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Thread: Jays current Star Wars Game

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  1. #1
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    Jays current Star Wars Game

    After action report 3-18-2007
    Jay's Star Wars Game #3
    Corrections and refinements requested
    Carol suggests making Spot, Listen and Search class skills for all classes. After some consideration I agree. This is house ruled into effect.
    Carol's Character is not present during the early part of the adventure because Carol was writing him up.

    Howard - Sti Unke, Tech, Owner and Captain
    Lafe - Al'tair, a Cerean Healer.
    Broc - Josh Carson, a former Soldier*
    Sandi - Elizabeth Hoban, also a former Soldier
    Carol - Rutger Vosk, a Charismatic gad about, now working as the ship's business manager
    NPC - R2-J9786, the ship's trusty Astromech.
    The Ship - the Ponderous is named for an old Jazz song (GM's note, both Broc and I know the song, the rest of the players haven't heard it yet.)
    The Ponderous is a stock YT-1300 with the exception that STi Unke has been able to add Quad laser cannon.
    ----
    A long, long time ago, in a Galaxy far, far away

    The Ponderous is returning from normal cargo run to Coruscant. However the exit from hyperspace is accompanied by werd lighting effects and (retcon) red light indicating a hyperdive malfunction.

    The PCs first notice that all the traffic patterns at Coruscant are different and that their computer is having trouble synching up with the Coruscant traffic control and communications systems.

    As they get closer, they notice that the patterns of lights on Coruscant are different. There's even open ground visible on Coruscant.
    Eventually they achieve communication and are welcomed to Coruscant by Coruscant traffic control.

    Elizabeth request and gets a DL of the laws on Couruscant.
    She spends time looking at the weapons regulations (Open carry is acceptable, but weapon use is liable to result in criminal charges.) and drug/alcohol rules.

    Most conventional alcohols and recreational drugs are acceptable. Many are taxed rather thoroughly. Two classes of banned goods are Alderaanian wines and dangerous drugs - Those that lead to violent psychosis, immediate addiction or physiological damage to humans.
    Chocolate is not on the banned list and sells for conventional prices.
    They land, and are inspected by flunkies from the port authority. They have no cash and their electronic accounts are out of reach. But it turns out that Elizabeth has a stash of gold coins she keeps as a "get home free card"

    Gold, Silver, Platinum and other precious metals are used as currency.
    She pays for the landing fee, arguing shrilly with the port flunkies about the valuation of her gold pieces.

    When informed that these are hr dowry, the Port flunkie turn to Josh and offer condolences, starting a running joke through the session.

    And the PCs are now officially grounded on a Coruscant different from the one they know.

    Sti-Unke and his Astro-mech begin to to diagnose the hyperdrive - they discover that the "N-Space transtitional stabilizer" has melted down. This vital part of the hyper drive governs the entrance and exit to hyper space.

    Apparently "someone" had attached a power coupling backwards and this damaged the component - eventually leading to it's failure.

    ----

    Meanwhile Al'Tair listens to the public broadcasts.

    The accent is weird.

    Al'tair listens to entertainments, talk radio and some sports, reaching the
    conclusion that what he's hearing is the same, but different.

    ----

    Elizabeth and Josh head out of the ship and to an Avenue. Shops and warehouses line the place. Services and sales for the support of starships are all over.

    Josh and Elizabeth quickly find "The Sports Bar" a dive near the landing pad - a Typical Spacer hang out,badlty disguised as a bar catering to sports fans. Larg view screens display people dressed funny doing a variety of physically strenous things to themselves and each other.
    Josh and Elisabeth drink some beer. Elizabeth tells the Bartender that she's new in town and looking for some temp work. The Bartender extorts a small bribe and claims to know someone who knows someone. He'll get back to her.

    -----

    After this, Elizabeth looks for the police. There is a local police substation where Elizabeth describes her interaction with the Bar tender to the Desk Sergeant. Josh is stunned by this act.

    The Cop listens patiently to Elizabeth's story and then explains to her that she effectively volunteered to be small time hired muscle - a Mook. People seeking legitimate employment often go to the Employment agency down the street. However if contacted by the Bartender, the police would appreciate a call.

    Elizabeth and Josh leave the Police Station. Josh expresses disbelief that Elizabeth is acting so naive and clueless. Elizabeth points out that this Coruscant is an alien world and that she prefers to stay on the right side of the law until she knows her way around more thoroughly.

    Elizabeth and Josh head for the Employment agency.

    ----

    Al'Tair, bored of the radio, decides to go explore job opportunities himself. Using a local directory, Al'Tair quickly finds a local hospital.

    He approaches the staff to inquire about openings. He gets to talk with the Hospital Administrator. The Hospital Administrator doesn't recognize his credentials, so he is offered a chancce to do an "Apprenticeship" residency - He'll assist a staff physician until his skills are assesed and confirmed. The hospital is not interested in doing this for a short term committment on Al'Tair's part.

    Al'tair understands this and leaves.
    -----

    At the Employment agency, Elizabeth and Josh find all sorts of jobs available from labor, to skilled trades and proffessional jobs.

    There are also calls for Starship crew and job postings for security work, varying from long term professional outfits and uniformed security services to short term emop assignments.

