Catacombs of the Ranger King part 1
Let's start with the world shall we. The only place that's ever been fully realized is the area of the creasant mountains with form a natural barrier around the Kingdom of Darkfall. In the last post I told you that there is a long line of history about this place. As I've moved to California I know that my players have no clue about what came before. So this adventure I wanted to "seed" some original ideas, past adventures, and old faces in with my new group of players and their characters.
(I actually like the Forgotten Realms advancing their timeline a hundred years or more...so I stole that for my own and said that it's been 400 years since the Ranger King "my old gm character" ruled this land)
Darkfall: (Military City) Large City; Alignment: Good; 40,000 gp limit; ; Population 21,277, integrated (Elf 40%, Human 30%, Dragonborn 25%, Other 5%)
Right at the end of 3.5 an adventure was released by Wizards called, "Tomb of the Forgotten King" I never had a chance to run it and I liked the map and some of the room concepts...so let's give it some Twilight Realm 4th Edition Splash shall we?!
Adventure Background: Long ago the Elven Ranger King Tamerath Dranzara died in a great battle towards the twilight years of his life. His adventuring companions constructed a large catacomb as a monument of both their adventuring career together and in his honor. Through the years one by one of his fellow adventuring companions also died and requested to be buried here as well. The catacombs were sealed off and received powerful magical protection from the clerics of The Battlemaiden, Lady Alecia (whom also rose to power when she traveled beside them. If you are going to run this game or like the idea for a 4th edition campaign I'd recommend changing this goddess to Pelor or the Raven Queen. Both of these gods mix well with this current adventure).
As a tradition the current King Aunduin Dranzara and Queen Anatessa Dranzara laid down that Darkfall fortify their position and borders by training their people to better defend themselves and their kingdom. All youths native to Darkfall must spend their 18th year in the Darkfall guard. As years passed it became a rite of passage for the last day of their 18th year be spent patrolling the Darkfall Cemetery. The commanders thought it best to ensure that every citizen know the dangers of the graveyard, their haunting nature, and what would happen if the citizens of Darkfall took the danger there too lightly.
What the Pcs will know: Throughout time the dead occasionally rose to be cut down by the guardsmen on their last nights and anything that couldn’t be handled by the guard was reported efficiently to their commanders. All until two nights ago when a party of guardsman were attacked. With most of the cities military forces staged for attack the Goblinoid Slaver City of Gemuult (never existed before now...but it's definately a seed for a later adventure) it is left to the Lord’s Council to hire mercenary help. The attack is the talk of town and everyone native to Darkfall and worth their salt knows the danger the graveyard can bring if left uncheck.