of her glory. A couple that is vastly unequal but madly in love will often involve themselves in a bout of unequal gift giving so that each of them enters the marriage with equal property. Sauroi have no sense of debt where a gift is involved. If a return gift is given, value has little to do with it. Gratitude is not a Sauroi emotion when wealth is discussed.

    Families consist of one male and female, their children and any older relations dependent on the younger adults for support. The Sauroi tendency to jockey for advantage in a political situation, and marriage is a political situation, precludes peaceful households with more than two mates.

    Established Sauroi live by farming herding and hunting. Due to the large area they occupy and their small numbers most Sauroi have considerable estates. They will have servants and slaves of other races. A Sauroi will not lower themselves to domestic service, and will die before becoming a slave. A few prefer city living and run trades within one of several towns.

    Age seems alien to the Sauroi. Even an old member of the race is strong and capable. Old or disabled Sauroi are rare. However, Sauroi respect the wisdom of age and care for their infirm. Few Sauroi die from natural causes. Violence is their usual end, even in old age. Feeling the fingers of death closing around them, an elder Sauroi will seek the one last fight. They prefer something glorious, and Victory with death is preferred to just getting killed. They pick their challenge accordingly.

    The dead are feasted, preferably with the bodies of the slain. No Sauroi is truly believed dead as long as they have children, and their name is feasted in glory.


    Sauroi Politics
    Sauroi do nothing in small measure. Politics is no exception. The only Sauroi nation state is run by a god, and is an absolute Theocracy. It is doubtful any other political system would be accepted for long. Each and every Sauroi considers their opinion to be as good, if not better than the next guy, and will fight to prove it. Only an overwhelming power could possibly rule them.

    The only known exception to the me first attitude is military service. Sauroi bound by oaths to serve and obey will do so, as long as the orders come from a competent commander. Should a commander, Sauroi or otherwise, prove stupid or vacillating the Sauroi will walk. They never rebel against a sworn oath, but they will leave service. A Sauroi will not swear an oath that precludes this option.


    Sauroi Religion
    Most Sauroi follow the tenets of the god Kirt Hellreaver. This is the god that gave them nationhood and taught them the ways of civilized people. He is revered as the first Sauroi, and the spiritual father of the race. Those few that do not hold to Kirt and his tenets have either rejected them for personal reasons and hate the god, or found personal gods they revere more than Kirt.

    Sauroi do not practice any form of modesty. Clothing if any is worn is purely for decorative purposes since weather except in the most extreme does not seem to affect them. They don't usually mind being wet, and only the white and silver are adversely affected by extreme heat. Conversely, the rest are affected only by extreme cold.

    However, one must not discount the affect of 20 yards of fine Markian silk brocade worn as a coat upon one's guests.
    Sauroi prefer a 5 foot conversational distance.


    Sauroi Races
    Sauroi appear as a cross between man and dragon. Their height varies with the color of the Sauroi. They have dragon like heads, but no horns. They are bipedal and have both wings and arms. Their skin is covered with fine scales in the manner of a snake. Their heads are covered in thick hair that can be rooted as far down as the middle of the back. The hair can be any color common to humans. Eyes are usually dragon colors of green, amber, or red. Blue or brown eyed Sauroi are possible, but rare.

    There are ten colors of Sauroi. Apart from varying immunities and breath weapons they follow the same racial characteristic. Individual appearance will differ, but does not follow any color. Enough mixing has occurred along with the human blood that dragon "head shapes" typical for the colors are not present.


    Game Stats
    Str: +4
    Con: +2
    Dex: -2
    Int: 0
    Wis: 0
    Cha: 0
    Age of Maturity: 30
    Lifespan roll: 200+2d100
    Saves
    Fort: +1
    Reflex: 0
    Will: +1
    Mental: 0
    Armor Class: 17-22


    Sauroi can be Fighters, Magicians, Clerics, or any sub-class of these classes. They can not be Rouges.

    Sauroi Characters have the following Characteristics
    Large size.
    Sauroi base speed is 40 feet.
    A Sauroi can fly with a base speed of 70 feet.
    Sauroi have a high base armor class. See the chart for the AC by color.
    Sauroi have a higher than normal damage base.
    Sauroi have a dragon-like breath weapon. See the chart for the breath weapon by color.
    +3 racial bonus on Listen, Search, and Spot checks due to having eight times the visual acuity of humans and a heightened sense of smell. They can identify individuals by scent alone. Perfume or a recent bath can foil this method of identification.
    The Sauroi character starts at first level with 3d8 hit points in addition to the hit die for his class.
    Great height means they cannot ride horses or other mounts. They will also have trouble with buildings made for humans and like sized races.
    They will spook horses or cattle not use to their presence.
    Monstrous appearance.
    Dragon-like greed.
    A large appetite
    Automatic Languages: Common, Sauroi, Quenya.
    Bonus Languages: Any

    Due to the advantages given the Sauroi character the following experience rider is added to the experience needed for each level.
    Table R10 -- Sauroi Experience
    Code:
    Level       Extra Experience
      2               1,300
      3               2,600
      4               5,200
      5              13,000
      6              26,000
      7              52,000
      8              97,500
      9             182,000
      10+           195,000
    Sauroi Races
    Sauroi appear as a cross between man and dragon. Their height varies with the color of the Sauroi. They have dragon like heads, but no horns. They are bipedal and have both wings and arms. Their skin is covered with fine scales in the manner of a snake. Their heads are covered in thick hair that can be rooted as far down as the middle of the back. The hair can be any color common to humans. Eyes are usually dragon colors of green, amber, or red. Blue or brown eyed Sauroi are possible, but rare.