    Elizabeth and Josh take a temp assignment with a high pay rate - 50 silver per day, which is about 50% higher than the norm.

    Getting the directions to a local warehouse and a time they are expected to show up, Elizabeth and Josh return to the Ponderous.

    ----

    At the Ponderous, Sti-Unke having diagnosed the reason for the malfunction then comares his charts to what they scanned on the way to Alderaan. - the Stars have moved but not consistently with a time jump. Some stars reflect 6000 years in the past, while others suggest 6000 years in the future.

    Unke concludes that they are in an Alternate Universe due to the hyperdrive Malfunction. He could recreate the malfunction but has no way of steering the resulting miss-jump. Unke resolves to seek out a mad hyper-Spatial physicist to help design a corrective jump back home.

    ----

    When Al'tair, Elizabeth and Josh return to the Ponderous Unke reports, and describes his intent. He will seek work for the Ponderous until they can afford repairs and then seek out a Hyper-Spatial Physicist who may be able to help them get back home.

    Elizabeth and Josh agree with some ambvalence. How will the ship operate without a working hyperdrive?

    -----

    Elizabeth and Josh report to the warehouse for their night's work as security guards. The the job is described by the warehouse manager. the Warehouse has been sufering from thefts. Their job, deter thieves. If the Thieves come on site, they are to use weapons on stun to disable to thieves and call the police. The warehouse is an electronics whole saler, and so have pallets and boxes of easily fencible electronic goodies everywhere.

    Josh and Elisbeth are two of five mooks hired for the nights work. Bruno is a big one. but he has sisters, as evidenced by his refusal to say much to Elizabeth and his refuse to get within arms reach of her.

    Gregor spends the evening hitting on Elizabeth.

    Pete spends the evening describing a popular sport on Coruscant to Josh. Pete is a fan and goes on at excruciating length about this sport, which seems to be a mix of Hockey, NASCAR racing and badminton. Pete knows the players on his favorite local team, the Red Wings. He knows the managers and coaches. he knows the strategy of the sport and seems to believe (Like all dedicated fans of sports) that the Manager/coach has suffered some mysterious brain damage and that he, himself could manage the team better.

    ----

    Meanwhile Sti Unke goes to the Sports Bar himself and spends the evening drinking with and querying other pilots. Uke discovers that the Galaxy has four major players the Coruscanti, the Corellians, the Alderaanians and the Draconians.

    He learns that all powers are engaged in a campaign of exploration and exploitation of primitive worlds.

    He earns that free lance trade ships are common, that they are tolerate by all powers, except the Drconioans where it's asy to step on someone's toes and wind up torture bait.

    Unke learns that the Exploitation efforts are targets for pirates. But this danger makes jobs for free traders more lucrative.

    Unke learns that the cherry assignment is supporting an expedition by one of the univrsities or museums from the core worlds - This is the Starship equalvalent of easy money. Spend time grounded playing lift and carry for egg heads.

    ----
    At the night deepens at the acme warehouse, Josh and Elizabeth trade barbs and walking patrol duties wth the other mooks.

    Then Josh hears a sizzling spitting noise and turns to see the door to the warehouse being cut open.

    Josh calls an alert and the Security party springs into action, taking cover. Elizabeth makes Gregor call the police, something that Gregor isn't used to doing.

    The thieves enter the building in numbers, well armed. Josh an Pete start flinging stun bolts with abandon. The bad guys fire back with carbines and pistols on lethal setting.

    As soon as the first lethal bolts return from the thieves the scurity party advances their weapons to full power and a full on fire fight ensues.
    The security party and the thieving party are settling into a stalemate when more bolts come from anothe direction. Another truck and another squad of thieves has, un-noticed cut through side door and now has the security party in a cross fire.

    The security party conducts a fighting retreat out the front of the warehouse. They don't loose anyone. Several thieves are killed.
    The ware house is on fire - the cover the security party and the thieving party used was boxes filled with tens of thousands of GPs of electronic gear. The damage is enormous.

    The police arrive - the two thief party trucks, hearing the sirens, simply drive away leaving their comerades to face the police.

    The Police take everyone into custody. Ambulance and fire engines arrive.

    The Manager arrives and is stunned at the level of damage accomplished by his security people. He wasn't expecting a full out firefight.

    The Manager pays Elizabeth, Josh, Pete, Gregor and Bruno off to get them away from his warehouse. Bruno, the one who has a sister asks for Elizabeths comm-code.

    The manager is fairly spazzed. he offers good references if the Mooks just GO AWAY.

    -----

    The next day - Rutger Vosk awakes ready to get to work. Early on the second day he ntures forth to start querying agents and seeing who is who.

    Vosk learns that there are three general classes of Agent - Low grade - who are desperate and fairly poor at their job, medium grade agents who are good at their jobs but haven't reached the pinnacle and pinnacle agents who are so in demand they don't have time to talk to you.
    Vosk Finds Chalmers, a professional looking agent who isn't so succssful that he can turn down clients.

    Vosk and Chalmers inspect the Ponderous, Chalmers suggests changes to make the ship more sellable to clients and asgrees to represent the Ponderous.

    ----

    Having an agent working to find them actually freighter work allows te PCs to relax and spend the day cleaning up the ship.

    Elizabeth and Josh thn return to the Acme electronics warehouse to see if the manager would like anyone else shot for 5 gold that night. The Manager cringes and quails, saying no. The damage from the shootout, the resulting fire and and firefighters putting the fire out has left the stock of the warehouse decimated.

    Work crews are scavenging the useful items and moving them to another warehouse.

    Elizabeth and Josh return to the ship.

    Hearing this Vosk has an idea. He takes his own stash of jewels and goes to the Acme warehouse. he asks the Manager for an N-Space Transitional Stabilizer. The Manager has one. It's a spendy device. But presented with the jewels, the Manager writes off the part as destroyed and pockets the jewels.

    Vosk takes the part back.

    That evening Sti Unke installs the part in the ship and once again the Ponderous is hyperspace capable.

    -----

    The next morning, Chalmers calls and says he has a potential client for the Ponderous.

    Chalmers arrives with his client, a thin dark haired man in an expensive suit. This is Jon Hampton. He is the son of incredibly wealthy financialists on Corscant. He is seeking a crew to help him find his missing Sister, Murriel.

    Jon feels feels that Murriel may have left Coruscant, although his Mother, a strong willed woman doesn't take this idea seriously.
    Jon is slightly drunk talking to the characters, but seems coherent.
    Vosk calclates and asks for 35 gold per day plus expenses. Hampton agrees.

    Elizabeth asks for a list of Murriels friends to start questioning.
    Hamption points out that Mom has violent and professional detectives and mercenaries scouring Coruscant for Muriel.

    Elizabeth wants to make sure they're on the "rescuers" list so "Steel Eagles Security" doesn't blast them to atoms and then claim any reward over their dead bodies.

  2. #2
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    After action report 3-25-2007

    After action report 3-25-2007

    Jay's Star Wars Game #3

    Corrections and refinements requested

    Characters -
    Howard - Sti Unke, Tech, Owner and Captain
    Lafe - Al'tair, a Cerean Healer.
    Broc - Josh Carson, a former Soldier
    Sandi - Elizabeth Hoban, also a former Soldier
    Carol - Rutger Vosk, a Charismatic gad about, now working as the ship's business manager
    NPC - R2-J9786, the ship's trusty Astromech.

    The Ship - The Ponderous is a stock YT-1300 with the exception that STi Unke has added a set of quad laser cannon

    During this session Howard says he may not be present at next weeks game due to a Mega fragging LAN. Sti-Unke delegates Josh to be his XO, in charge should he be unavailable

    -*-

    A long time ago in a Galaxy Far, Far Away

    The Crew of the Ponderous have found themselves in an Alternate Universe where things are different from the universe they call home. Seeking work to earn money for ship's repair - they have been hired by Jon Hampton to find his missing sister Muriel..

    As the session opens Josh and Elizabeth claw at each other, having banter.

    Elizabeth takes calling cards from Jon Hampton to gain access to the friends of Mirram and ask them for information. Elizabeth and Rutger leave to go visit the first on their list, Aicha Smythe

    They find that the wealthy on Coruscant live in enormous apartment buildings with aggressive security and access control.

    Aicha Smythe is not terribly helpful, not having much memory for details. Although she reinforces the notion that Muriel was in conflicut with her domineering mother.

    Tovi Mitchell - was met in a library which sported the heads of dozens of scary monsters from all over the galaxy - and a collection of expensive delicate and enormously deadly hunting blasters. She tells that the girls known as Murriel's friends were of the same social circle and occasionally overlapped in terms of interests. Elizabeth concludes that Tovi's escape is by being mean to living creatures

    Sti Unke - Sti Unke goes to a Spacer bar, The Battered Coffee Pot, and asks around, utterly failing to find anything of interest to the investigation or much of anything else. (Howard Dice were arguing with him)

    Josh and Al'tair go to a "hive of Scum and Villany" called "The Hammer" - Al'tair goes behind the bar and uses his skill at pharmaceutical improvisation to create hang-over cure potion, which he starts selling. The Bartender irate, forces Al'Tair to begin mioxuing Drinks and actually tending bar if he's going to invade the work space. Al'tair spends the rest of the night learning to bar tend on the fly and splitting the proceeds of his hang over cure potion with the Bar. Josh does nothing but drink and lightly socialize - and enjoys not having anything excitingly stupid happen.

    Natasha Simington - Elizabeth and Rutger make the same sort of entrance and are introduced to Natasha in her study. Natasha is studying architecture, and has detailed models and plans. She explains that for people of her social class appearance is very important so young ladies are compressed into socially acceptable roles, against which many struggle. Natasha explains that the Band which is the source of Murriel's circle of friends was formed in high school, but forcibly disbanded when their parents discovered that the girls intended to go play for an audience.

    Jorunn Hanamaker - Elizabeth and Rutger find Jorunn a tiny little pixie of a girl who is grimly practicing martial arts. Each of the girls is seeking her own escape from being a socially acceptable decoration.

    Jorunn points out - Spacer Bar A; Spacer Bar B; Spacer Bar C; MD-Alpha and MD-Beta

    As places where Murriel liked to hang out as part of her rebellion.

    Sti-Unke researches the net, finding social pages and occasional tame gossip pieces, until he finds "The Smoking Blaster" - this website shows information carefully gleaned from police reports, leaks and other sources. TSB is ryun by a conspiracy nut who seems to fel that Coruscant is in the grip of an Iron Fisted Elite who use influence, bribes and even darker crimes to evade the law, and rule Coruscant Deeply unfairly.

    The Metaphor I used was Lyndon LaRouche's view of the Rothschild dynsasty - which is paranoid and loopy.

    BUT - Sti Unke discovers that Mark Darklighter is a thug with a mysterious luck in court. He runs Two hidden elite gambling/drinking/illegal activity clubs called Mark Darklighter Alpha and Mark Darklighter - Beta. (Accuse MD of being unorigiinal and you may wind up sleeping with the fishes)

    Unke reads that there have been a continuous stream of crimes near MD Alpha and MD Beta, but nothing unusual ever seems to happen INSIDE the clubs.

    Unke reads that Muriel Hampton has been sen entering and leaving MD Alpha and MD Beta with other rich people, celebrities and occasional shady characters.

    Unke reads that Muriel and Natasha were involved in a vague shooting incident in the lower levels of the City - and iincident that seems to relate back to MD beta. This incident happened a yar ago.

    Unke also reads that Jon Hampton has been seen entering and leaving MD-Alpha and MD-Beta in the company of rich girls and celebrities.

    Helenn Goldsun - Elizabeth and Rutger visit Helenn and learn more of the tension between the girls and the parents of the rich on Coruscant. Helenn cuts the interview off short.

    Zumurrud - Elizabeth and Rutger find Zumurrud also a hunter, but not as seemingly blood thirsty, a similar collection of weapons, not in as obvious a display and pictures instead of mounted trophies. Zumurrud outlines that Muriel was seeking company of scuzzy spacers, and that she probably has left with one of them, seeking to escape the domination of her very strong willed mother.

    The PCs all re-gathered at the Ponderous and briefed each other. The session ended there, for the evening.

  3. #3
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    After action report 4-1-2007

    Corrections and refinements requested

    Characters -
    Howard - Sti Unke, Tech, Owner and Captain (Howard was not Present for the 4-1-2007 Game)
    Lafe - Al'tair, a Cerean Healer.
    Broc - Josh Carson, a former Soldier
    Sandi - Elizabeth Hoban, also a former Soldier
    Carol - Rutger Vosk, a Charismatic gad about, now working as the ship's business manager
    NPC - R2-J9786, the ship's trusty Astromech.

    The Ship - The Ponderous is a stock YT-1300 with the exception that STi Unke has added a set of quad laser cannon

    -*-

    This is was a short session due to lack of sleep on my part and the part Carol.


    -*-

    A Long time Ago in a Galaxy Far, Far Away

    The YT-1300 "Ponderous" has found herself in an Alternate universe where things are different from their own home.

    Quickly adapting to the new setting, the crew of the Ponderous has taken work from Jon Hampton a wealthy heir of an elite Coruscant Family - the Ponderous crew hopes to be able to complete his mission and earn enough money to repair their hyper drive and attempt to return home.

    Hampton has hired the PCs to help find his missing Sister Murriel. Mirriam Hampton the Strong Willed Matriarch of the Hampton Family is convinced that Muriel has been kidnapped and will be used as leverage. However Jon believes his sister ma have left Coruscant.

    The PCs find themselves playing "Private Eye" attempting to track down clues to the location of Muriel Hampton

    Having Interviewed friends of the Missing Heiress, the PCs plan to look into places Murriel was known to frequent...

    -*-

    Having learned from his experience tending bar at The Hammer, Al'Tair spends the morning premixing sober-up potions.

    Josh calls the crew together to brief on plans. He insists on a calm, measured reconnaissance of tonight's target, MD-Beta. This will not be a case of "The PCs kick in the door and go in blasters blazing."

    The Other PCs agree reluctantly.

    Josh heads out to find a hardware store and a Public Library.

    Rutger researches - public information (bad roll)

    At the Public Library Josh researches the Jedi and discovers their relationship to the galaxy is different than he recalls at home.

    (I will describe what Josh Discovered about the Jedi in a separate post)

    Rutger and Al'Tair discover the Book marks Sti Unke left on the ships computer system for 'The Smoking Blaster".

    They read about Mark Darklighter being a teflon thug and the MD clubs being mysteriously ignored hives of scum and villainy.

    Elizabeth bets Josh donuts that mark Darklighter is a dark jedi

    Jon arrives at the Ponderous and loads a truck load of expensive booze and "Trade Goods" for his anticipated trip. He also reveals that the Password for MD-Beta is Swordfish, The elite pass around the password to prove that they are cool enough to know the password.

    Jon takes the PCs shopping for appropriate attire - one set of formal clothing each, Elizabeth gets hair and makeup done

    Sandi names the other Spacer Bars Murriel frequents
    Spacer bar A = Nina
    Spacer bar B = Pinta
    Spacer bar C = Santa Maria

    At MD-Beta, the PCs discover the place to be a sort of casino/speak easy/exclusive club.

    Mark Darklighter is a sort of intermediary putting together criminals, smugglers and other people who do illicit business. Darklighter's places of business have become reknowned enough to attract the wealthy who seek to establish "Street Cred" by appearing at MD-Alpha or MD-Beta.

