Warning: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in ..../includes/class_bbcode.php on line 2958

Warning: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in ..../includes/class_bbcode.php on line 2958

Warning: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in ..../includes/class_bbcode.php on line 2958

Warning: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in ..../includes/class_bbcode.php on line 2958

Warning: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in ..../includes/class_bbcode.php on line 2958

Warning: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in ..../includes/class_bbcode.php on line 2968
Realism in Sci-Fi/Futuristic games?
Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
Results 1 to 12 of 12

Thread: Realism in Sci-Fi/Futuristic games?

  1. #1
    Join Date
    Jun 2007
    Location
    Brighton
    Age
    43
    Posts
    1,362
    Downloads
    0
    Uploads
    0

    Realism in Sci-Fi/Futuristic games?

    Prefer not to see ads?
    Become a Community Supporter.
    What level of realism do you bring to your Sci-Fi/futuristic games?

    And what form does it take?

    Why?

    Has it worked out for good or ill?
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


  2. #2
    Join Date
    Jul 2008
    Location
    Falling Waters
    Posts
    144
    Downloads
    0
    Uploads
    0
    The few times I've run or played in Future/Sci-Fi games I've tried to bring as much realism as possible.
    My responses have been neutral to bad, which is why I prever meadivel fanasty.

  3. #3
    Join Date
    Feb 2008
    Location
    Rowlett
    Posts
    2,525
    Blog Entries
    7
    Downloads
    0
    Uploads
    0
    As a quick cop-out, I prefer not to worry overly much about "realism" in most sci-fi games. This is primarly for 2 reasons:

    1) I value the action and adventure over the small stuff. A laser gun works because it does and exactly why it works is generally unimportant beyond the basic "insert batteries here, pull trigger". I try to keep the focus on the characters' decisions as what drives the story and avoid the "any problem can be solved with enough techno-babble" mentality. More important to me than "how it works" is "what you use it for".

    2) When I immerse myself in science fiction, I want to indulge the "fiction" and feel like I am in a different and fantastic place that should feel more "surreal" than real. Aliens with improbable physiologies, obscure reality-bending technologies, mystical or psychic forces...all of these are the hallmarks of some good, clean, adventurous sci-fi fun!

    I have my own fascinations with more "real" or "hard" sci-fi (I even owned and was intrigued by Transhuman Space at one time), but in-game, the realism is generally more detail than I care to enforce, and I prefer to get away from the rigidity and open myself up to something more wild and fantastic anyway.
    Last edited by Webhead; 07-21-2008 at 03:25 PM.
    HARRY DRESDEN WIZARD
    Lost items found. Paranormal Investigations.
    Consulting. Advice. Reasonable Rates.
    No Love Potions, Endless Purses, or Other Entertainment.

  4. #4
    Join Date
    Jun 2007
    Location
    Riverfalls
    Posts
    158
    Downloads
    0
    Uploads
    0
    I run the gamut. Sometimes I want realism sometimes I want spelljamer helms. It's all about who I'm playing with if the group wants it gritty and real I stick to plausible physics If they want high adventure I have Robotech, Starwars and Spelljamer.
    Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

  5. #5
    Join Date
    Sep 2006
    Location
    St. Petersburg
    Age
    58
    Posts
    1,202
    Downloads
    2
    Uploads
    0
    I try to include some realism in my Sci-Fi games, but I generally don't sweat the details to much, a maneuver drive works because it works, and I don't worry to much about the science behind it. I've run games where you have to spin the space ship to get gravity and also run games where you have some sort of artificial gravity.

    Generally with all my games, I try not to let the fun of the game suffer for the rules.

    So far, I never have any problems finding players for my games.
    Last edited by Skunkape; 07-23-2008 at 08:21 AM. Reason: Added a thought.
    Skunk
    a.k.a. Johnprime



  6. #6
    Join Date
    Jun 2007
    Location
    Brighton
    Age
    43
    Posts
    1,362
    Downloads
    0
    Uploads
    0
    I tend to avoid all the "science" behind the tech in my Sci-Fi games (mostly Star Wars).

    Any sort of realism I bring into the game comes in the form of the story. This usually takes the form of tough decisions that have to be made and other moral dilemmas.
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


  7. #7
    Arch Lich Thoth-Amon is offline Cursed by the Gods
    Undead Abomination
    Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2007
    Location
    Under-Inland Empire
    Posts
    9,474
    Blog Entries
    3
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by Inquisitor Tremayne View Post
    I tend to avoid all the "science" behind the tech in my Sci-Fi games (mostly Star Wars).

