In college I was thrown out of an evil campaign in 2ed. It was really because I missed a number of sessions (hello, Physics Major!), but the in-game reasons were that I was too crazy to be trusted (which is how the DM played me when I wasn't there), and that the Barbarian of the party finally realized I was a Magic User. (I was thrown out not in a regular session, but a "special session" called because all of us were in the dorm at the time.)
Don't know if that counts.
The major problem with an all-evil campaign is that evil characters, by definition, will stab each other in the back if the reward for doing so is greater than the perceived benefit of keeping his compatriots as allies. You need a greater threat to keep them together.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
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