    MD-Beta is also a gambling establishment where professional gamblers can compete and win money from smugglers and celebrities.

    The PCs enter MD-Beta with John Hampton. Hampton is rich but he is also a professional quality gambler.

    The PCs explore the nature of the social overlaps and interactions, but they are not terribly successful at seeking specific information about Murriel Hampton.

    After three hours at MD-Beta, bouncers and bartenders tell each of the PCs that he is no long welcome, and escort them to the door.

    In the entry hall, they find Mark Darklighter, confronting Jon Hampton. Darklighter says that it poses a risk to Hampton's health to continue to pursue the investigation into the whereabouts of Murriel, and that Hampton should drop the investigation.

    The Party exits MD-Beta, returns to the Ponderous with Jon Hampton and the session ends for the night.

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    After action report 4-22-2007

    Jay's Star Wars Game #3

    Corrections and refinements requested

    Characters -
    Howard - Sti Unke, Tech, Owner and Captain (Howard was not Present for the 4-22-2007 Game)

    Lafe - Al'tair, a Cerean Healer.
    Broc - Josh Carson, a former Soldier
    Sandi - Elizabeth Hoban, also a former Soldier
    Carol - Rutger Vosk, a Charismatic gad about, now working as the ship's business manager

    NPC - R2-J9786, the ship's trusty Astromech.

    The Ship - The Ponderous is a stock YT-1300 with the exception that STi Unke has added a set of quad laser cannon.

    -*-

    A Long Time ago in a galaxy Far, Far Away - The crew has been hired by wealthy dilettante Jon Hampton to search for his missing sister, Murriel. Crime Lord Mark Darklighter warns them off of their investigation, saying it could lead to danger for Hampton and the crew of the Ponderous.

    -*-

    The next morning at the Ponderous, Elizabeth and Josh question Hampton. Pursuing the search for Murriel poses dangers and they want him to make an informed decision before proceeding.

    Hampton decides to accept the risk of death, injury and perhaps social standing damage to continue the search for his sister.

    The PCs setup a watch rotation to be alert for danger. Al'Tair sees an aircar parked nearby watching the Ponderous. Liz Activates the ensors on the Ponderous and uses them on the car, but finds them not entirely useful for the task. (She does detect that the car has no starship scale weapons aimed at the Ponderous)

    Josh calls the police and reports the car behaving supiciously. A Coruscant Police car rousts the surveilance vehicle and the watchers move away.

    -*-

    We spent some time describing the huge structure that composes Sector 1407 on Coruscant - A huge semi-circular building with landing pads on different levels, shot through with cargo lanes and store fronts for businesses that service small lot cargo ships.

    Josh leaves the Ponderous and walks around playing tourist and familiarizing himself with the building, as well as nearby landing pads.

    Al'Tair sit down and thinks about ways to end run Mark Darklighter and gain information about Murriel.

    Josh, Returning to the Ponderous , spots the watchers, having moved to a different access alley in the mega-building and resumed their surveillance of the Ponderous.

    Josh, returning to the Ponderous, asks Jon to query the family Security agency, the Steel Eagles Security Company about what they know. Steel Eagles is an armed, paramilitary private police force and investigating group. They are hired by the wealthy and by Corporations to provide enhanced, focused security unavailable from the police.

    Steel Eagles sends an officer by to brief Jon. John and the Lieutenant talk. Steel Eagles feels that Mirram Hampton, the matriarch of the Hampton Family may be rejecting critical information.

    They agree to cooperate on the investigation. The Steel Eagles feel that the PCs are acceptable stalking horses to investigate avenues that Mirram has forbidden them to pursue.

    That Afternoon the next shift of watchers begin a Barbecue on a unused landing pad some distance away from the Ponderous, making their surveillance comfortable, but seriously failing to stay hidden.

    Josh Wishes to question the Nina, Pinta and Santa Maria , spacer bars where Murriel Hampton hung out.

    Jon Hampton and Liz leave the Ponderous. Hampton takes Liz out for an evening of dining, card playing and generally acting as decoys for the surveilance while Josh and Rutger ask questions.

    -*-

    At the Nina, Josh, Al'Tair and Rutger begin to investigate, by asking questions.

    Here Rutger really comes into his own as a social character. Al'Tair has encountered a bully who is intent on starting a fight. Rutger detours the bully to a by-stander extricating Al'Tair from the impeding battle.

    Afterwards the PCs move on to the Spacer bar Pinta and try their luck.

    However, Al'tair speaking to his next to friend discovers that Murriel Hampton was seen in the company of Space Pirate, Kalan Zone.

    Al'Tair also discovers that a being named Jaewu, an information broker, may be willing to sell information about Kalan Zone's Wherabouts to the PCs.

    Jaewu is a G'zark, a green scaly, hairless humanoid.

    -*-

    Rutger and Josh go to Jaewu's known hangout and approach him. Jaewu will sell them information about Kalan Zones whereabouts for 500 gold.

    Rutger agrees. Josh and Rutger fall back to gather 500 gold from Jon Hampton, and then return to Jaewu to purchase the information.