    Any sort of realism I bring into the game comes in the form of the story. This usually takes the form of tough decisions that have to be made and other moral dilemmas.
    Realism is great just as long as you avoid the *detailed* science in your game. So i would have to agree with Inquisitor Tremayne on this one.

    My SciFi game of choice? Traveller. Though i do had elements from the other great SciFi games out there for flavor.

    Thoth-Amon

  8. #8
    Arch Lich Thoth-Amon is offline Cursed by the Gods
    Undead Abomination
    Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2007
    Location
    Under-Inland Empire
    Posts
    9,474
    Blog Entries
    3
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by Skunkape View Post
    I try to include some realism in my Sci-Fi games, but I generally don't sweat the details to much, a maneuver drive works because it works, and I don't worry to much about the science behind it. I've run games where you have to spin the space ship to get gravity and also run games where you have some sort of artificial gravity.

    Generally with all my games, I try not to let the fun of the game suffer for the rules.

    So far, I never have any problems finding players for my games.
    I've done this also. Usually an antiquated craft with older gravity devices. Nothing wrong with antiquated when matched up with futuristic campaigns.

    Thoth-Amon

  9. #9
    Join Date
    Apr 2008
    Location
    Duluth
    Posts
    26
    Downloads
    0
    Uploads
    0
    What level of realism do you bring to your Sci-Fi/futuristic games?

    ***I like high realism in my games, I like to run sci-fi games in GURPs as I feel the game system really sets a realistic feel to the life and death struggle in the far future of my games***

    And what form does it take?

    ***The form is usally a Transhumanis type setting where money is king and death is cheap! Another reason I like GURPs rules for this type of setting is that modern weapons in GURPs is/are very lethal and a good hit will usally spell certain death. I prefer players to think before acting and to be wise in their adventuring! You know the bad guys have the same firepower as you do and a laser bolt thru the dome will kill you just as well as it will kill them!***



    Why?

    ***I think if you give the players a vested intrest in their characters lives and dealings (eg. plot and story) they will take ownership of the setting and not just try to solve everything with a guass rifle! ***

    Has it worked out for good or ill?

    ***for the good I think, when I was running the players loved the game!***
    I have faith!...my character sheet says so!


  10. #10
    Join Date
    Mar 2007
    Location
    West Jordan
    Posts
    5,279
    Blog Entries
    41
    Downloads
    2
    Uploads
    0
    my hallmark standard for sci-fi is andre norton, the lensman, and a few other beloved reads. as such, they tend towards introspection and space opera heroics depending on the situation. it starts blending the line into fantasy anyhow... after all, any sufficently advanced magic is indistiguishable.... ;D (to borrow a phrase)
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  11. #11
    Join Date
    Jan 2008
    Location
    Dearborn
    Posts
    7,395
    Blog Entries
    16
    Downloads
    9
    Uploads
    5
    Realism? I play Star Trek.

    The more important consideration is consistency. If tailoron rays turned you blue last time it better turn you blue this time. The exact explanation for the gee wizz factors is less important that "keeping it real". Making sure your world works the same way every time.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

  12. #12
    Join Date
    Jul 2008
    Location
    Mesa
    Posts
    101
    Downloads
    0
    Uploads
    0
    Realism level all depends on what type of sci-fi we're going for. Cinematic Sci-Fi should be over the top, where something more traveller like should sling closer to reality.

Similar Threads

  1. Complete listing of Sci-Fi/Futuristic games
    By Inquisitor Tremayne in forum Sci-Fi / Futuristic
    Replies: 57
    Last Post: 08-28-2008, 10:00 PM
  2. You're favorite Sci-Fi/Futuristic RPG of all time?
    By Inquisitor Tremayne in forum Sci-Fi / Futuristic
    Replies: 67
    Last Post: 08-17-2008, 09:21 PM
  3. Games Day Memphis 9/27
    By Greylond in forum News & Announcements
    Replies: 1
    Last Post: 08-13-2008, 05:27 PM
  4. Your favorite Sci-Fi/Futuristic PC
    By Inquisitor Tremayne in forum Sci-Fi / Futuristic
    Replies: 11
    Last Post: 01-01-2008, 03:48 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •