Lokar Corat
18,17,15,15,12,10
Base Final Mod
Str 18 18 +4
Dex 15 17 +3
Con 15 17 +3
Int 17 17 +3
Wis 12 12 +1
Cha 10 10 +0
Attack Bonus: +6 = +2(BAB) +4(Str)
Ranged: +5 = +2(BAB) +3(Dex)
AC: 16 =10 +3(Dex) +3(Masterwork Studded Leather)
Flat Footed: 13
HP: 19
Fort: 7 = 4 (Base) +3 (Con)
Ref: 7 = 4 (Base) +3 (Dex)
Will: 2 = 1 (Base) +1 (Wis)
Skill Points: 45 Max Ranks: 5/2.5
Skills Total Ranks Attrib Bonus
Climb 6 =2 +4
Handle Animal 5 =5 +0
Hide 8 =5 +3
Jump 6 =2 +4
Knowledge (Nature)
10 =5 +3 +2
Listen 7 =5 +2
Move Silently 12 =5 +3 +4
Search 8 =5 +3
Spot 7 =5 +2
Survival 7 =5 +2
Use Rope 4 =1 +3
*+2 to Survival checks when above ground
*+2 to Survival checks when tracking
*+2 to Wild Empathy checks
Feats
1- Running
Bonus- Track
Bonus- Rapid Shot
Class and Race Abilities
Wild Empathy
Favored Enemy: Humanoids (Humans)
Combat Style (Ranged)
Darkvision 60'
+4 Racial bonus to Move Silently checks
Level Adjustment +1
Languages
Goblin
Common (with a very thick accent)
Dwarven
Giant
Draconic (Kobold)
Equipment
Longsword
Longbow
Masterwork studded leather
Quiver with 20 arrows
Coinpurse with 10 cp 5 sp
Backpack
2 Waterskins
3 days hard tack and trail rations
Extra quiver with 20 arrows
Lokar Corat (Given name: Corat) is a hobgoblin from a world where the various goblinoids are the dominant species, and humans form a wide variety of barbarian and nomad tribes that constantly raid and attack civilized areas. Elves and dwarves are races in decline. They rarely leave their secluded cities, and generally have few relations with others, for good or ill.
Corat is a long-range scout tasked with incursions into human controlled territories, occasionally sent to eliminate strategic targets. He has recently completed a task which took an unexpectedly long time, and is returning to his home city.
Throughout the night, odd noises followed Corat, noises he couldn't place, but reminded him of the strange lilting music he heard in his one visit to an elven city. With one of the louder strains, he flinched, rembering what was likely to be his last diplomatic mission - in fact, the blunder most likely would prevent him from ever seeing a promotion again. No matter how he searched though, he could not find the source of the strange sounds.
Finally, as dawn was breaking, he neared a village. Goblin law states that military personell can claim free food and lodging at any inn. Hefting his purse, Corat decided this was a good thing. He'd been too long away from home, and the tiny emergency fund he always carried was all but expended.
Already sweating from the early day's heat - why did they have to make armor so hot? - he turned down the main street of the town. He'd never been here before, but there must be an inn somewhere on this street. He could have a bath, sleep away the day, and resume his trek in the cooler night.
Suddelny, the accursed music assailed him again. Frantically looking this way and that, he saw nothing - at first. Lunging after the shadowy figure he saw disappearing down a nearby alley, he tripped. Bracing for the impact, and cringing at the thought of the thumb-sized rivets in his armor digging into his flesh, he waited for the inevitable fall - which never came.
Turning about, Corat found himself faced with a most unsettling apparition. Ghostly figures extended from a brightly lit hole. The next thing he knew, he was holding the hand of one of these figures, and had been pulled through the hole into - he wasn't really sure what.
As his mind reeled, trying to come to grips with what was happening to him, he recalled the woman's words. Why had he agreed to help this human woman? He snarled and released her hand to draw his sword, but found himself unable to move as the inconcievable surroundings blurred past him.
As he travelled, other thoughts struck him. How could humans do this? They could barely muster the most primitive shamanistic magic. Surely, this was well beyond their ken. Suddenly, the ground loomed up towards him, and he found himself falling towards a gleaming city. This too, must be beyond the human's primitive abilities, but the figures he briefly glanced walking the streets were definitely not goblins, and the chain of people pulling him down seemed to be originating from a building in the city. With one final thought of How could humans be capable of such things? Corat's trip ended with him lapsing into darkness as he crashed into... Something.
-----------------
Though Corat has all the usual prejudices typical to a ranger with a sentient favored enemy, he does not believe that the humans of this world actually are humans. His humans are barbaric to the point of being unable to comprehend civilization. He can't wholly convince himself that these aren't the same brutes he's hated all his life. While he doesn't find himself driven to attack them on sight, he is very uncomfortable around them, and is most often curt and rude when forced to interact.



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