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Thread: Character Thread

  1. #1
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    Post Character Thread

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    Hey, thought I'd start a character thread.

    Ogami Karte

    Medium/Male/Human/ Jedi 1
    Force 5; Darkside 0
    Init 6; Senses Perception 7
    Languages Basic, Rodese

    Defenses
    Ref 13 (flat-footed 12 ), Fort 12 , Will 14
    hp 30; Threshold 12
    Speed 6 squares,
    Melee unarmed +3
    Light saber (blue) +3 [2d8+2 (+3 w/ two hands)]
    W. Rapid Strike +1 [3d8+2 (+3 w/ two hands)]
    Ranged + 2 simple, -3 pistols/blasters
    Base Atk
    +1; Grp +3
    Atk Options rapid shot
    Special Actions deflect

    Force powers
    : (UtF +6) Battle Strike, mind trick, force slam


    Abilities
    Str 14, Dex 13, Con 10, Int 12, Wis14, Cha12
    Talents
    deflect
    Feats
    force sensitivity, W.P. (light sabers, simple weapons), Force training, Rapid strike
    Skills
    acrobatics +6, initiative +6, perception +7, use the force +6
    Possessions
    Light saber (blue). Apprentice robes. Utility belt. 500 credits
    Last edited by GBVenkman; 04-22-2008 at 11:05 PM. Reason: Posting mistraslated format

  2. #2
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    dndmaster feels that he isn't quite up with the rules at this stage so he'll be giving it a miss for now.

    So far we have three, I'll leave it at least another few days before closing entries though.

    GBVenkman, your Dex is 12, Rapid Strike requires a Dex of 13. What did you want to change? It may come out in a later book that you can take the feat, but suffer -5 to hit rather than -2 if your Dex isn't 13+, so we can go that way if you want.

    Also, could each of you PM me a brief description & history? As specific as you like.
    Last edited by Roderz; 04-20-2008 at 10:45 AM.

  3. #3
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    Tolin Aldon CL 1
    Medium Pau’an Male Noble 1
    Force 5; Darkside 0
    Init +6; Senses low-light vision, Perception +7
    Languages Basic, High Galactic, Huttese, Mon Calamarian, Rodese, Shyriiwook, Utapese

    Defenses Ref 14 (flat-footed 13), Fort 13, Will 16
    hp 19; Threshold 13

    Speed 6 squares
    Melee unarmed -1 (1d4-1)
    Ranged blaster pistol +1 (3d6)
    Base Atk +0; Grp +1
    Atk Options
    Special Actions

    Abilities Str 8, Dex 12, Con 12, Int 14, Wis 15, Cha 16
    Special Qualities Authority (pau'an's add +1 to any insight or morale bonuses they grant themselves or other characters)
    Talents Wealth
    Feats Improved Defenses, Linguist, Skill Focus (Persuasion)*, Weapon Proficiency (blaster pistols, simple)
    Skills Deception +8, Gather Information +8, Initiative +6, Knowledge (galactic lore) +7, Knowledge (tactics) +7, Perception +7, Persuasion +13, Use Computer +7
    Possessions noble robes, blaster pistol, long-range comlink, datapad, datacards (10), holorecorder, utility belt (3 days food capsules, med pac, tool kit, power pack, energy cell, glow rod, liquid cable dispenser, small grappling hook), security kit, R2 series droid (C8 See-Eight), 290 credits.


    R2-C8 (See-Eight) CL 0
    Small droid (2nd-degree) nonheroic 2
    Init +3; Senses darkvision, Perception +3
    Languages Basic, Binary, Utapese, Huttese

    Defenses Ref 13 (flat-footed 11), Fort 8, Will 10
    hp 7; Threshold 8
    Immune droid traits

    Speed 6 squares (wheeled), 4 squares (walking), 9 squares (flying)
    Melee electroshock probe +0 (1d8 ion)
    Base Atk +1; Grp -4
    Atk Options
    Special Actions

    Abilities Str 9, Dex 14, Con -, Int 15, Wis 10, Cha 7
    Special Qualities
    Feats Skill Focus (Mechanics, Use Computer), Skill Training (Perception), Toughness, Weapon Proficiency (simple weapons)
    Skills Mechanics +13, Perception +3, Pilot +8, Stealth +6, Use Computer +13
    Systems wheeled locomotion, walking locomotion, flying locomotion (limited), magnetic feet, heuristic processor, 6 tool appendages, 1 claw appendage, diagnostics package, internal storage (2 kg), improved sensor package, darkvision
    Possessions astrogation buffer (storage device, 10 memory units), circular saw, electroshock probe, fire extinguisher, electric arc welder, holorecorder, holoprojector


    *conditional racial bonus feat.
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


  4. #4
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    Quote Originally Posted by Roderz View Post
    dndmaster feels that he isn't quite up with the rules at this stage so he'll be giving it a miss for now.

    So far we have three, I'll leave it at least another few days before closing entries though.

    GBVenkman, your Dex is 12, Rapid Strike requires a Dex of 13. What did you want to change? It may come out in a later book that you can take the feat, but suffer -5 to hit rather than -2 if your Dex isn't 13+, so we can go that way if you want.

    Also, could each of you PM me a brief description & history? As specific as you like.

    ahh, thanks. I switched from going dex to str while typing the character up, so I over looked that. I edited the above post by making my int 12 and dex 13. I'll get that history going asap.

  5. #5
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    Here is my character:

    Jayne Cobb

    Medium/Male/Rodian Scoundrel 1 Age 17
    Force 5 Darkside 0
    Init 2 Senses Perception 0
    Languages Basic, Rodese, Binary
    Defenses Ref 15 (Flat-footed 13), Fort 12, Will 12
    HP 19 Threshold 12
    Speed 6 squares
    Melee unarmed +0
    Ranged Blaster Pistol +2 [3d6]
    Base Atk +0 Grp 0

    Abilities Str 10, Dex 15, Con 13, Int 13, Wis 11, Cha 11
    Talents Trace
    Feats Point Blank Shot, W.P. (Pistols, Simple Weapons), Skill Training
    Skills Deception +5, Knowledge (Technology) +6, Mechanics +6, Persuasion +5, Stealth +7, Use Computer +6
    Possessions Clothes, Blaster Pistol, Datapad, Power Pack, Comlink-Short Range, Datacards-blank(10), Holster-Hip, Glow Rod. 155 Credits, 3.3 kg Carried
    Last edited by russdm; 04-21-2008 at 01:01 PM. Reason: bolded info

  6. #6
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    Can I join in the fun? If so I'll get a character up in a bit... *I'm thinking Force Adept as a note*
    I am the Master of the Lost Art of the Assassin.
    I am the Wielder of the Mind Source.
    I am the Hope of the Darkening World.
    I am Toren Utgard.

  7. #7
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    Applications are now closed.

    Toren Utgard, you were the last to make it.

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    *This post has been rendered obsolete, look for my character at a later post*
    Last edited by Toren Utgard; 04-23-2008 at 02:47 PM.
    I am the Master of the Lost Art of the Assassin.
    I am the Wielder of the Mind Source.
    I am the Hope of the Darkening World.
    I am Toren Utgard.

  9. #9
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    Quote Originally Posted by Toren Utgard View Post
    *snip*
    We are using Saga Edition rules, not the Revised Core Rulebook.

    FYI
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


  10. #10
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    Saga edition? I am afriad I did not know that...Any idea where to go to find out what that is?... Sorry for not noticing earlier
    I am the Master of the Lost Art of the Assassin.
    I am the Wielder of the Mind Source.
    I am the Hope of the Darkening World.
    I am Toren Utgard.

  11. #11
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    Quote Originally Posted by Toren Utgard View Post
    Saga edition? I am afriad I did not know that...Any idea where to go to find out what that is?... Sorry for not noticing earlier
    It's the newest edition of the game, not much other than that. There's only two books out; the main rule book with everything you need to play, as well as a starship source book.

  12. #12
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    Ipsam

    Ipsam
    Current XP 200

    Medium Male Mon Calamari scoundrel 1, Age 25
    Force 4; Dark Side 0
    Init +7; Senses Low-light vision, Perception +12
    Languages Basic, Gunganese, Mon Calamarian, Quarrenese, Rodese

    Defenses Ref 15 (flat-footed 13), Fort 10, Will 14
    hp 17; Threshold 10

    Speed 6 squares
    Ranged blaster pistol +2 (3d6)
    Base Atk +0; Grp +2
    Atk Options Point Blank Shot

    Abilities
    Str 10, Dex 15, Con 8, Int 16, Wis 15, Cha 12
    Special Qualities Breathe Underwater, Expert Swimmer, Low-Light Vision, Swim Speed (4)
    Talents Personalized Modifications
    Feats Point Blank Shot, Weapon Proficiency (pistols, simple), Tech Specialist
    Skills Gather Information +6, Initiative +7, Mechanics +8, Perception +12, Persuasion +6, Pilot +7, Swim +0 (may reroll but must keep the result of the reroll even if worse; may take 10 even when distracted or threatened), Use Computer +8
    Possessions blaster pistol, tool kit (x1), basic datapad (x1), glow rod (x1), power pack (x4), hip holster (x1), mesh tape (x1), liquid cable dispenser (x1), comlink (x1), credit chip (x1) - 130 creds
    Last edited by kujester; 06-13-2008 at 08:18 AM.

