As a player, this would have to be a toss-up between two items: the Mysterious Mug and the Hammock of Protection.
1) Mysterious Mug - a magical mug that has 1 of 6 random effects upon anyone who drinks from it. I don't recall all the effects, but one of them was that it turned the liquid into a choking vapor which incapacitated the drinker for a few rounds. We got some very lucky use out of this one, convincing a would-be assassin to allow us to drink with him as a "last request"...hehehe...
2) Hammock of Protection - a magic hammock that would ensnare anyone who approached the person sleeping in it, dumping the sleeper on the ground to wake them. Needless to say, many a nighttime surprise attack was foiled by this beauty.
I've always preferred unusual magic items to boring "+1" magical bonuses.
As a GM, my favorite items are original cursed items that I whip up from time to time. Here's a couple good ones:
1) Ring of "Blinking" - This ring causes the wearer to blink one eye uncontrollably. This effect imposes a -2 penalty to Dexterity or sight-based attribute and skills checks and all attack rolls as well as a -5 penalty on Concentration checks. The wearer also cannot get good rest and thus does not recover hit points from sleep as normal.
2) Bag of "Holding" - This otherwise ordinary Bag of Holding I has an additional, dastardly effect. When in someone's possession, that being is permanently affected by a Hold Person or Hold Monster spell. As with all cursed magic items, a Remove Curse spell is needed to release the bearer from his deathly stillness.
3) Lyre of "Buildings" - When the bearer of this lyre is under any form of high stress (such as during combat or situations of heightened emotion), they become compelled to seek indoor habitation with irresistible force. The bearer moves swiftly (but not so swift as to be careless) in the direction of the nearest building or enclosed structure and can perform no other actions until this compunction is met. Once they reach an enclosed area, or if they are in such an area when the effect is triggered, they immediately begin mindlessly playing the lyre for 1d10 rounds. When finished playing, the bearer may act normally, though she may not voluntarily relinquish possession of the lyre and will violently defend against any attempts by others to take it. This triggered defense does not activate the effect of the lyre.
4) Boots of "Speed" - The world around the wearer seems as if permanently cast at lightning speed. The wearer is permanently affected by a special form of the Slow spell. In addition to the spell's normal effects, the wearer's speech is affected, making it sluggish enough to make communication with others difficult.
Last edited by Webhead; 05-03-2008 at 11:08 PM.
HARRY DRESDEN — WIZARD
Lost items found. Paranormal Investigations.
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