
Originally Posted by
upidstay
I have recently instituted a "Fatigue Point" system to prevent someone from casting nothing but high level spells. Basically, you can cast up to 5th level spells all you want. After that, a spell incurs one Fatigue Point per spell level above 5th. You can accrue FP's equal to your Character level plus your Concentration skill score.
Actually, this sounds similar to the Spell Point system in Iron Heroes, and the "Unlimited Mana" system for GURPS (which already uses fatigue points to power spells). In both, every arcane caster has a budget of "mana points" he can use safely per day. The caster can spend *over* that budget, but the further in debt he goes, the more likely spells will fail, backfire, or take effect on the wrong target. Mana points return on an hourly or daily basis, but (at least with Umana) at a fraction of the mage's total mana capacity.
With "Unlimited Mana", mages can reliably cast incredibly powerful spells ... once or twice a day. After that, they have to recover their mana, or become a walking time bomb.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
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