I never had any issue improvising a description of a botched action (PC or NPC). Actually it's one of the fun things in GMingThis deck sounds like a joy killer to me...
<table><tr><td valign="top"></td><td>Critical Fumble Deck [Paizo Publishing]
by Paizo Staff
Release Date: 2008-04-30
Amazon Price: $9.99 as of 03/07/2008 09:44:05 AM PST
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I never had any issue improvising a description of a botched action (PC or NPC). Actually it's one of the fun things in GMingThis deck sounds like a joy killer to me...
Au gibet noir, manchot aimable, dansent, dansent les paladins
Les maigres paladins du diable les squelettes de Saladins.
Oh, I don't know, sounds kind of fun. Who doesn't like a good crit/fumble chart "for-the-win," as my old Dallas group would have said.
My fantasy group has a critical fuble chart for both actions and skills. Roll a d12 and see what hijenks ensue. My favorites are "communicable sword in the neck" and a "severe case of breasts."
Blessed be Beshaba!!!
Having predetermined fumbles kinda takes away from the art of GMing, in my opinion. Besides, consulting a deck every time someone rolls a one can slow things down a bit. As well as the fact that it might not always make sense, depending on the weapon being used or the setting.
on the other hand, when used theatrically... the dramatic pause to consult the deck with ensuing wince can really drive the virtual knife home. ^^
nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive
Gotta love crit/fumbles. I use them all the time.
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
This is the one I devised for our group. I loved critical failures.
After they roll a 1 and then fail their reflex save then roll 1d20 for result:
1. Item Breaks, player rolls 1d6 and takes that in damage.
2. Item Breaks, player takes no damage.
3. Item Partially Breaks, future attack rolls suffer -3 damage to target.
4. Item stuck in environment, ½ action to unstuck
5. Item stuck in environment, 0 action to un-stick
6. Drop Item, ½ action to recover
7. Drop Item, 0 action to recover
8. Critical Miss, friend takes ½ damage from attack (roll for which friend)
9. Critical Miss, friend struck, no damage taken, but friend's action disrupted
10. Injure Self, take ½ damage from attack
11. Critical Miss, other enemy takes ½ damage from attack (roll for which)
12. Critical Miss, other enemy hit, no damage taken, but enemy's action disrupted
13. Got something in eye, ½ action to recover (unless able to blind fight)
14. Critical Miss, slip and fall on your butt, ½ action to recover
15. Throw Item 180 degrees from target, ½ (or distance) action to recover.
16. Throw item, item lost until able to find it /after/ battle.
17. Muscle Strain, -2 to AC, skill roll, or attack bonus until recovering 1 point of magical healing, or resting for 7 days.
18. Major Muscle Strain, -4 to AC, skill rolls, or attack bonuses until cure serious wounds cast upon subject or rest for 1 month.
19. Weak Spot Exposed, opponent gains +5 dmg next round.
20. Bad Footing, foot stuck in terrain, ½ move to unstuck.
Last edited by Moritz; 10-28-2008 at 04:55 PM.
"And then you wake up."
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
Dude, it's all yours. And anyone else who wants to take from it. I'm all about helping out my fellow oppressor, er I mean DM.
"And then you wake up."
I prefer to wing it as per the current circumstances. Like if you roll Object stuck in the environment, and it's a club on the Astral plane? No matter how wonderful the deck or complete the chart it cannot cover every circumstance.
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Garry AKA --Phoenix-- Rising above the Flames.
My favorite game console is a table and chairs.
The Olde Phoenix Inn
That's part of the fun: adjust accordingly. I've been playing with crit/fumbles for over 30 years, and i still love it.
If anything, i have a collection of them, from 1-20, to 1-100. All depends on the game, the players, and my mood. I got something(good or bad) for everyone.
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
Who really goes to the astral plane anymore? Sure, way back in 1st ed it was the hot-spot for travelers. But today, the really great vacation and adventure places are like Underdark and level 453 of the Abyss. Oh, and of course the Isle of Dread is still hitting after all these years.
(cue travel channel music)
<cue travel="" channel="" music=""></cue>
Last edited by Moritz; 10-29-2008 at 07:48 AM.
"And then you wake up."
I think the deck sounds like fun. Takes away from taking the time to make up a chart. I would love to know what all is in it. And if there are any funny things.
Thoth-Amon, Lord of the Underworld and the Undead
Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet
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