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Thread: Ampersand: Sneak Attack!

  1. #1
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    Post [AD&D] Ampersand: Sneak Attack!

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    Check out this new article Wizards of the Coast posted recently:

    Ampersand: Sneak Attack!

    If you’re going to attend D&D Experience, say hello to the gang for me. In the meantime, enjoy this surprise peek at the rogue. Hurry, though. You know how sneaky the rogue can be....

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    Ampersand has been giving 4e goodies, but right now this link is broken! *grumble*

    Of all the class changes I've read about for 4e, I like the sounds of what they've done to the rouge the most.

    Developer for Darkage Warlord, a Pen & Paper Games exclusive Medieval Wargame.

    If you are in the DC metro area and like to trade D&D minis (1.0 or 2.0), please send me a PM!

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    I'm not sure I'm crazy about how limited a rogue's skills and weapons are now.

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    well, i'll have to wait for the link to unbreak....
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
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  5. #5
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    It does look somewhat limited in some aspects and also more complex to an extent.
    We might be missing some crucial info though...
    Most men lead lives of quiet desperation.


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    Enworld to the rescue! Good link here:

    http://www.enworld.org/showpost.php?...78&postcount=3

    Very interesting stuff:
    • No random HP. I'm a little perturbed, but I can live with it. It was always terrible to roll bad HP anyways, so it might not be all bad.
    • Extremely limited weapon selection. Can't see what it means in relation to other classes, and it could be that they drastically reduced the weapon lists in general, but this is a crummy note.
    • Looks to be a lot less paperwork when increasing level. Not as many skills to manage, things like sneak attack advance less frequently, etc (prolly along the lines of hero/paragon/epic).
    • D&D Miniatures 2 rules have a whole lot in common (terminology, etc), so we might already have a good sense of 4e combat (if you've been following DDM2).
    • Tumble got cooler/more limited depending on how you look at it - You can move half your speed once per encounter w/out attacks of opportunity.
    • From the builds listed, looks like you get 2 at will abilities, 1 encounter, and 1 daily at 1st level.
    Only thing I can't make out is the 2[W] damage terminology. The rest can be found in DDM2.

    Developer for Darkage Warlord, a Pen & Paper Games exclusive Medieval Wargame.

    If you are in the DC metro area and like to trade D&D minis (1.0 or 2.0), please send me a PM!

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