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Thread: Reputation System

  1. #16
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    i thought those were for blocking the mind reading rays of the aliens?
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
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  2. #17
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    My system...

    I think the only way to ferret out any atypical mud slinging in such a proposed forum would be to only allow a copy and paste on any offensive material posted by another individual. If a person is a trouble maker everyone will be able to see it without anyone being able to try and sway anyone's opinion.

    Try that one on for size eh...

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    If a system is implemented I suggest a positive only. You can give kudos, but no negatives. I still prefer a pass entirely on it though.
    "Conformity is the jailer of freedom and the enemy of growth." - JFK

    "If we don't believe in freedom of expression for people we despise, we don't believe in it at all."
    - Noam Chomsky

  4. #19
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    Anyone who reads the forum knows the people they agree with and those with whom they disagree. They also can pick out those who they feel are trouble. I know who I like and those I don't, but don't particularly want to advertise the point. This would only cause hard feelings and would perhaps make the problem I feel a problem the whole forum would feel. Not something the forum needs or wants. Leave sleeping dogs lie.

  5. #20
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    A Rubric?

    Maybe this will sound asinine, and maybe someone else suggested it already (although I think I did not see it as an answer, excuse me if I missed it), but might it be a reputation system in the style of a rubric? It assesses a person's performance as a player/Storyteller based upon certain… universal standards or set of criteria that apply to either a player or a storyteller (whoever is being rated) that are likely to be experienced within any kind of role-playing game.
    So for example, in a scale of 1 to 5 (one being very aggressive to five being very passive) , how would you rate [Player's Name] choices as a person playing [ENTER CHARACTER CLASS HERE] (Character Class meaning a fighter, a rogue, etc….) Options should be give for what type of game system was used (at least the most popular ones, and an option for OTHER).
    How did [Player Name] generally dealt with hostile situations within an encounter involving neutral None Player Characters? 1…, you get the idea.
    The questions put forth should measure an experience as opposed to trying to fetter out negative from positive and vice versa. In other words, unbiased questions about a type of experience that most role-players will undoubtedly encounter, thereby making them useful to anyone who reads them.
    Because they are to be answered subjectively, based on the judgments of the person answering, I think the system ought to be fully transparent. Each person assessing a person ought to be identified (through their account) so that those reading his/her review can go and read that person's profile and see reviews given to that person by other players, as well as the type of interests of that person. It says a lot about an assessor when his/her bio says "I like to player RPGs (the end)." That person's bio should not make a difference as to whether or not the experience with a certain player/storyteller was favorable or otherwise, but a person with a very detailed or descriptive bio may have a better appreciation than someone who says nothing about themselves yet likes to makes judgments about others. Thus, being able to trace back who made an assessment allows people to determine credibility based on what the person has for a profile and how other may have assessed him/her.
    You should have the option to opt out of the system if you so wish (although that would be ironic considering you are part of a player registry). But if you opt out, you cannot give performance assessment to any players/storytellers.
    I think there should not be a comments option, but there should be a question that seeks to identify what level of relationship existed between assessor and assessed, i.e., it would be ridiculous to assess a person with whom you have never played.
    In the spirit of transparency, people who connect with other players (a Storyteller who links with XXXX player) ought to have the option of making the fact available for others to see. It will not only show whether or not XXXX player has been involved in any way with XXXX storyteller, but also show how active or inactive some people are within the world of RPGs.
    The same rubrics ought to be available for a person to give themselves a person examination, thereby allowing a viewer [player/storyteller hunter] to compare and contrast how a person reviews him/herself in contrast to how others have reviewed him/her as a player/storyteller, given the same questions. This establishes a pattern of ideas/views that will give a "hunter" the opportunity to truly gage how these questions are being perceived by both assessor and assessed. If there is disparity, further inquiry on a more private level can be pursued via private message to either or both the assessor and the assessed.
    The closest to a negative review could come in the form of a question: Over all, how would you rate the experience with [Player in question]? 1 Exceptional, 2 Satisfying, 3 tolerable (or fair), 4 unsatisfying, 5 Unacceptable (where unacceptable may well indicate a personal dilemma that remains untold but alerts others nevertheless of the fact that a disagreeable experience took place).
    People who rate a player cannot rate twice the same player (I am sure this can be coded in), so you avoid inundation of certain reviews by one person against another. But the best part is that because the questions are unbiased and carefully tailored to get at the heart of what type of player/storyteller is the person in question, there isn't exactly any mudslinging. I don't think that being a heavy role-player versus a hack n' slasher is necessarily good or bad, just different styles. The rubric's goal is to deliver a fairly accurate assessment of which category a person falls into based upon how they handled certain kinds of situations that are very likely to happen within a RPG.
    Do I make sense, or am I coming across as a complete ass? LOL
    I hope this is sound. I like the idea of a renown system, but I do not think it is the website's job to police or to monitor a person's life outside of a role-playing experience. Someone had commented about alerting others for people who might be… not so good. Although I am sure it is in the best interest of people to know if XXXX is a pedophile, it is not this website's task to get at that, but rather provide a footprint of that pedophile's style of playing. It sounds bad, perhaps, but seriously, FOCUS… this an RPG Registry, not Homeland Security.

