Cool to see this thread is still going!
Wow, I just checked the database. I have all three. I've never read any of them, or used them.
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
Cool to see this thread is still going!
facebook.com/houstonderek"well, g'night! dont let the flesh eating demon bed babies bite!!"
Alright I am new here but had to chip in. My favorites are Against the giants as Steading of the hill giant was very first D@D back in mid 70's, next is I6 Castel Ravenloft. but has anyone DMed or played I6 with the companion modual "house on Gephin Hill"? there are rules to run both moduals simultanious. extra work for the DM but will have players really work their brains. and now back to the reason of this post. The Keep on the borderlands rocks too. I modified the modual for one of my groups as I was trying to get them leveled up for the G series and B2 was to weak for thier current level so I descibed the keep as having been taken and it is currently in control for an ogre. who just so happened to be working for the Hill giant chief in G1. the ogre was recruting hobgoblins and goblins for the giants army to attack next keep/ city of the humans.
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Well if you love dungeon crawls there is none better than UnderMountain. it is a huge dungeon under Waterdeep in the forgotten realms setting. but you will have to dress most of it as it was mostly just mapped. I used 4 24" by 36" poster boards to show the dungoen.
I both like and dislike those big poster maps. They are nice to look at, but actually playing with the things is a bear. TSR loved them too. You have large poster maps in nearly every boxed set.
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
I miss the old artwork. I hate the artwork for dnd, today. Okay, if you want to say its because i am old school... then that would be an accurate and fair assessment.
I'm just sayin'... .
BTW, loving this thread!
Last edited by Arch Lich Thoth-Amon; Wednesday 09-08-2010 at 09:49 PM.
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
Having fun to be sure.
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
So i purchased a beat up copy of The Lost City , how did any group live past 5 minutes in this module ?? LOL
I had thought that I posted to this one before but my favorite adventure I DMed 1E was Dark Tower by Judges Guild. As a player I mostly played in home brew adventures. I didn't have the creativity to make up my own as well as my fellow DMs.![]()
Never make the DM chip in for the pizza!
Am running White Plume Mountain at the moment, with a few tinkerings (some Sphinx-riddling here and a few tougher wandering monsters) and it's going brilliantly. Gygax is a madman though! Sheer genius at work with some of the fixtures of this dungeon. I think it's hard to touch Vault of the Drow though, for best adventure of all time. The descriptions and inventions in that module alone is incredible.
For me, my favorite would have to be B2:Keep on the Boarderlands. This module was D&D for me & was everything I loved about the game.
A second place would have to be the whole G/D/Q series and storyline (yes, even Queen of the Demonweb Pits...). The "G" series really fits what AD&D was to me.
And of course, any module with artwork by Erol Otus in it scores high on the list too! :-)
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
ah, so many memories. and so many good modules mentioned. as far as that dragon adventure goes: http://www.aeolia.net/dragondex/adventures.html this link is to the adventure section of the dragondex, a complete listing of mostly everything that has appeared in a dragon magazine. i have yet to find a complete one for dungeon mags, though there are a number of partials.
b1 and b2, gdq 1-7, t 1-4, ex 1&2, are among my favorites. the city of the skull was another great one with the reputation system and the complex maps. =D i'm also fond of undermountain and world's largest dungeon.
nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive
I never really played or refereed modules in my earlier gaming life (it was all homebrew all the time), but as I've become busier in the past 10 years I've used some classic modules, often heavily modifying them to foil veteran players or fit better into my setting. Keep on the Borderlands was one of the very few I played in back in the day, and I've gotten some good replay value out of it with several groups in the last few years. I recently gained a new appreciation for Dwellers of the Forbidden City, I'm currently using it as the basis for a Barbarians of Lemuria adventure.
'Temple of Elemental Evil' was one of my favs, fairly sure that many others out there as well.
Loved the 'secret of the slavers (A2)' and D1-2 Descent into the depths of the earth were excellent for me.
Lost City. My first adventure. The whole idea is classic. Lost in a sand storm, party finds this entrance and next thing you know you are sliding down a pit into Zargon's lair. Brilliant. I also love Lost Caverns. Just took my group through a version of it. Drelzna charmed everyone but one person, and it was a classic fight. Everyone was screaming during the battle and totally getting it!
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