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Thread: What kind of campaigns have you run or been in?

  1. #1
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    What kind of campaigns have you run or been in?

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    So i was wondering what types of Campaigns everyone has run (or been in if they are not GMs).

    Currently i am running my play test game for the system that i have been putting together for the last 2 years. Its like 80% tested.
    The game takes place in a fantasy world of my own making inspired by many great authors like L.E. Modesitt Jr, Raymond E Feist, and David Edding. The world is made up of humans (mostly becauses when we started i was not sure how i wanted to set up non-humans, but i have the rules for them now) set in a medieval world that has as of yet discovered steel and is still getting a handle on iron. There is one big situation going on in the world and that is the war started by a very German like country to the north who is fighting one neighboring kingdom to the west and the roaming plainsmen to the south east- past the mountains. They are having the most difficulty with the plainsmen. The German like country is under the power/sway of a person that they call the witch queen (think willow). The players have run into a few of her servants in another kingdom to the south who were trying to locate what is called the curse books of knowledge. These same servants also have the Necronomicon on them which is one of the curse books. The Pc beat the servants up and steal the book and are now trying to discover what the witch queen wants with the books while trying to locate the others first to stop whatever she has planned.

  2. #2
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    All of them.

    I have done primarily High Fantasy. I like high fantasy. My Campaign world is of course High Fantasy. The permtation of the game have covered everything I can think of.

    The Circus Game: The remains of a shipwrecked circus try and survive in a strange land.
    The Mumbling Stone Game. A bunch of first level no ones in the back of BF nowhere explore and defend.
    Rakshasha Hunters: A band of people dedicated to keeping outsiders outside, and mainly Rakshashas, go about doing that.
    The Paladins: Group led by a Paladin defends the good.

    That covers about the last ten years of the game.

    Garry AKA --Phoenix-- Rising above the Flames.
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  3. #3
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    Hmm.

    Super-heroics of various flavours, from heroes-have-just-happened to Iron Age goodness. (DC Heroes, Champions, and M&M were the systems.)

    Modern espionage using Hero and CORPS.

    Modern zombies of two or three flavours, modern monster encounters using d20 modern, modern superheroes with fangs using Vampire: The Masquerade.

    Modern fantasy using DC Heroes.

    High fantasy using D&D 3.0 and using CORPS.

    Low Fantasy using Warhammer (published world) and using Burning Wheel (published world) and using Reign (published world for another game but the Reign rules).

    Wild West Cthulhu using d20 Cthulhu. Wild West AFMBE (more zombie goodness!).

    SF where characters had crashed on an Alderson disk, using Hero.

    SF/fantasy in a world of our own devising, but using Hero Espionage! rules.

    Futuristic fantasy using BESM 2.0. (Don't recall much about the world there; it was a long time ago.)

    There might be more, but I don't remember them now.
    GM of a Gaslight JL Mutants & Masterminds game, by PbP.

  4. #4
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    Only 2e AD&D.

    As a PC: The Lost Caverns of Tsojcanth
    Destiny of Kings
    Dragonlance (book set that included the enire three
    book triolgy that starts with Dragons of Autumn Twilight


    As DM: Terrible Trouble at Tragidore
    Destiny of Kings (including two more campaigns using the
    the same PCs and area setting)
    The Lost Caverns of Tsojcanth
    Dragonlance (from above, currently getting the basic
    information together to run the campaign)

  5. #5
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    i have run a Campaign for the following:

    BESM: i ran two games here. One i created a simi-high fantasy steampunk world in which the players were citizens of a city that had closed its door all outsiders for the last 40 years. The citizens were told that there was a big war going on outside and that only by closing the city to the world and building better defense for the city could they insure their own safety.
    The other was a short lived game of Cold hand, Dark hearts were the character players a bunch of rejects and freaks freed by two other pcs and one NPC from a secret government installation.

    Beyond the supernatural: where two people investigated supernatural occurrences in their home town of Boston.

  6. #6
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    Quote Originally Posted by kipling View Post
    Hmm.

    [snip]

    Modern espionage using Hero and CORPS.

    [snip]

    High fantasy using D&D 3.0 and using CORPS.
    Sweet! Someone else has love for CORPS by BTRC.

    Were you using the 1st or 2nd edtion of the rules?