    There are ten colors of Sauroi. Apart from varying immunities and breath weapons they follow the same racial characteristic. Individual appearance will differ, but does not follow any color. Enough mixing has occurred, along with the human blood, that dragon "head shapes" typical for the colors are not present.

    Table R11 -- Sauroi Height and AC
    Code:
    Sauroi Color  Average Height   AC
    Black             11'6"        17
    Blue              12'6"        18
    Brass             11'6"        18
    Bronze            12'6"        20
    Copper            12'0"        19
    Gold              13'6"        22
    Green             12'0"        18
    Red               13'0"        21
    Silver            13'0"        21
    White             11'0"        17


    Table R12 -- Sauroi Breath Weapons
    Code:
    Color    Type              Area of Effect    Damage*
    Black    acid              stream 2x30'       6d4
    Blue     lightning         Line 2x50'         6d4
    Brass    sleep gas         cone 10'x35'       sleep
             heat              cloud 25'x20'x10'  6d4
    Bronze   lightning         line 2'x50"        6d4
             repulsion gas     cloud 15'x10'x15'  repulsion
    Copper   slow gas          cloud 20x30'x20'x  slow
             acid              steam 2'x35'       6d6
    Gold     fire              cone 15x45'        6d6
             chlorine gas      cloud 20x25'x15'   6d6
    Green    chlorine gas      cloud 20'x25'x15'  6d6
    Red      fire              cone 15'x45'       6d6
    Silver   cold              cone 15'x40'       6d6
             parayzation gas   cloud 20'x25'x10'  parayzze
    White    cold              cone 15'x35'       6d4
    
     * Damage is from Maturity and does not change as the Sauroi ages.
    Table R13 -- Common Sauroi Weapons
    Code:
    Weapon          Damage
    Battle Axe       2d8
    Club             1d12
    Dagger           1d6
    Javelin          1d8
    Mace             2d8
    Spear            1d8
    Sword --
    Broad            2d8
    Bastard        1d8+1d12
    Long             2d8
    Short            2d6
    Two-hand         2d10
     
    Missile Chart   Damage ROF   S  M  L
    Longbow:
    Flight Arrow     2d6   2/1  12  21 41
    Sheaf Arrow      2d8   2/1   8  16 34
    Shortbow :
    Flight Arrow     2d6   2/1  10  20 36
    Sheaf Arrow      2d8   2/1  10  20 30
    CrossBow :
    Light            2d6   1/1  12  24  36
    Heavy            2d6   1/2  16  32  48


    Height & Weight:
    Females run 05% heavier than males for height. Average height and range varies per color. Build runs from slight to medium. Wingspan is three times height.
    Black Sauroi; average 11'6", range 11'2"-11'10"
    Blue Sauroi; average 12'6", range 12'2"-12'10"
    Brass Sauroi: average 11'6", range 11'2"-11'10"
    Bronze Sauroi; average 12'6", range 12'2"-12'10"
    Copper Sauroi; average 12'0", range 11'8"-12'4"
    Gold Sauroi; average 13'6", range 13'2"-13'10"
    Green Sauroi' average 12'0", range 11'8"-12'4"
    Red Sauroi; average 13'0", range 12'8"-13'4"
    Silver Sauroi; average 13'0", range 12'8"-13'4"
    White Sauroi; average 11'0", range 10'8-11'4"
    Code:
    Sauroi add the following weight for each strength point over 14, by build;
               Slight   Slender   Medium
                 4         6        10
     Height          Weight by Build
               Slight   Slender   Medium
    10'8"     172-188   184-196   192-214
    10'10"    180-196   192-208   202-226
    11'0"     118-208   204-220   214-238
    11'2"     212-228   224-240   236-258
    11'4"     216-238   236-252   248-272
    11'6"     230-250   248-266   260-286
    11'8"     246-266   264-282   276-304
    11'10"    268-282   280-300   292-320
    12'0"     276-300   296-316   308-340
    12'2"     298-314   312-334   324-360
    12'4"     316-332   328-350   344-380
    12'6"     336-364   360-380   368-390
    12'8"     368-388   386-406   392-420
    12'10"    376-404   398-420   408-448
    13'0"     396-436   432-456   442-474
    13'2"     424-464   460-490   470-500
    13'4"     446-486   482-520   492-520
    13'6"     464-504   500-530   520-550
    13'8"     456-512   508-534   518-544
    13'10"    486-548   544-568   556-586
    Note; Sauroi can lift twice the given amount due to their bone structure. Double all weights for Max. Carry and Encumbrance.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

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    definitely not someone(s) to mess with.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    Quote Originally Posted by nijineko View Post
    definitely not someone(s) to mess with.
    Nasty in a fight. I think that covers what is in the book that has anything to say. I have a couple of small changes to make and the Races chapter is ready. So far:

    Cultures: Done
    Ability Scores: Done
    Races: Near done
    Classes: In rework
    Skills: Done
    Money and Equipment: In rework
    Combat: Not started
    Magic: Not started
    Psionics: In rework.

    I suppose it's time to start getting the finished chapters on my website.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

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    and be sure to post your website as a campaign resource! very handy standard to make things by. =D
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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