4e Adventure
Designed for: 5 characters of 5th level
Summary:
The Hand of Naarash—a sect of the church of Bane—has long been a plague to the mostly peaceful denizens of the borderlands. So when the noble paladin Jaryn set out from the stronghold of the Light of the Sun to destroy the Hand and bring peace to the region, the sun shone down brightly, as if Pelor himself blessed the enterprise. Now three years have passed, and the Hand seems to have grown only stronger—while no word of Jaryn or his companions has been heard. As stories of burned out settlements and slaughtered families filter into more civilized lands, followers of Bane have become more prominent. Someone must retrace Jaryn’s steps, find the Hand’s center of power, and destroy their leadership before all the borderlands fall under the control of Bane’s dark church.
By: Scott Fitzgerald Gray
Available to D&D Insiders.




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