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Thread: WereJaguars (PEACH)

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    WereJaguars (PEACH)

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    My first attempt at creating a monster. I based the Jaguar on the Leopard monster stat (I assume you can also make a WereLeopard, WerePuma or WerePanther from this, also). I included both Spotted and Black Jaguars to the description. I am not sure if it's just me, but I have an image of a WereJaguar in my head, which a Humaniod was bitten by a Black Jaguar, and roughly looks like a Drow.(I don't know why!) I was thinking also, if afflicted by a Black Jaguar, it would work nicely into a Rogue/Shadowdancer character.

    Please feel free to rip apart to pieces.

    WereJaguar (Lycanthrope)

    Human Form Medium Humanoid (Human, Shapechanger)
    Type: Lycanthrope
    Hit Die:1d8+1, plus 3d8+6 (39 hp)
    Initiative: +4
    Speed: 30 FT (6 Squares)
    AC: 15 =10+2+2+1 (Leather Armor, Amulet of Natural Armor +1)
    BAB/Grapple: +1/+2
    Attack: Dagger (Damage: 1d4, Critical: 19-20x2)
    Full Attack: Dagger or Short Sword (Damage: 1d6, Critical: 19-20x2)
    Space/Reach: 5ft/5ft
    Special Attacks: -
    Special Qualities: Alternate Form, Jaguar Empathy, Low-Light Vision, Scent
    Saves: Fort +5, Ref +1, Will +1
    Abilities: Str 13, Dex 11, Con 12, Int 10,Wis 11,Cha 8
    Skills: Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6
    Feats: Iron Will, Alertness, Weapon Finesse
    Environment: Warm Forests
    Organization: Solitary or Pair
    Challenge Rating: 3
    Treasure: Standard
    Alignment: Chaotic Neutral
    Advancement: By Character Class
    LA: +3

    Jaguar Form
    Type: Lycanthrope
    Hit Die:1d8+1, plus 3d8+6 (39 hp)
    Initiative: +4
    Speed: 40ft (8 Squares), Climb 20ft
    AC: 17 (+4 Dex, +3 Natural, Amulet of Natural Armor +1)
    BAB/Grapple: +2/+5
    Attack: Bite +6 melee (1d6+3)
    Full Attack:Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)Space/Reach: 5ft/5ft
    Special Attacks: Curse of Lycanthropy, Improved Grab, pounce, rake 1d3+1
    Special Qualities: Alternate Form, Jaguar Empathy, Low-Light Vision, Scent, Damage Reduction 10/silver
    Saves: Fort+5, Ref +7 Will +2
    Abilities: Str 16, Dex 19,Con 15, Int 2,Wis 12, Cha 6
    Skills: Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6
    Feats: Iron Will, Alertness, Weapon Finesse
    Environment: Warm Forests
    Organization: Solitary or Pair
    Challenge Rating:3
    Treasure: Standard
    Alignment: Chaotic Neutral
    Advancement: By Character Class
    LA:+3

    Hybrid Form
    Type: Lycanthrope
    Hit Die: 1d8+1, plus 3d8+6 (39 hp)
    Initiative: +4
    Speed: 40ft (8 Squares), Climb 20ft
    AC: 17 (+4 Dex, +2 Natural, Amulet of Natural Armor +1)
    Attack: Bite +6 melee (1d6+3)
    Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)Space/Reach: 5ft/5ft
    Special Attacks: Curse of Lycanthropy, Improved Grab, pounce, rake 1d3+1
    Special Qualities: Alternate Form, Jaguar Empathy, Low-Light Vision, Scent, Damage Reduction 10/silver
    Saves: Fort+5, Ref +7 Will +2
    Abilities: Str Dex Con Int Wis Cha
    Skills: Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6
    Feats: Iron Will, Alertness, Weapon Finesse
    Environment: Warm Forests
    Organization: Solitary or Pair
    Challenge Rating: 3
    Treasure: Standard
    Alignment: Chaotic Neutral
    Advancement: By Character Class
    LA: +3

    *When in Jaguar or Hybrid form, Hide increases to +8, when in tall grass.

    The WereJaguar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

    WereJaguars in Human form, can appear to have light hair, freckles, fair skinned, tend to be sleekly muscular and very agile. Those afflicted by a Black Jaguar tend to have dark hair, and tend to have jet black skin.

