1) Why Did You Decide to "Play" the GM?
For me, I think GMing was a much more deliberate choice. As soon as I had gotten a taste for RPGs via a friend putting me through a couple of rules-less D&D adventures, I realized how cool it must be to be the one to create those adventures. Ultimately, I was also the oldest of the kids in our earliest of groups and thus was deemed "most qualified" to be GM, and I ended up being the one to pick up the books, read them, and teach everybody else how to play.
I have no regrets being a GM as much as I have. To tell the truth, I love GMing and if I go too long without it, I start to get anxious, like a junkie needing a fix. I'm a story-teller at heart. I love stories and I love to create them and watch the reactions of the people who experience them. As GM, you're responsible for a much more sizable portion of the story of a game than a player portraying a single PC. It can mean a lot of extra work, but it can also bring great rewards.
2) Do You Miss Playing a "PC"?
Occasionally. I've been fortunate that there was almost always some alternate or secondary game that was being run by someone else that I got to participate in as a player. I like playing and GMing both, so it is nice to have a balance of the two when possible.
One of the biggest advantages of GMing is that you get to be the one to choose how your game comes together. What genre or system to use, what kind of stories you're going to tell, what kinds of ideas your players will consider when making their PCs. In this way, a GM may get to "play" games that he wouldn't otherwise get to if no one else in the group is willing to run them. It's the old addage that's been mentioned on the boards a few times: "You tend to run the kinds of games you wish you could play in".
HARRY DRESDEN — WIZARD
Lost items found. Paranormal Investigations.
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