    Jaewu tells the PCs that Kalan Zone left last week, heading for Gold Port. He also tells the PCs that he no longer wishes to associate with them, and will do no mor business with them.

    (GM's note - Jaewu discovered the relationship between Kalan Zone and Mark Darklighter and that Mark Darklighter wishes all inquiries about Murriel Hamtpon to end. Jaewu sells the info because he previously agreed to, but knows the PCs are heading for a confrontation with MD and wants no part of that. This means that MD is also aware of the Inquiry.)

    -*-

    Rutger, Josh, Liz and Al'Tair return to the Ponderous to find Mark Darklighter and 15 of his hired goons waiting for them, with several air cars. Darklighter means to coerce the PCs into dropping the investigation.

    Mark speaks harshly to the PCs. "I told you to drop this. Where is Jon?"

    Liz: "He's on the ship. What makes you think we don't have back up?"

    Unbeknownst to the PCs or Mark Darklighter, Jon Hampton watching the brewing confrontation from the Ponderous has called in back up.

    Mark Darklighter does the math. He can't see Jon Hampton, but knows that Hampton's family has retained Steel Eagles for protection. Mark Darklighter does not have the forces available to fight Steel Eagles and win, so he calls a retreat and skeddadles.

    The PCs get Xps for defeating MD and his thugs without firing a shot, by name dropping.

    As MD and his crew drive away, Steel Eagle fighter planes, armored cars and attack ships arrive to defend Jon Hampton.

    -*-

    Josh and Jon , on the Ponderous, brief the Steel Eagles Lt. on what's happening. The Steel Eagles , having assured themselves that Hampton is safe. Withdraw back to base, and the Ponderous crew start making preparations to fly to Gold Port

    There the Session ended, the PCs got 516 XP each.

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    After Action Report 4-28-2007

    After Action Report 4-28-2007

    Corrections and refinements requested

    Characters -
    Howard - Sti Unke, Tech, Owner and Captain
    Lafe - Al'tair, a Cerean Healer.
    Broc - Josh Carson, a former Soldier
    Sandi - Elizabeth Hoban, also a former Soldier
    Carol - Rutger Vosk, a Charismatic gad about, now working as the ship's business manager
    NPC - R2-J9786, the ship's trusty Astromech.

    The Ship - The Ponderous is a stock YT-1300 with the exception that STi Unke has added a set of quad laser cannon.

    -*-

    A Long Time Ago in a Galaxy Far, Far Away ....

    The crew of the Ponderous travels to the obscure free port of Gold Port in search of missing heiress Murriel Hampton, hired by Jon Hampton, her brother.

    -*-

    After making sure all ships weapons and systems are functional, intact and in good shape, the PCs amuse themselves in a variety of less than coherent ways.

    Liz drinks lightly maintaining a Buzz. Josh, Al'Tair and Liz play "Quarters". Josh uses his force ability to cheat, amusing Al'Tair and Liz.

    Meanwhile, Jon Hampton gives Rutger Vosk and impromptu clinic about the various qualities, distillations and histories of the alcoholic product Hampton has brought along.

    Sti Unke and R2-J9786 (R2-NPC) navigate , and try to pretend they don't know the crew.

    The Ponderous exits hyperspace near the planet Gold Port. On the Gazetteer Gold Port is listed as an obscure and uninteresting Corellian Plantation world, where agricultural and pharmaceuticals are gathered from native planets and wildlife.

    Added to this is a free port, a hive of scum and Villainy. Space control asks the Ponderous if she is a schedule commercial transport or a free lance ship and then vectors the ship towards the Free port section of Gold port.

    The Ponderous descended into a tropical paradise, the Island of Gold Port.

    The main Spaceport is built into a volcano, the services are in a town along the seashore (which is beautiful, and offers good surfing)

    The PCs notice wrecks and scrap at the foot of the Volcano. It seems the port auctions off ship unable to pay their docking fees. Those not worth selling are scrapped out and pushed off the landing plaform and left to roll down the mountainside.

    The Ponderous lands and pays the 500 silver piece docking fees, and then travel into the main town.

    The town of gold port is divided into near the beach, and away from the beach. The Away side is the location of warehouses and more serious cargo transfer business.

    The Near Side, is "Pirate Land" a sort of hard core amusement park dedicated to seperating space pirates, smugglers and freelancers from their cash.

    Gold Port favors a 17th century-like "Pirate Look" with broad lapels, cuffs, and tall boots.

    The PCs purchase a meat roll from a wandering vendor. The meat is mysterious but tasty and well seasoned.

    The PCs bypass McNasty's a Casino/Dance Club/Bar thingee. And go to "The Olive Garden of Good and Evil" a Bar/restaraunt.

    At the Olive Garden of Good and Evil, the PCs eat a nice meal of vague but well prepared food, and get a basic primer on Gold Port, how it works and how people find their way around.

    After eating, the PCs returned to McNasty's (Looking Longingly at Bloodbath and Beyond weapons shop) and began to hunt information.

    Sti Unke went to the dance floor, and socialized with the working Girls and the Adventure Girls.

    Adventure Girls are younger women adventurers, who are filled with energy, not much sense, and an under current of sex and violence.

    Adventure Girls look for exciting romance, and gullible men they can talk into doing expensive and/or stupid things on their behalf, in between pirate raids and other adventures.

