
Originally Posted by
agoraderek
keep in mind, while you're asking this question, they used the "nuclear" option to make faerun conform...
every wizard, sorcerer, cleric, druid, hedge wizard, witch, shaman, adept, witch doctor et al in my homebrew just disappeared, for one. changing spells to "powers" isn't exactly just an annotation in the margins, after all.
iconic magic items and relics have to be changed to fit the new system, a LOAD of npc's (including one who is a gold dragon posing as a court mage - do they even HAVE gold dragons anymore???)
there may be three people in my whole campaign world that could be described as "tieflings" (and one is more of a cambion, actually...) and no "dragonborn"...
and, yeah, after nearly 25 years of existence, i do have quite a few npc's stated out, magic items created (none of which conform to the new editions magic items...), spells researched, a heavy investment in specialty wizards, domain dominated clerics, multiclassed individuals, non-teleporting elves, lances, horses (do they HAVE horses in 4e? i know they do, but why pay 600+ for a warhorse with no mounted combat rules? - i know there are no lances or convenions for mounted combat, so there go all the knight orders...)
and now, i have to tell my wallflower shy wizard (roleplayed like that, not the player) that her character is now the "controller" (or whatever), i have to tell the fighter he's just a meat shield, i dont know WHAT to tell the gnome druid, and i have to tell the rogue who isn't too great in a fight but, man, what a yegg he is, that just about anyone can fill his role now, by just taking a feat?
yeah, they didn't make it easy to conform with their new system without just scrapping everything...
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