  6. #21
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    i've worked for homeland security. not all it's cracked up to be. it's especially amusing how they refuse to return my calls, since they happen to owe me.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  7. #22
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    That was a wall of text.

    I have yet to see nor am I in the market to see a player/game master rating system. I consider it a categorization in search of a problem.

    OK, I have seen (and laughed) at one. I understand the RPGA has since dropped that part of the deal. The only so called "Master Gamers" I've had at my table could not reason their way out of a paper bag. So much for the value of rating systems. But RPGA style gamers in general do poorly at my table. I don't play the same style of game. Hence by poor opinion of RPGA style gamers.

    Therein lies the rub. How do you rate people without an objective scale? I'll answer that: You can't. Any such rating system will quickly become the tool of grade-school level politics and popularity contests.

    As to the methods of Homeland Security? They could not find their ass with both hands. They could not find said ass by borrowing hands from the entire airport. Security theater is what it is. Their so called methods are useless.

    Garry AKA --Phoenix-- Rising above the Flames.
    The Dean of Old School
    The Olde Phoenix Inn
    Metro Detroit Linux Users Group

  8. #23
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    I disagree Tesral

    I for one would like to get the option to read what other people opine with regards to their expereince with other players. I do believe that questions can be asked that are fairly unbiased and measure experiences, given some careful thought to the questions. You can reach a fairly even keel level of questioning, I know, I used to teach art through rubrics, which is why I suggested it. Art is about the most difficult subject to measure in a scale, but it can be done without coming to bias. Further, with what I proposed, which is transparency of the assessor, not just his judgment, people are given an oppurtunity to study the assessor. Also, I suggested for the assessement to be available for a player to take it himself so that there are basis for comparison between the assessor and the assessed.

    When I buy a product in Amazon, I LIKE to read what people have to say. Some people say some mean stuff, extremely spiteful, others are very diplomatic about their reviews. What I am proposing does not even allow for the opportunity to mudlsing, but it will give you a general expereince of how a person plays. AND it is centered ONLY on the role-playing experience.

    I have this guy who requested in a different RPG website to join in my game. No problems... but I went to his weblinks and saw his ideologies and some of his other passtimes and, quite frankly, for once I wish I would have been able to read other's experience with regards to this person. I was concerned about him and us being able to click. You won't know until you try, that is the plain truth for everything in the world, but if I can avoid the awkward situation of having to tell someone, "sorry, we are just not complatible...," I don't care who you are, you are going to be pissed off; you just got told you are not cool enough to hang with someone else.

    A system of renown may help curtail that outcome. At least to have the option would be fantastic. And I am sorry, but if people can't read between the lines of a comment, then you know what? Go back to school and learn to be smarter! If I swallowed every scrap of BS that politicians spout without being able to discern what is true or not, McCain would be in power in the White House (cheap shot, LOL). If I can't read between the line my friend, then I just really need to study more about language and social conversations in order to be able to gain a better understanding of what is being said and what is fluff.