    Josh gambles, and looses, but discovers that there are serious gamblers there, as well.

    Jon Hampton also gambles.

    Elizabeth, dances some but mainly watches the adventure girls and idiot boys dance their dances.

    Rutger joins the drinking and deal-making crowd and begins to make connections.

    Al'Tair just stands and watches it all go by, bemused.

    Sti Unke approaches Jon Hampton about a Wardrobe upgrade for blending in on Gold Port. Gathering Josh, Hampton and Unke leave McNasty's and shop for a nice suit of faux-pirate fashion so that Unke can blend in better.

    Then, upon returning to McNasty's Rutger petitioned for a blend in suit of his own as well.

    While Rutger, Liz and Hampton were out shopping, Sti and Josh made time with adventure girls on McNasty's Dance Floor. Josh and Sti learn from their dancing partners that Kalan Zone was murdered a week ago, his ship destroyed and many of his crew killed. A Pirate named Old Bazzu took out a gruge he had against Kalan violently, causing aserious scene.

    Local businessmen and vigilance committees took umbrage to this and Old Bazzu left Gold Port with a 10,000 gold piece price on his head.

    Sti, Josh and Al"tair realized that a relatively new wreck they spotted at the bottom of the Volcano must have been Kalan's ship. When Hamtpn, Liz and Rutger returned to McNasty's, Josh, Al'Tair and Unke returned to the Spaceport and threaded their way down to the wreck.

    This takes a good chunk of time. As they arrive at the wreck, evening descends. Urchins and homeless scavengers flee from the wreck ahead of PCs, but one urchin with more guts than sense stood his ground.

    Urchin: "Waddya want?"

    Unke: "We're looking for a friend who was on this ship when it came here."

    Urchin: "What's it worth toya?"

    Unke: "5 silver."

    Urchin "Done" (Holds out hand)

    Unke: (doles out three silver pieces) "Half now, half when we find my friend." (Describes Murriel Hampton.)

    Urchin listens: "She wasn't here. No one survived the raid on the ship itself." (flees)

    Unke, Al'Tair and and Josh return up the mountainside to the space port.

    -*-

    Meanwhile at McNasty's, Rutger asks around and rolls max on his gather information kill.

    Rutger learns that when Kalan Zone was attacked, Murriel was in town. She avoided the whole attack, but later fell in with a disposessed Alderaanian noble, Don Griego. Don Griego was looking for muscle to go back to Alderaan and try to recover his legacy. Murriel signed up with him and left three days ago.

    Hamptron is overjoyed to find that his sister was alive and well as recently as three days ago, and that the party is closing in.

    -*-

    At that moment - lights start blinking red in McNasty's and all over Gold Port. People start running, every which way and brandishing weapons.

    Rutger followed the staff of McNasty's into the cellar where they reject him. "You get to your ship and shoot back!" they yell "We're being
    attacked!"

    Liz, Hampton and Rutger hear detonations and heavy weapons fire.

    -*-

    At the star port, on the Ponderous, fixing to return to town, Unke, Josh and Al'Tair are called by port control

    "Arrrr! An attack be in comin'! Fill yer fists snd prepare to repel boarders!" The heavy weapons scavenged from pirated ships start firing from the lip of the volcano.

    Unke begins starting the Ponderous up, and energizing weapons. Al'Tair confused about his battle station, elects to man one of the Ponderous' gun, figuring he can't make things much worse. Josh heads for the top Quad blaster turret.

    On the comm, Unke agrees to fly to pick up the rest of the party and the client in town.

    Just then a huge detonation occurs in the caldera of the Volcano. This was full sized Starship weapon broadside. A bright white flash and a shockwave breaks windows all over Gold Port.

    -*-

    Running outside, Liz, Hamton and Rutger see the shapes of attacking ships in the sky.

    And there we called it for the night.

    The PCs were awarded 750 XP for excellent in character play and making excellent progress in advancing the plot today.

  6. #6
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    Games of May -

    For some reason my after action reports for May 2007 disappeared. So I'll have to summarize what happened.

    -*-

    Battle at Gold port.

    The PCs learned that their quarry, Murriel Hampton hooked up with Don Griego and left for Alderaan.

    As they learned this, alarms and explosions announced that Gold Port was under attack.

    The PCs didn't recognize the fighters and ships attacking.

    (They were older Alderaanian Designs, The Alderaanians were supporting the Malovid attack to use the Malovids to kill Corellian backed pirates out of Gold Port.)

    Sti Unke, Josh Carson and Altair lift off in the Ponderous to fly into town and pick up the rest of the crew.

    On the way they are attacked by Malovid fighters. The Ponderous is damaged, but they find that if Sti Unke flies maximum whack job, then the Malovid pilots cannot hit them.

    -*-

    At McNasty's Rutger, Elizabeth and Jon Hamton run outide and see landing ships coming down, exchanging fire with the pirates and residents of Gold Port.

    They retreat back into McNasty's and prepare with the remaining patrons to make their stands inside the bar.

    Two squads of Malovid raiders enter the bar, firing and throwing frag grenades.

