
Originally Posted by
Webhead
"Level" systems just feel so artificial and restricting to me after spending my formative years with a "point-allocation" progression system.
Slight threadjack, but I eased into RPGs with Metagaming's Melee and Wizard (later expanded into The Fantasy Trip), with later introductions to Traveller and RuneQuest. Most systems outside D&D's sphere lead to that realization.
But yeah, D6 is one of the cleaner systems, and the wild die insures that even a whiny kid from a desert planet has a tiny chance of doing something amazing.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
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