I don't like killing PCs if the players are making a reasonable effort to play intelligently. I'll do it if they insist on being stupid, but I find that that sort of thing happens rarely as such players don't seem to hang around my table all that long.
That said, I make one thing clear up front: when I create a world, I make decisions about what areas are how lethal. I allow PCs to gather information before charging in, and if they insist on going somewhere that's too tough, I hit them with whatever is there. And who knows? Every so often, I get surprised by what they manage to take on.
I'm not stupid, I'm not expendable, and I'm not going! (But I'll happily be the GM...)
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