so, what changes, if any, did you make from the leopard? and the leopard with lycanthrope template?
My first attempt at creating a monster. I based the Jaguar on the Leopard monster stat (I assume you can also make a WereLeopard, WerePuma or WerePanther from this, also). I included both Spotted and Black Jaguars to the description. I am not sure if it's just me, but I have an image of a WereJaguar in my head, which a Humaniod was bitten by a Black Jaguar, and roughly looks like a Drow.(I don't know why!) I was thinking also, if afflicted by a Black Jaguar, it would work nicely into a Rogue/Shadowdancer character.
Please feel free to rip apart to pieces.
WereJaguar (Lycanthrope)
Human Form Medium Humanoid (Human, Shapechanger)
Type: Lycanthrope
Hit Die:1d8+1, plus 3d8+6 (39 hp)
Initiative: +4
Speed: 30 FT (6 Squares)
AC: 15 =10+2+2+1 (Leather Armor, Amulet of Natural Armor +1)
BAB/Grapple: +1/+2
Attack: Dagger (Damage: 1d4, Critical: 19-20x2)
Full Attack: Dagger or Short Sword (Damage: 1d6, Critical: 19-20x2)
Space/Reach: 5ft/5ft
Special Attacks: -
Special Qualities: Alternate Form, Jaguar Empathy, Low-Light Vision, Scent
Saves: Fort +5, Ref +1, Will +1
Abilities: Str 13, Dex 11, Con 12, Int 10,Wis 11,Cha 8
Skills: Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6
Feats: Iron Will, Alertness, Weapon Finesse
Environment: Warm Forests
Organization: Solitary or Pair
Challenge Rating: 3
Treasure: Standard
Alignment: Chaotic Neutral
Advancement: By Character Class
LA: +3
Jaguar Form
Type: Lycanthrope
Hit Die:1d8+1, plus 3d8+6 (39 hp)
Initiative: +4
Speed: 40ft (8 Squares), Climb 20ft
AC: 17 (+4 Dex, +3 Natural, Amulet of Natural Armor +1)
BAB/Grapple: +2/+5
Attack: Bite +6 melee (1d6+3)
Full Attack:Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)Space/Reach: 5ft/5ft
Special Attacks: Curse of Lycanthropy, Improved Grab, pounce, rake 1d3+1
Special Qualities: Alternate Form, Jaguar Empathy, Low-Light Vision, Scent, Damage Reduction 10/silver
Saves: Fort+5, Ref +7 Will +2
Abilities: Str 16, Dex 19,Con 15, Int 2,Wis 12, Cha 6
Skills: Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6
Feats: Iron Will, Alertness, Weapon Finesse
Environment: Warm Forests
Organization: Solitary or Pair
Challenge Rating:3
Treasure: Standard
Alignment: Chaotic Neutral
Advancement: By Character Class
LA:+3
Hybrid Form
Type: Lycanthrope
Hit Die: 1d8+1, plus 3d8+6 (39 hp)
Initiative: +4
Speed: 40ft (8 Squares), Climb 20ft
AC: 17 (+4 Dex, +2 Natural, Amulet of Natural Armor +1)
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)Space/Reach: 5ft/5ft
Special Attacks: Curse of Lycanthropy, Improved Grab, pounce, rake 1d3+1
Special Qualities: Alternate Form, Jaguar Empathy, Low-Light Vision, Scent, Damage Reduction 10/silver
Saves: Fort+5, Ref +7 Will +2
Abilities: Str Dex Con Int Wis Cha
Skills: Balance +12, Climb +11, Hide +4*, Jump +11, Listen +6, Move Silently +8, Spot +6, Handle Animal +6
Feats: Iron Will, Alertness, Weapon Finesse
Environment: Warm Forests
Organization: Solitary or Pair
Challenge Rating: 3
Treasure: Standard
Alignment: Chaotic Neutral
Advancement: By Character Class
LA: +3
*When in Jaguar or Hybrid form, Hide increases to +8, when in tall grass.
The WereJaguar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
WereJaguars in Human form, can appear to have light hair, freckles, fair skinned, tend to be sleekly muscular and very agile. Those afflicted by a Black Jaguar tend to have dark hair, and tend to have jet black skin.
Black Jaguar
http://en.wikipedia.org/wiki/Image:Jaguar.jpg
Spotted Jaguar:
http://en.wikipedia.org/wiki/Image:Jaguar_sitting.jpg
Last edited by Anaesthesia; 02-13-2008 at 09:50 PM. Reason: adding picture links
There's nothing to fear except fear itself and, of course, the boogeyman.
Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.
so, what changes, if any, did you make from the leopard? and the leopard with lycanthrope template?
nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive
I don't have the stats in front of me, but I would compare the wolf and the werewolf "wolf" form and make similar adjustments to the Jaguar form.
Frankly I don't see why any were form cannot be accomidated. Wereelephants if that floats your boat.
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
There's nothing to fear except fear itself and, of course, the boogeyman.
Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.
there is a lycanthrope template. just use that, but swap out the stats for leopard. ^^
nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive
There's nothing to fear except fear itself and, of course, the boogeyman.
Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.
Would anyone like to critique it instead of tell me how to do it? It's in the first post.
There's nothing to fear except fear itself and, of course, the boogeyman.
Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.
heheheh. sorry about that. i keep having flashbacks to when i was trying to convert the thundercats to 1st ed....
nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
There's nothing to fear except fear itself and, of course, the boogeyman.
Co-Organizer of NEPA D&D and Stroudsburg Geeks. Member of Stroudsburg Area Gaming Association.
Last edited by Jonathan Kwiat; 02-29-2008 at 10:36 PM.
>Deleted for Security Reasons
Last edited by Jonathan Kwiat; 02-29-2008 at 10:37 PM.
I suppose that would depend on the cultural background of the creature. I mean general campaign cultural, not the individual culture of the given critter.
You could equally have normal Jaguars attracted to the were. I would increase the CR if that was the case.
So you can have three reactions here:
1) Normal Jaguars shun the weres, will fight them if cornered.
2) Normal Jaguars do not care one way or the other and treat them like other Jaguars.
3) Normal Jaguars favor and will follow the were.
It is also possible to have the werejaguars seen not as cursed beings but blessed beings. Jaguars were scared to many mezzo-American cultures. Being able to turn into one might be considered a holy thing. People could even consider victims taken by the werejaguars to be sacrifices to the gods. So if you don't want to be sacrificed, don't wander the forest at night.
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
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