    GM's note - I balanced this badly. Elizabeth and Rutger were quickly in retreat and over whelmed. Broc played a Trandoshan hunter in the bar and min-maxed the character out, So he quickly took control of the battle and laid waste to the attacking Malovids. The rest of the NPC bar patrons died quickly from the frag grenades and gunfire.

    The surviving patron of McNasty's kill the rest of the malovids and loot the bodies for weapons, body armor and good stuff.

    -*-

    Sti wants to land the Ponderous close to McNasty's so the PCs under fire can board the ship and escape quickly.

    He lands really close to McNasty's. Really close. He smashes into the building and wedges the Ponderous into the upper story of the Club.

    Rutger, Elizabeth and Jon flee into the Ponderous. Sti wrenches the ship free of the bar and the Ponderous flees for space.

    The PCs successfully escape into hyperspace, heading for Alderaan.
    Last edited by jayphailey; 04-16-2008 at 08:27 PM.

  7. #7
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    May 2007 2

    Games of May -

    For some reason my after action reports for May 2007 disappeared. So I'll have to summarize what happened.


    At Alderaan, the PCs land and pay landing fees.

    The Ponderous is badly damaged, and is not safe to fly again until repaired.

    Sti Unke and R2-J9 begin working on the fixing.

    The Alderaanian authorites ask about the ship, cargo and crew. One of the questions is "Are there any force users or jedi aboard?"

    Answered yes, the Port officials request inspect from theAlderaanian temple.

    Jedi form the Alderaanian Temple arrive. They are dressed in red. They quickly check Josh and Al'Tair for dark side influences. They ask Josh to check in at the temple and are somewhat supicious of Al'Tair.

    -*-

    The PCs go to the Alderaanian Jedi Temple. The building is a huge gothic monster. It has very large Jedi guardian guards out front.

    The Decoration on the temple recount the heroic resistance against the Sith invasion, and the subsequent triumph over the Sith by the forces of light.

    The PCs meet Brother Henry, a sort of Jedi PR guy who describes the Alderaanian faction of the jedi and the temple. he also gently suggests that Al'Tair is risking corruption by the dark side, by not following the rigorously correct form.

    Elizabeth becomes hostile and brittle. She senses that the Alderaanian Temple is rigid and much too impressed with it's own correctness.

    Josh has also percieved this, but wanted to play it cool until he learned what he wanted to know. The PCs leave the Alderaanian temple severely not-impressed.

    -*-

    Then the PCs went around Alderaan to the land where Pavel Griego was, until recently the Don. Pavel was usurped by his cousin, Elias.

    The PCs visit Casa Griego and the town nearby. They learn that Pavel Griego and several adventurers, including Mirriam entered Casa Griego via a secret tunnel.

    Pavel and his party were ambushed by Imperial troops and Jedi. The PCs learn that Pavel Griego and three of his companions were killed, but that three survivors including Mirriam were arrested.

    Rutger makes a deal to purchase a load of high quality oranges from the town. The prices there are very low. Rutger is sure he can sell farm fresh oranges at a good price at the Ponderous' next destination.

    -*-

    Meanwhile, Sti Unke loctes and hires Frijole, well respected freelance starship technician on Alderaan.

    Frijole come to the Ponderous and enjoys meeting a ship of a design he has nevere seen before. He agrees to help wih the repairs on the Ponderous. Frijole and Sti Unke have a long and happy discussion about starships, tools and methods for the care and feeding of Starships.

    -*-

    The Party returns to the capital, Madrilona. As they walk through the transport station, a work-bot falls into step behind Elizabeth. Elizabeth turns and says "What are you doing? Who's bot are you?" Neural Positronic Construct 101 says "I am following you Mistress. I belong to you."

    After asking around, Elizabeth finds no one wh0o knows anything about the work-bot.

    So she shrugs and says "Okay, come on."

    Back at the Ponderous, Elizabeth requisitions R2-J9 to perform a very thorough software analysis. If NPC-101 is a trap, she means to find out.

    -*-

    Rutger, Josh and Al'Tair return to the Jedi Temple with more information.

    Brother Henry looks it up an finds Murriel was in custody on the Imperial Prison Island of Comstalla. But she escaped with a rogue Jedi named David Monjalle.

    The PCs are braced by Lazar, one of the senior Inquisitors of the Jedi Temple.

    -*-

    Once upon a time Alderaan was conquered by "the Sith". In a long and bitter war, Alderaanian Jedi and freedom fighters threw off the Sith occupation.

    But the process was lengthened and made uglier by the Sith habit of lying, manipulating, back sabbing, betrayal and corruption. Sith sympathiers hide, an strike from hiding.

    They enjoy corrupting jedi to the dark side. They enjoy corrupting anyone to the dark side.

    As a counter to this, The Alderaanian Temple has developed a special unit of Jedi Inquisitors, who root out hidden sith sympathizers and uncover lies, deceptions and corruption.

    Almost no one expects th Alderaanian Inquisition.

    -*-

    This is why Alderaanian Jedi tend towards being fundmentalist. They distrust non-jedi force users intently. This is a cover Sith sympathizers have used too often.

    -*-

    As Lazar approaches, Al'tair gets an image of rage and fire, restrianed tightly. Lazar is avery dedicated sith hunter. And he wants David Monjalle, badly.

    Josh agrees to share information he discovers about David Monjalle.


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