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View Poll Results: Kobolds are fodder

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117. You may not vote on this poll
  • True

    35 29.91%
  • False

    29 24.79%
  • Sometimes

    53 45.30%
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Thread: 3.5e Kobolds are fodder

  1. #61
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    Quote Originally Posted by Scifione View Post
    Does anyone know where to find starting age, aging, or weight charts for kobalds as with like PC races? I have not seen any, so I had to ask.
    I am pretty sure the Dracnomonicon had something. They have a rather short lifespan, less then 50 years if memory serves.
    Most men lead lives of quiet desperation.


  2. #62
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    Do the aging as halflings, and weight as halflings X .75.

  3. #63
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    Quote Originally Posted by DMMike View Post
    Do the aging as halflings, and weight as halflings X .75.
    thats seems like it would work great. they are a little smaller and more frail than halflings. I think

  4. #64
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    Kobold's are not fodder if done right

    All I have to say is Dragon Mountain from AD&D 2nd Edition. If you have ever played through that than you know Kobold's are something to be feared.

  5. #65
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    Not to mention undead Kobold threads.

    Garry AKA --Phoenix-- Rising above the Flames.
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  6. #66
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    Quote Originally Posted by tesral View Post
    Not to mention undead Kobold threads.
    Threads are never finished, only abandoned.
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

  7. #67
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    no kobold left behind! they will never abandon their own....


    ^^
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  8. #68
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    Yes, never leave meal volunteers behind.

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    don't forget the soy sauce.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    Garlic, garlic is a must.

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  11. #71
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    Now that the tread has been fully rezzed...

    I once ran a campaign early in my DMing career where, like Tesral mentioned above, DRAGONS were fodder. I will confess right now that I was an idiot.

    Regarding Kobolds - I also ran a campaign arc where TEN kobolds were able to completely eliminate (read: near TPK, party had to run away like sorority girls in a slasher movie) a SIXTH level party. The crowning victory was when the party rounded a corner on a trail and saw a SINGLE kobold with a spear blocking their path - shaking like Don Knotts in ANY of his movies. He demanded "tribute", and when the party scoffed, he attempted an intimidation check (at -20) and said, "For this, you will DIE!!"

    This was, of course, the signal for all of the other (four remaining) kobolds to launch their ambush. They rolled a log down the hill which triggered about 30 kobold-like shapes to rise up out of the undergrowth - and the four started moving about and throwing darts at -6 to hit due to range. Since it had been a running battle from the start, the Cleric was out of heals, the wizard was out of spells, and the fighter was out of patience. "CHAAAAARGE!!!" One spiked pit trap later, the party turned and fled - dragging the unconscious wizard and fighter with them.

    Yeah, kobolds are only fodder if they are DMed to be fodder. They are of average intelligence and it says in the description that they are CUNNING. Ever since I pulled my novice-DM head out of my novice-butt, I've ALWAYS played to the NPC's intelligence.

    Kobolds just wanna be left ALONE...

  12. #72
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    it's like trying to prove or disprove something when you have no evidence either way. anything can be fodder if it is dm-ed that way. conversely, anything can destroy the party given the right in-game circumstances and the right dm.

    for example: a simple pit trap is no big deal. fill it with spikes for a bit of added spice. still not that big a deal... but if you fill it with whip cream, now that's a death trap. can't see, can't breath, can't climb, can't breath, probably can't gesture well enough for somatic, can't find your specific spell components, can't swim.... without psionics or magic items or maybe certain types of magic or class features/feats that character is dead, dead, dead.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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