Good choice. For new players, or those with heads overstuffed with other rules, D6 works great. It's extremely customizable, not by accounting for every possibility but by presenting a simple and flexible framework. (BRP and the systems I listed above follow the same philosophy.)
Originally Posted by Ellanon
Not to shill for SJ Games, but a lot of their books for 1st-3rd and 4th edition make good generic gaming references. If you're doing Sliders & Quantum Leap, you might invest in the *-Tech books, specific 3e setting books (e.g. Egypt, Imperial Rome, Japan), Infinite Worlds (4e), and/or Time Travel (3e). For discussions of specific genres, look at Space (4e), Fantasy (4e), Mysteries (4e), or Horror (3e for now, but a 4e update is coming). Thaumatology provides ideas for alternate magic systems, and Spaceships provides a ship-building system largely independent of GURPS mechanics.
Last edited by fmitchell; 11-27-2010 at 10:07 PM.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)