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Thread: Post character sheets here

  1. #1
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    Post character sheets here

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    What else can I say? Post your sheets here.

  2. #2
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    Name: Lucien Nalo Class: Rogue Lvl: 5 Race: Elf Align: NG

    Abilities: Str 14, Dex 19, Con 13, Int 14, Wis 13, Char 12 Hit Points:26

    Armor class: 19 (+3 MW studded leather, +4 Dex, +2 Natural(amulet of natural armor +2))

    Saving throws: 2,8,2 Base combat mod: +3

    Weapon: Scimitar +1 (+3 strength,+3 BAB, +1 wp focus,d6, 18-20x2)

    Skills: appraise 6, balance 7, bluff 5, climb 6, disquise 5, Escape artist 7, forgery 6, gather info 5, hide 7, jump 6, listen 7, move silently 7, open locks 7, pick pocket 7, search 8, sense motive 5, spot 7, tumble 7, use magic device 5, use rope 5 (all modifiers and ranks applied)

    Equipment: Amulet of natural armor +2, +1 scimitar, masterwork studded leather, masterwork thieves tools, backpack, bedroll, 1 piece of chalk, flint & steel, 1 torch, whetstone, 2 belt pouches, 50' silk rope, travelers outfit, waterskin, 1 bar of soap *total weight 57lbs*

    Potions: 4 potions of Pass without a trace lvl1, 1 potion of blurr lvl2, 1 potion of cats grace lvl2, 1 oil of Darkness lvl2 (10 lvls)

    Class and Racial abilities: sneak attack +3d6, evasion, uncanny dodge, +2 save vs. enchantment, immune to magical sleep, low-light vision

    Exp: 10000
    gold: 100

    languages: common, elven, orc, goblin

    feats: armor proficient light(although obvious to some I didnt realise until it was pointed out to me rogues already are proficient with light armor so I get to pick another), martial weapon proficiency, weapon focus (scimitar)(new)

    magical items: amulet of natural armor +2, +1 scimitar, Ring of Sustenance

    *starting package I chose*basic*

    1 magic weapon- +1 scimitar
    1 amulet of natural armor +2
    1 ring- ring of sustenance
    10 spell levels (not caster) of potions
    2 masterwork- masterwork studded leather, masterwork thieves tools
    any standard equipment
    100 gp

    if you need anything else or need me to change something let me know
    Last edited by Elbryon; 07-14-2008 at 03:58 PM.

  3. #3
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    You get 10 levels of potions and/or scrolls in your equipment package. Since you're not a caster, and don't have Use Magic Device, I'll assume you're taking potions. Make sure to select those - you don't want to short yourself.

    I'd originally meant the ring of protection and amulet of natural armor for sorcerers and wizards, and others who can't wear armor. I approve of your selections though - still leaves you with a decent AC when caught flat-footed.

    One thing that seems off to me: Studded leather gives a +3 to AC, not +4. Masterwork Armor has it's check penalty reduced by 1, so the studded leather gives no penalty, but the Masterwork quality gives no armor bonus. If you're getting that extra point somewhere else, just let me know where it's from.

  4. #4
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    No on the armor I just misread as a chainshirt so im fixing that. I do have use magic device 5 and thank you for reminding me about the potions I forgot to write that down at work so I will get those picked.

  5. #5
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    So you do. Somehow I missed the UMD on your skill list.

    Also, stop picking things that I don't use frequently! I had to look up half your character sheet, dammit!

    *EDIT* I can't find any of those potions in the SRD, but I know I've seen them before. What book did you pull them from? I assume it's either Song and Silence or one of the Completes, but I'm at work and don't have my books to dig through.
    Last edited by Necrite; 07-10-2008 at 03:41 AM.

  6. #6
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    I got the potions in the treasure section of the Dm guide Im not good with spells, magic so I had to resort to takeing ones that were already made and they seemed to fit right in with what I aim towards for this character. I can change them if needed just let me know as I am now at work too.

    I suppose if I'm going to post from work I should use some that are in the SRD so if I need them I can look them up, I don't think bringing a stack of books to work would go over very well

  7. #7
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    Ok I changed it again after looking closer at the SRD I found these that I think fit nicely with my character also and as mentioned they are in the SRD for easier reference if they are needed while working.

  8. #8
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    I wasn't forcing you to change them, I just wanted to look the bloody things up. I don't play thieves/rogues, so I don't know any of the abilities or common items for them. But if you prefer what you've changed it to, that's OK too.

  9. #9
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    I know you weren't I just figured it probably would be better if what I chose was easier to reference since I don't use spells or potions very often I don't retain the relative information for them very well and I think these will fit just fine provided I can remember that I have them to use

  10. #10
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    note to self: copious highlighted and footnoted notes for my character stuff to necrite.... ^^
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  11. #11
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    after much effort and trial, it seems that i will have to type everything out, or wait till i can get an internet connection when i'm not at work. ^^

    i tried compressing everything into a zip, but from work i can't seem to upload it to either site i use. i'll try a few more things....

    ahah! i finally managed to make it work. i'll pm you the info.
    Last edited by nijineko; 07-11-2008 at 07:23 PM.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  12. #12
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    Gladen Swift

    Character: Gladen Swift, male, Elf, 50yrs, NG




    Wiz 1, Ranger 4 (Heading toward Arcane Archer)
    Str 18 +4
    Dex 20 +5
    Con 15 +2
    Int 15 +2
    Wis 14 +2
    Char 14 +2

    Hit Points: 35
    AC: Normal 20, Touch 15, Flat-footed 15
    Saves: Fort 5, Reflex 9, Will 5
    Inititative: 5
    BAB 4; Grapple 7

    Attacks:
    Blizzard (Full Attack) (P), attack +10, Dam 1d8+1+3,+1d6,+1d6
    Blizzard (RapidShot) (P), attack +8/+8, Dam 1d8+1+3,+1d6,+1d6
    Sling (B), attack +9, Dam 1d8+3
    Longsword (MW) (S), attack +8, Dam 1d8+3
    Flail (B), attack +7, Dam 1d8+3
    Dagger (PorS), attack +7, Dam 1d4+3

    Skill Points Spent: 48 (16 as Wizard, 32 as Ranger)
    Appraise 2 = 2
    Balance 5 = 5
    Bluff 2 = 2
    Climb 3 = 3
    Concentration 5 = 1 + 4
    Craft (Bowyer) 9 = 2 + 5 + 2
    Craft (Fletcher) 9 = 2 + 5 + 2
    Diplomacy 2 = 2
    Disguise 2 = 2
    Escape Artist 5 = 5
    Forgery 2 = 2
    Gather Information 2 = 2
    Heal 4 = 2 + 2
    Hide 5 = 5
    Intimidate 2 = 2
    Jump 3 = 3
    Knowledge(Arcana) 6 = 2 + 4
    Knowledge(Religion) 6 = 2 + 4
    Knowledge(Dungeoneering) 7 = 2 + 5
    Knowledge(Nature) 9 = 2 + 5 + 2
    Listen 4 = 2 + 0 + 2
    Move Silently 5 = 5
    Ride 5 = 5
    Search 9 = 2 + 5 + 2
    Sense Motive 2 = 2
    Spellcraft 6 = 2 + 4
    Spot 4 = 2 + 0 + 2
    Survival 9 = 2 + 5 + 2
    Swim 3 = 3
    Use Rope 5 = 5

    Languages: Elf, Common, Draconic, Sylvan

    Feats:
    (Char level / Class level)
    1G: Point Blank Shot (PHB)
    2R1: Favored Enemy, Track, wild empathy
    3G: Precise Shot (PHB)
    3R2: Combat Style: Rapid Shot (PHB extra attack, -2 all attack rolls)
    4R3: Endurance
    5R4: AnCom substitution: Distracting Shot(PHB2)