  13. #13
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    All right, thanks to the Inquistor I got the rulebook and am pretty sure I got it down enough to make my character and keep up as we go along the game...let me know about any mistakes and I'll get that description out in a day or less I hope. Also I thought it would be okay to get a double lightsaber to start but feel free to tell me otherwise...


    Anastalsya Morigan

    Medium/female/Human/ Jedi 1
    Force 5; Darkside 0
    Init 6; Senses Perception 6
    Languages Basic, Cerean

    Defenses Ref 13 (flat-footed 12 ), Fort 12 , Will 14
    hp 31; Threshold 12
    Speed 6 squares,
    Melee unarmed +3
    Lightsaber (green) +3 [2d8+2]
    Base Atk +3; Grp +3
    Atk Options none
    Special Actions none

    Force powers : (UtF +5) Battle Strike, Surge, Force Stun

    Abilities Str 14, Dex 13, Con 12, Int 12, Wis14, Cha10
    Talents Battle Meditation
    Feats force sensitivity, W.P. (lightsabers, simple weapons), Force training, Dual Weapons I
    Skills acrobatics +6, initiative +6, use the force +5, Perception +6
    Possessions Lightsaber (green), Apprentice robes, Long-range comlink 750 credits
    Last edited by Toren Utgard; 04-23-2008 at 02:48 PM.
    I am the Master of the Lost Art of the Assassin.
    I am the Wielder of the Mind Source.
    I am the Hope of the Darkening World.
    I am Toren Utgard.

  14. #14
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    Quote Originally Posted by Toren Utgard View Post
    All right, thanks to the Inquistor I got the rulebook and am pretty sure I got it down enough to make my character and keep up as we go along the game...let me know about any mistakes and I'll get that description out in a day or less I hope. Also I thought it would be okay to get a double lightsaber to start but feel free to tell me otherwise...


    Anastalsya Morigan

    Medium/female/Human/ Jedi 1
    Force 6; Darkside 0
    Init 5; Senses Perception 2
    Languages Basic

    Defenses Ref 13 (flat-footed 12 ), Fort 12 , Will 14
    hp 31; Threshold 12
    Speed 6 squares,
    Melee unarmed +3
    Double Lightsaber (green) +3 [2d8+2/2d8+2]
    Base Atk +1; Grp +2
    Atk Options none
    Special Actions deflect

    Force powers : (UtF +4) Battle Strike, Surge, Force Stun

    Abilities Str 14, Dex 13, Con 12, Int 12, Wis14, Cha10
    Talents Battle Meditation
    Feats force sensitivity, W.P. (lightsabers, simple weapons), Force training, Dual Weapons I
    Skills acrobatics +6, initiative +6, use the force +4
    Possessions DoubleLightsaber (green), Apprentice robes, Long-range comlink 750 credits

    -You should have 5 force points instead of 6. you get 5 + 1/2 your level (round down)
    -Your initiative at the top should be the same as your skill mod = +6.
    -You get to select one bonus language for having an Int of 12.
    -Your grapple should be +3. you add your BaB + Str mod or Dex mod, whichever is higher.
    -Don't forget that you are at -2/-2 if you attack with both ends of your double lightsaber in one round. Dual Weapons I only reduces the penalty down to -5 for each attack.
    -You don't have the deflect talent so you shouldn't have the deflect Special Actions.
    -Your Use the Force skill should be +5.

    Everything else looks okay.
    Last edited by Inquisitor Tremayne; 04-22-2008 at 04:27 PM.
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


  15. #15
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    Quote Originally Posted by Toren Utgard View Post
    Also I thought it would be okay to get a double lightsaber to start but feel free to tell me otherwise...
    You start play with a Lightsaber provided by your master. At this level you would not be advanced enough to handle a double Lightsaber in my opinion, in addition to the problem of obtaining one. Make it a normal Lightsaber and you're fine.

    That said, if you want to keep Dual Weapon I, then your character is obviously training toward it and I'm sure your master will take note of that.

    Also, feel free to have your Jedi start at an age older than teens if it fits your character. I liked the way Luke had to track down apprentices who were already older, and I think it would take hundreds of years of peace before the order ever got back to the stage where they could span the galaxy taking force potentials away at infancy, although it would be more common after the New Jedi Order period.
    Last edited by Roderz; 04-22-2008 at 05:58 PM.

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