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D&D 4th Edition Excerpts: Racial Benefits
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Thread: 4th Edition Excerpts: Racial Benefits

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    Post 4th Edition Excerpts: Racial Benefits

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    Check out this new article Wizards of the Coast posted recently:

    4th Edition Excerpts: Racial Benefits

    From a look at classes, we move on to races, and why they matter more than ever in 4th Edition. To answer that question, we turn to Rob Heinsoo.

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    Sorry to say, but I am not impressed. Those perks were hardly wowing -or- "enviable." But beyond that, I don't understand this sentiment from the designers that race should play some significant role in setting your character apart from others of the same class but different race. Personally, I don't choose a race because of the advantages it gives or doesn't give. I choose a race because it fits my character concept. There are significant cultural differences between elves, humans, dwarves, halflings and gnomes that are simply enjoyable to play.

    Its not all about the "statistics," Mr. WotC Designer.
    Robert A. Howard
    Pen & Paper Games
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    Quote Originally Posted by Farcaster View Post
    Sorry to say, but I am not impressed. Those perks were hardly wowing -or- "enviable." But beyond that, I don't understand this sentiment from the designers that race should play some significant role in setting your character apart from others of the same class but different race. Personally, I don't choose a race because of the advantages it gives or doesn't give. I choose a race because it fits my character concept. There are significant cultural differences between elves, humans, dwarves, halflings and gnomes that are simply enjoyable to play.

    Its not all about the "statistics," Mr. WotC Designer.
    I agree, but it seems like a lot of the racial benefits aren't automatic and require you to actually go out and choose that feat.

    For some reason, I like mankind, so I always opt for playing a human..

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    You can't play a gnome anymore. Now Gnomes are monsters ... raar.

    But yeah, it's yet more feats but with racial restrictions. Even the Human feat was kind of underwhelming: a +3 when you use Action Points. +3 is significant for a beginning character, but when your BAB is +10 it's going to matter a bit less.

    (Contrast to Aspects in FATE, where you get a +2 on any die roll by spending a Fate Point and convincing the GM that said Aspect could make a difference. More or less same effect as a lot of these +2/+3 feats -- FATE uses 4d3-8 rather than 1d20 -- but far less picky mechanical bits.)

    In the exceedingly unlikely event that I ever run D&D 4e, I'd probably insist all characters were human, but let them take racial feats that fit their character concept (e.g. a small-d dwarf could easily take Dwarf or Halfling feats, a ranger could take certain Elf feats, etc.)
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    On the contrary - I must say that these racial changes are very sweet. Subtle and significant. It appears to ease one of my complaints about cookie cutter characters. Well done.

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