    If I am confident that I am good player, and I join a group, I have nothing to fear but fear itself in terms of my style being assessed. If some bashes me, hey... that is their perogative (if I had a nickle for every time someone commented about something they did not like about me...). Let others ask questions to me about what I am like or not, let others do the research about who their are going to have in their games. But it WILL help to have a document that gives you a small footprint of what a certain player MIGHT be like in a RPG enviroment; it will certainly help you make decisions are minimize that one awkward moment.

    Anyway, just an opinion—I hope no one gets offended.
    Care to rate this comment? A Scale of 1 to 5. LOL
    Oh, and by the way, if you don't like to read, skip over my comments. This one might be yet another WALL of text.
    Last edited by eltomate; 02-02-2009 at 10:23 AM.

  9. #24
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    I just think it's a bad idea.

    how many have already gotten the cold shoulder from some kind of perception based on the gamer is X, the gamer has asperger's or ADD.

    I mean, there are some gamers that are 100% norm, by what standards anyone in the US could call norm, they just happen to like D&D.

    Then there are those gamers who are definitely not the norm. So does the non-norm get stigmatized by the ratings system?

    Does not play well with others cuts both ways. Who gets excluded? What life challenges are not invited?

    I know personally and have DM'd for a guy that is blind that 100% runs a game store in Pittsburgh, by himself.

    It takes a little extra effort to include him, but is it worth it? to me, yeas.

    To others?

    To a specific person that might rate him, hassle? Don't Game with X, he's got problems.

    I figure meet up, and see what you can see. meet up a few times.

    Not all life / gaming relationships are gonna work out. There are lots of people that hate my style, and lots of people that love my style.

    Just a bad idea, I think.
    -Etarnon
    Refereeing RPGs since 1977

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  10. #25
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    This game seems to thrive on word of mouth communication. While the cynicist in me says some kind of heads up might be helpful, a gamer grading system could be more than a little cruel and is too easily abusable for my liking. It could be policed (every rating monitored for content) and people could thumbs up or thumbs down the rating, but I still think it's better to rely on your own network and meeting in person to get a sense of what to expect. I personally have been warned away from playing with certain people. I didn't listen, and I regretted it later. I'd offer the same advice if I knew someone who was about to embark on a campaign with one of them. Maybe that's just a more underhanded and elitist way to do the same thing this thread is talking about, but formalizing it seems the wrong way to go. At least at this point, anyway.
    Games: Exalted 2e pre-errata (hiatus), Recruiting for a Sci-Fi/Fantasy game (System TBD) in SF south bay area
    The Dolling Blogs (1, 2, 3 & 4)

  11. #26
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    Quote Originally Posted by eltomate View Post
    When I buy a product in Amazon, I LIKE to read what people have to say. Some people say some mean stuff, extremely spiteful, others are very diplomatic about their reviews. What I am proposing does not even allow for the opportunity to mudlsing, but it will give you a general expereince of how a person plays. AND it is centered ONLY on the role-playing experience.
    Including those written by the corporate shills? Interesting that this was in the news recently. rather makes my point for me.

    There is also the question of relevance. On a site such as this with a widely dispersed population. How many are going to have played with that player in question? How can you assure that "reviews" are only by those that have played with said person and what good is one review? One man's opinion and all.

    The problems and potential for abuse far outweigh the possible benefits. Any time you create a rating system you will have people that try to game the system. This came up with my wife the other day she was relating to me the problems she had closing the loopholes in the company incentive system to prevent such gaming. (The system is long gone) Add to that my experience that the lower the real benefit, the nastier the contest. High School popularity is a perfect example. Meaningless, but we have seen the grief that comes out of that environment.

    We are better off without such a system, Farcaster is better off without the hassle.

    Garry AKA --Phoenix-- Rising above the Flames.
    The Dean of Old School
    The Olde Phoenix Inn
    Metro Detroit Linux Users Group

  12. #27
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    This is kind of an old topic that has been resurrected. This was an idea that I was tossing around at the beginning of 2008. I've since abandoned the idea. I agree that it is probably not the direction we want to go here.
    Robert A. Howard
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    Look, all in all, I am not saying that any assessment is perfect; that is for damn skippy, they are not. But the negative feedback to the concept always comes in the form of people potentially stating negative opions, which is WHY I have said that comments should not be allowed as a form of assessment but rather a scale of general questions, again, unbiased question, thus the word "general." With proper thought, this can be done tastefully and masterfully.

    There is absolutely nothing wrong with having an opportunity to voice your sentiments about something. Gosh, we've become so damn PC we can't even take any form of cristism because we get our feelings hurt! Or, so cynical, that we automatically assume people will crucify others with "abusive" reviews, on a rubric to boot.

    Look, whatever, the bottomline is this:
    A) People have made the request, which obviously means that there are some interest in this option. Myself included in this option.

    B) It is better to have an option than have none at all.

    C) If you are so adamant about this not happening, your lack of faith in it does not immedietly negate the potential for others to have the option made available. Furthermore on this point, just like it would happen in Amazon... you don't have to buy a product just because of reviews or advertisement. In High School, you don't have to hang with the so-called popular kid just cause he has banged the entire cheerleading team! Fortunately, it remains your final call to "cast the ballot." Just because there is a system in place, does not mean one has to live by it. Will you be influenced by it, or, will you ignore it and not participate in it? (I did say on my earlier post that it should be an option for which people can opt out). It is your choice, but keyword, there would be a choice.

    D) And finally, ANYONE who lives by a system alone in determining his/her choices with regards to ANY decision is not an intelligent human being, he/she is a moron.

    I am sorry if this comes across pissy, I do not mean to be. But there is such a belligerent resistance to this idea that it is shooking how very few people are willing to put their heads together and try to think of good ways for making something work. It is far easier to strike a concept down than to focus some thought in to it and cleverly figure out ways around certain traps. If you are going to argue against the concept, the at least argue against the tangable concepts that have been brough forth, don't continue harping on how people will mudsling or discriminate; at least within my idea, I have already dealt away with that issue.
    --- Merged from Double Post ---
    Excuse me, Farcaster, I posted my review before I saw your comment. If the idea has been shut down, then... so be it. Thanks for offering the discussion, regardless.
    -Jaime
    Last edited by eltomate; 02-02-2009 at 01:31 PM. Reason: Automerged Double Post

  14. #29
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    Quote Originally Posted by eltomate View Post
    I am sorry if this comes across pissy, I do not mean to be. But there is such a belligerent resistance to this idea that it is shooking how very few people are willing to put their heads together and try to think of good ways for making something work. It is far easier to strike a concept down than to focus some thought in to it and cleverly figure out ways around certain traps. If you are going to argue against the concept, the at least argue against the tangable concepts that have been brough forth, don't continue harping on how people will mudsling or discriminate; at least within my idea, I have already dealt away with that issue.
    The problem is that the idea is not new. Rating/reputation/popularity systems have been around for gaming since the 1980, at least. None of them have really worked, and none of them were abuse proof. The perceived benefit is not worth the known headache.

    Sorry to rain on your parade, but; been there, done that, voted the t-shirt least popular.

    Garry AKA --Phoenix-- Rising above the Flames.
    The Dean of Old School
    The Olde Phoenix Inn
    Metro Detroit Linux Users Group

  15. #30
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    Quote Originally Posted by eltomate View Post
    Excuse me, Farcaster, I posted my review before I saw your comment. If the idea has been shut down, then... so be it. Thanks for offering the discussion, regardless.
    -Jaime
    Jaime,

    Don't worry about it. It's just something that after consideration, I decided wasn't worth the management effort it would take. I just don't want to be in the middle arbitrating the kinds of disputes that would come up.
    Robert A. Howard
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