    Specializing in Necromacy, giving up Illusion and Enchantment.
    SpellBook:
    Level 0s
    All
    Level 1 (5 to start, 8 from bought scrolls)
    Magic Missile
    Ray of Enfeeblement
    Chill Touch
    Burning Hands
    Lesser Orb of Acid (SpComp)
    Enlarge Person
    Magic Weapon
    Summon Monster I
    Obscuring Mist
    Shield
    Protection from Evil
    Comprehend Languages
    Tenser's Floating Disk

    Ranger Spells: All Level 1

    Spell preperation: (Arcane Spell Failure in Mithril Chainmail 10%)
    Wizard Level 0: 3 spells
    Wizard Level 1: 3 spells (at least 1 Necromancy)
    Ranger Level 1: 1 spell

    Typical Preparation:
    Wizard Level 0: Light O, Detect Magic O, Mage Hand O
    Wizard Level 1: Ray of Enfeeblement x2 O O, open slot (15 min prep req'd) O
    Ranger Level 1: Entangle O

    Special Abilities:
    Immune to sleep effects; +2r v Enchantments; low-light vision; +2r Listen, Search, Spot; passive door detection, 5ft; summon Familiar; Favored Enemy (Undead); Wild Empathy; Animal Companion Substitution: Distracting Shot.

    Encumbrance: Light Load <= 77 lbs; Medium Load <= 153 lbs; Heavy Load <= 230 lbs; Lift Over Head <= 230 lbs; Lift Off Ground <= 460 lbs; Push or Drag <= 1150 lbs;

    Possessions:

    Magic Weapon:
    Composite Longbow (Str+3) Frost Shocking +1 (his bow, 'Blizzard')
    Mithril Chain Shirt +1 (Max Dex +6, ArSpellFail 10%, ArmorCheck 0)
    Masterwork Longsword
    Dagger, Flail, Sling
    8 Scrolls (scribed in Spellbook above)

    Standard Items:
    Backpack, Sack(empty, 5), Torches(5), Flint and Steel
    Rations (10days), Waterskins(full, 2), Pot(iron), Winebottle(full), Bedroll
    Crowbar, Shovel, Chalk(3), Candle(2), Whetstone
    Silk Rope (100ft)., Knotted Silk Rope w/ Hook (40ft), Chain (10ft), Pitons(4)
    Spellbook, Spell Component Pouch(2), Ink (1oz), Inkpen, Parchment(3)
    Arrows (80), SerpentTongue Arrows (40), Blunt Arrows (40), Bullets (20)
    Cold Iron Arrows (20), Silvered Arrows (20)
    Cash 100gp
    Last edited by Fitz10019; 07-22-2008 at 11:26 PM.

  13. #13
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    oh, fitz! a note about the craft skills. while in reality fletching and bowmaking are two different skills entirely, i double checked when i was making an archer a while back, and in d&d craft:bowmaking covers both. so you don't need to spend the extra skill points on craft:fletching.

    so that should give you 3 extra skill points to spend.
    Last edited by nijineko; 07-14-2008 at 02:40 PM.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  14. #14
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    Thanks for spotting my blunder fitz and my character sheet has been adjusted accordingly

  15. #15
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    Quote Originally Posted by nijineko View Post
    oh, fitz! a note about the craft skills. while in reality fletching and bowmaking are two different skills entirely, i double checked when i was making an archer a while back, and in d&d craft:bowmaking covers both. so you don't need to spend the extra skill points on craft:fletching.

    so that should give you 3 extra skill points to spend.
    Actually, he did that because I told him that they were two different skills. Even if what you say is "by the book", I think I'm going to stick with my ruling. Anyways, I told him I'd give him a +2 Synergy or each for having 5 points in the other, so it's not as costly as it otherwise could be.

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