
Originally Posted by
Ellanon
After taking a long look at game systems, and discussing it with my players, we're leaning towards D6. We like the feel of the system, and we like the cost.
Good choice. For new players, or those with heads overstuffed with other rules, D6 works great. It's extremely customizable, not by accounting for every possibility but by presenting a simple and flexible framework. (BRP and the systems I listed above follow the same philosophy.)
Not to shill for SJ Games, but a lot of their books for 1st-3rd and 4th edition make good generic gaming references. If you're doing Sliders & Quantum Leap, you might invest in the *-Tech books, specific 3e setting books (e.g. Egypt, Imperial Rome, Japan), Infinite Worlds (4e), and/or Time Travel (3e). For discussions of specific genres, look at Space (4e), Fantasy (4e), Mysteries (4e), or Horror (3e for now, but a 4e update is coming). Thaumatology provides ideas for alternate magic systems, and Spaceships provides a ship-building system largely independent of GURPS mechanics.
Last edited by fmitchell; 11-27-2010 at 09:07 PM.
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