  7. #7
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    Okay. I'll try to list the major RPG campaigns as well as I can recall them in (semi) reverse chronological order:

    [D&D 3.5]: A friend ran a High Fantasy campaign set in a homebrewed world. The world was broken up into floating continents and transcontinental travel required either magical portals or special airships. The PC's discovered a prophecy that foretold the end of the world and set about to keep it from happening.

    [Werewolf: The Apocalypse]: A friend's post-apocalyptic game. Gaia has been mortally wounded and the Wyrm is spreading. The last remnants of the werewolf tribes have to help rebuild civilization, restore nature and fight back the Wyrm.

    [Deadlands: Hell on Earth]: A post-apocalyptic game I ran starring Grim (a big, green mutant toting a pair of heavy machine guns) and his psychotic sidekick, Slim (a sly rogue with radiation powers).

    [Mutants & Masterminds]: Fairly standard, 4-color super hero campaign that I ran that ended up with characters like a telekinetic, telepathic bunny rabbit, and a mute super hero who communicated via illusionary thought bubbles.

    [Deadlands]: A short-lived campaign I ran about a man who became the sheriff of Denver and the bad-news gunslinger who became his reluctant deputy. Highlights include the cannibalistic Herman Melville and a run-in with the ghost of John Henry.

    [D&D 3.0/3.5]: A friend's High Fantasy campaign about normal adventurers who end up trapsing across the planes, defeat a demonic army, and travel aboard a gnomish rocketship to a temple on the moon in order to overthrow an elemental god-ling. Only D&D game I ever played that went all the way from 1st to 20th level.

    [Werewolf: Dark Ages]: A friend's Dark Ages campaign about a group of werewolves who discovers a plan to breed nasty troll-like creatures and use them to conquer the local baronies.

    [Cyberpunk 2020]: A campaign I ran about an up-and-coming rocker on Eurotour with a headliner band and their attempts to stop a plot to murder the headliner's lead singer.

    [Vampire LARP]: A friend's campaign about a group of Camarilla vampires who are recruited by a secret society infiltrate a Sabbat city and depose the local Prince.

    [Star Wars D6]: Probably my best, most successful, and longest-running campaign to date. A game about a group of fringers and their escapades before finally joining the Rebellion and ending up joining the crew of a rebel Blockade Runner chasing a fleeing Imperial Moff into a dangerous and uncharted sector at the edge of the galaxy.

    That covers back about 8 years. Before that were many Star Wars, AD&D, Vampire and Mage campaigns.

    There were various one-shots and short-lived games in between which included games such as:

    Rifts
    World of Synibarr
    Champions
    Teenage Mutant Ninja Turtles
    Shadowrun
    All Flesh Must Be Eaten
    Gamma World
    Big Eyes, Small Mouth
    Marvel Super Heroes
    Furry Pirates
    Star Wars d20
    Traveller (my character died during character creation)
    And probably others I'm not recalling...
    Last edited by Webhead; Wednesday 02-27-2008 at 10:25 PM.

  8. #8
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    Quote Originally Posted by Drohem View Post
    Sweet! Someone else has love for CORPS by BTRC.

    Were you using the 1st or 2nd edtion of the rules?
    I used 1st edition for some modern espionage, and I've used 2nd edition for SF, high fantasy, and superheroes.

    And I used EABA for an over-the-top fantasy that really looked more like superheroes.
    GM of a Gaslight JL Mutants & Masterminds game, by PbP.

  9. #9
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    well, let's see. currently active are the Return to the Tomb of Horrors campaign, and the Against the Giants campaign. on temporary hold is my serenity character, my feng shui character, a non-druid shapeshifting character, and two soulknife characters-one in a high fantasy, the other in a techno-fantasy....

    in the Tomb campaign, i'm running two characters. one is called Path the Silent, a grey-elf consumate archer who claims (in writing) that he is the second best archer in the world and who vowed he would be mute unless and until the first word from his mouth is to successfully cast a spell... (he couldn't seem to use magic as a child to fulfill his childhood dream of becoming an arcane archer). the other is called Prii the Twice-Broken. so named due to the love of her life who broke her heart twice and then managed to die leaving her pining. she is unusual in that she inhabits a magic dagger-one that her love carried in life. she is also an ebauer. handy if one doesn't have a body. ^^

    the Giants campaign has three of my characters. Tala, an albino drow-who-doesn't-know-he's-a-drow "elf" sorcerer/sandshaper; Pik, a thri-kreen dervish weilding four scimitars; and Nadem, a human soulknife/pyrokinetic. we have lots of fun with these.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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