    Black Jaguar
    http://en.wikipedia.org/wiki/Image:Jaguar.jpg

    Spotted Jaguar:
    http://en.wikipedia.org/wiki/Image:Jaguar_sitting.jpg
    Last edited by Anaesthesia; 02-13-2008 at 09:50 PM. Reason: adding picture links
    There's nothing to fear except fear itself and, of course, the boogeyman.

    Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.

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    so, what changes, if any, did you make from the leopard? and the leopard with lycanthrope template?
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    I don't have the stats in front of me, but I would compare the wolf and the werewolf "wolf" form and make similar adjustments to the Jaguar form.

    Frankly I don't see why any were form cannot be accomidated. Wereelephants if that floats your boat.

    Garry AKA --Phoenix-- Rising above the Flames.
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    Quote Originally Posted by nijineko View Post
    so, what changes, if any, did you make from the leopard? and the leopard with lycanthrope template?
    None. In the stats for Leopards, it says you can use the same info for jaguars, mountain lions etc.

    Quote Originally Posted by tesral View Post
    I don't have the stats in front of me, but I would compare the wolf and the werewolf "wolf" form and make similar adjustments to the Jaguar form.

    Frankly I don't see why any were form cannot be accomidated. Wereelephants if that floats your boat.
    I followed the werewolf listing when I made this one up-mostly for help than anything...
    There's nothing to fear except fear itself and, of course, the boogeyman.

    Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.

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    there is a lycanthrope template. just use that, but swap out the stats for leopard. ^^
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    Quote Originally Posted by nijineko View Post
    there is a lycanthrope template. just use that, but swap out the stats for leopard. ^^
    That is what I did.
    There's nothing to fear except fear itself and, of course, the boogeyman.

    Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.

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    Would anyone like to critique it instead of tell me how to do it? It's in the first post.
    There's nothing to fear except fear itself and, of course, the boogeyman.

    Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.

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    heheheh. sorry about that. i keep having flashbacks to when i was trying to convert the thundercats to 1st ed....
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    Quote Originally Posted by Anaesthesia View Post
    Would anyone like to critique it instead of tell me how to do it? It's in the first post.
    It has promise in a mezo-American game. There is nothing about the mechaincs that requires critique. Were templet applied to cats with spots, done.

    The background is far more interesting. The why of various monsters means something to me.

    Garry AKA --Phoenix-- Rising above the Flames.
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    Quote Originally Posted by tesral View Post
    It has promise in a mezo-American game. There is nothing about the mechaincs that requires critique. Were templet applied to cats with spots, done.

    The background is far more interesting. The why of various monsters means something to me.
    That's true. I was also thinking it could possibly work for a game set in Cormyr ("Murder in Cormyr" mentions a WereJaguar).
    There's nothing to fear except fear itself and, of course, the boogeyman.

    Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.

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    OK...you have too many stats

    Quote Originally Posted by Anaesthesia View Post
    Would anyone like to critique it instead of tell me how to do it? It's in the first post.

    Sure, you have too many stats for this to be a first post.


    >'Deleted For Security Reasons'
    Last edited by Jonathan Kwiat; 02-29-2008 at 10:36 PM.

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    Intersting I could swear I responded with a nice piece of blither blather...

    >Deleted for Security Reasons
    Last edited by Jonathan Kwiat; 02-29-2008 at 10:37 PM.

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    Quote Originally Posted by Jonathan Kwiat View Post
    Real panthers do not like these creatures when they undestand what the were-panthers are so it has high cha in that form, jaguar empathy but if they ever seen it in hybrid they leave the creature.
    I suppose that would depend on the cultural background of the creature. I mean general campaign cultural, not the individual culture of the given critter.

    You could equally have normal Jaguars attracted to the were. I would increase the CR if that was the case.

    So you can have three reactions here:
    1) Normal Jaguars shun the weres, will fight them if cornered.
    2) Normal Jaguars do not care one way or the other and treat them like other Jaguars.
    3) Normal Jaguars favor and will follow the were.

    It is also possible to have the werejaguars seen not as cursed beings but blessed beings. Jaguars were scared to many mezzo-American cultures. Being able to turn into one might be considered a holy thing. People could even consider victims taken by the werejaguars to be sacrifices to the gods. So if you don't want to be sacrificed, don't wander the forest at night.

    Garry AKA --Phoenix-- Rising above the Flames.
    The Dean of Old School
    The Olde Phoenix Inn
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