I like this a lot, and I assume this is D&D, or is it for an alternity, d20 modern type game?
I like the write up, very detailed, but I have a couple minor questions on the stat block. I don't like to argue someone else's fluff, but I tend to pick apart a bit on the crunch...bad habbit I know.
I haven't seen the stat minimums in use before, and I'm not sure how that would really work. The only 2 stats that could fall below the listed numbers are Int and Wis...and that would only really be a problem if you did the strait 3d6 method of rolling. Am I missing something there?
Saving throw bonuses: I can't think off hand(though it's early) of a race that has built in saving throw bonuses/penalties aside from +LA races. Though that doesn't mean a non LA race can't have them...just sorta uncommon. Also..."Mental"...I know this isn't a Normal D&D save, so I assume this is either a homebrew thing or something you picked up from somewhere else. Either way, I'll leave it alone.
The base AC being higher was an odd one. I know that no other race in D&D does it that way. Interesting way to do that, though unconventional.
Also, seems sort of odd that the foxfolk don't have some buff to Wis, Dex or Cha, which are the 2 most common stat buffs for kitsune type races. Granted, that's your choice, just something I'm not used to seeing on other "foxfolk"






Community Supporter
Reply With Quote






Bookmarks