Prefer not to see ads? Become a Community Supporter.
+ Reply to Thread
Results 1 to 6 of 6

  Click here to go to the first special guest post in this thread.   Thread: (Dark) Campaign Hatchery: The Spawning

  1. #1
    fmitchell's Avatar
    fmitchell is offline Generic/Universal Moderator Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2006
    Location
    Richardson
    Age
    46
    Posts
    1,242
    Blog Entries
    23

    (Dark) Campaign Hatchery: The Spawning

    Prefer not to see ads?
    Become a Community Supporter.
    As campaigns hatch in the bright realms of Fantasy, so do deformed mockeries of campaigns crack their black shells, and emerge in moonless nights to draw first breath and croak their challenge to the unsuspecting world ...

    OK, I'll tone down on the bad gothic prose. The point is that there are plenty of ideas for horror campaigns that we'd like to run, but can't because we lack time, sufficent interest, or spare SAN points.

    Here's my initial contribution. Inspired by Lords of the Night: Liches, I call it Lich: The Scheming ... or not.
    Long ago, you traded your humanity for eternity. Like vain kings of old, you commissioned a grand but secret tomb, filled with traps for would-be robbers, and killed the builders -- the mortal builders, at any rate -- so they would not reveal its location. In the center you placed your prized possessions, and in the center of them you lay down, said the final incantation, took the last potion you would ever taste, and closed your eyes. Soon, you thought, your undead form would rise again, and you would have untold centuries to plumb the depths of magic.

    You thought wrong.

    You awakened in the Twilight, a realm between what you used to call The World and the endless Void. As you learned from others who went before, Things came from the Void sometimes, Things that ate not souls, not matter, but Reality itself. You had to slay these things, keep them away from the greener fields of The World. Yes, it was your duty, for if even one slipped past The World would become a worse Hell than any fool priest could dream of. The few people you ever cared for were dead, and the rest could die in eternal suffering as far as you were concerned ... but if the World fell, magic would die, Twilight would fall into Night, and your adventure beyond death would come to a horrific end.

    So you fought. For enlightened self-interest, mainly, but in a way you protected the poor ignorant Living from a fate worse then their worst nightmares.

    And then, with mundane senses you forgot you had, you heard noises. Human speech, scraping sounds. You told the Eldest, and they admonished you to return to the World immediately, for if your remains were destroyed, you would suffer True Death.

    Down, down, you descended, through layers of what seemed like dreamstuff but in your mortal days you would have called waking. Your eyes and ears have long since rotted away, but through supernatural means you sense the trinkets you once thought invaluable, the once unbroken walls now with one tiny hole, filled with torchlight and then a human eye.

    A sudden rage overwhelms you. They dare disturb me? They who would not exist but for my constant vigilance?

    You sense other minds ... the astral forms of your compatriots, on guard, determined not to lose one of their number so absurdly. And you reflect on the years, centuries, aeons perhaps, when you have mastered powers that make the magic you learned as a mortal look like jugglers' tricks.

    Your dead remains stir; your bones rearticulate themselves, the remaining scraps of your skin cleave once more to your skull and limbs. You stand, dessicated and ragged but fearsome. With preternatural senses you regard your immaterial comrades, willing to fight this war as well as the other. Yes. Today we will teach these ignorant mortals the depths of their folly ...
    So ... in plain English, the players are former mortals, ascended to a "higher" plane to defend the Universe, dragged back down to Earth to guard their mortal remains. Each Lich has an Anchor that lets it survive death, which unfortunately lies in the Mortal Realm/Prime Material Plane/whatever. If someone destroys that Anchor -- perhaps your earthly remains, perhaps an enchanted "soul jar" -- you lose your unlife, and perhaps Existence loses its war with Nonexistence. The campaign might start in the Twilight, but move to the waking world as unwary mortals disturb one or more players' Anchor.

    What the players do then is up to them. Maybe they deal with the threat, repair the damage, and return to the Twilight; maybe they stay in the Mortal Realm to make sure nobody threatens them ever again ...
    Last edited by fmitchell; Monday 10-09-2006 at 10:46 PM. Reason: Misspelling
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

  2. #2
    fmitchell's Avatar
    fmitchell is offline Generic/Universal Moderator Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2006
    Location
    Richardson
    Age
    46
    Posts
    1,242
    Blog Entries
    23

    Why "Campaign Hatchery"?

    For some context on "Campaign Hatchery", see http://www.penandpapergames.com/foru...97&postcount=4
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

  3. #3
    Join Date
    Apr 2007
    Location
    Waltham
    Posts
    31

    cool

    That is a really good idea. Do you have any more ideas or can I share my ideas with you?
    Death is the ultimate life.Who wants life?(I think i'm crazy,so don't*insert spaz attack here*think i'm doing that.)







    http://s8.bitefight.org/c.php?uid=17780

    Search this link everyone.

  4. #4
    Join Date
    Jan 2007
    Location
    Stockton
    Age
    30
    Posts
    902
    Just play Cthulu....nothing beats a highly literate, tentacled, elder god with a cult bent on devouring the world.

    Octopus beings unite!!!!

  5. #5
    Join Date
    Sep 2006
    Location
    Dallas
    Age
    55
    Posts
    451
    Hey, I like that story idea. It is neat. I have a character that I play in another online game who is a d&d type skeleton. Except that he is not a majical reanimation. He is a human character who was promised immortality by a dark 'god'. So, now, after other troubles, he finds himself still NOT dead, but with only his bones left after being buried for several centuries. The other players treat him with a certain disdain, and count themselves lucky he no longer can use the majic he once had.

  6. #6
    Join Date
    Jan 2008
    Location
    Providence
    Posts
    12
    Blog Entries
    3
    I love this "Lich: The Scheming" idea! It sounds like it could be a great campaign. A bit like Wraith, but far more ego-maniacal... Definitely cool!

+ Reply to Thread

Similar Threads

  1. (Fantasy) Campaign Hatchery: The Reborn
    By fmitchell in forum Campaign Resources
    Replies: 11
    Last Post: Saturday 05-12-2007, 11:55 AM
  2. Campaign Hatchery Import
    By Farcaster in forum Members Chat
    Replies: 12
    Last Post: Sunday 10-08-2006, 02:09 PM
  3. The Great Pendragon Campaign
    By PnP News Bot in forum News
    Replies: 0
    Last Post: Tuesday 08-29-2006, 11:41 AM
  4. WW: The Great Pendragon Campaign
    By PnP News Bot in forum News
    Replies: 0
    Last Post: Thursday 08-24-2006, 08:14 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts