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Thread: AG16: ICC game thread. (In Character Context)

  1. #421
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    There is someone on the other side of this door, let us prepare and see what is afoot!!

  2. #422
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    How much time has passed?

    Sarissa has cast a LOT of buffing spells, most of which last 7-15 minutes (depending). How many minutes has it been since we entered this room? Are her minute-per-level buffs still going?

    Assuming that they ARE still going, she prepares to open the west door. With a quick look at the others for confirmation, she says "Does anyone need a moment? If not, I'm opening this right now!"

    She opens the door unless someone specifically says they need to wait.

    If she is out of buffs, her action is different: "Give me just one moment." She recharges herself with Vigor. THEN she takes care of the door.

  3. #423
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    [[[a number of rounds have passed, around fifteen, given actions taken and conversation. so that would be, what, a minute and a half?]]]
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  4. #424
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    read action: Eldritch blast for hostile enemy on ther side of the door.

  5. #425
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    OK, we open the door!

    Sarissa opens the door, moving aside as she does so (not blocking the door), and looks in.

  6. #426
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    S: Ready a Mind Arrow
    [ roll= d20 ] Rolling for no reason [ /roll ]
    Ashbarex Blue
    Shashakhad the Dark Knife Red
    Jacinth the Bright Purple

  7. #427
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    You pop the door open suddenly, (it opens to the right) and are rewarded with the sight of a large red-skinned humanoid, with black armor and a huge sword in one hand, facing away from you, apparently rummaging through some things, for it tosses aside a large urn which smashes, splashing some liquid across the floor. It obscures the majority of the view, but you can see a few things around and beyond the humanoid. There are a couple of low shelves widely spaced in the middle of the room. Some things hang on the wall. There are a few other similarly hued and armored figures beyond the first. Maybe two.

    [[[i won't be able to get an updated map up for a couple of days at best. feel free to wait or act as desired.]]]
    Last edited by nijineko; 07-01-2009 at 05:07 PM.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  8. #428
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    Does this guy look like the other dude we fought in the other room?

  9. #429
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    Sarissa's comment

    Sarissa does not seem to care whether this is a familiar creature. She squeezes herself into the room (remember she's 15 feet tall). "Demon! Prepare to face the wrath of Good!"

  10. #430
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    {{{no, not the same guy, not even the same race.
    Sarissa is grateful for the 15' ceilings, though she might scrape her hair or headgear from time to time if she is not careful. She sees that there are four of these beings, and that there is nothing wrong with their reflexes. (Squeezing through the doorway, and the pronouncement of righteous wrath negates any surprise...) }}}
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  11. #431
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    * Initiative *

    Dice Result History - [Hide]
    06-26-2009 07:03 AM
    Initiative: 1d20 (12) + 3 (3) = 15

  12. #432
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    {{{thank you, jkfoote. everyone else too please. =D}}}
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  13. #433
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    Oh boy it looks we might be in for a bit of a fight since these are blood trolls after all. (Assuming they are from past checks) Gil you stay and keep the old man safe. I don't want you to get stuck in the door.

    * Veld Initiative *

    * Gil Initiative *


    On Veld's turn he shouts to the party to stay back from the enemy and he casts Acid Storm (Spell Compendium p7, 20ft radius, Reflex save DC 20 for half, No SR) on the Blood Troll but being careful to not get any of his allies caught in the spell.

    If he can not cast this because of his location he moves as far as he can with a move action and then casts it.

    * Acid Storm *



    Gil readies a full round attack against any hostiles that attempt to attack him or the old man.

    Dice Result History - [Hide]
    06-26-2009 03:57 PM
    Veld Initiative: 1d20 (9) + 1 (1) = 10
    Gil Initiative: 1d20 (13) + 2 (2) = 15
    Acid Storm: 15d6 (6,4,2,1,3,3,5,3,6,3,3,4,5,1,3 = 52)

  14. #434
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    Sarissa's init, plus 2 comments

    * Sarissa's initiative *

    Comments:
    1) You can't ready a full attack.
    2) Sarissa is a paladin, after all! She doesn't think about subtlety. Plus, given her size she figures secrecy is a lost cause anyway.

    Dice Result History - [Hide]
    06-26-2009 04:13 PM
    Sarissa's initiative: 1d20 (9)

  15. #435
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    * Shashakhad initiative *


    S will take shots at the first beastie he sees
    * Mind Arrow to hit *

    * Mind Arrow Dmg *

    * psychic strike *

    * flaming *

    * gtr psionic shot *

    * Mind Arrow to hit *

    * Mind Arrow Dmg *

    * flaming *


    He will spend an Action Point to become psionically focused again as a swift action.

    Dice Result History - [Hide]
    06-27-2009 08:22 AM
    Shashakhad initiative: 1d20 (11) + 4 (4) = 15
    Mind Arrow to hit: 1d20 (4) + 18 (18) = 22
    Mind Arrow Dmg: 1d8 (5) + 6 (6) = 11
    psychic strike: 3d8 (6,5,2 = 13)
    flaming: 1d6 (4)
    gtr psionic shot: 4d6 (4,1,1,2 = 8)
    Mind Arrow to hit: 1d20 (8) + 13 (13) = 21
    Mind Arrow Dmg: 1d8 (8) + 6 (6) = 14
    flaming: 1d6 (5)

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