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Thread: Critical Fumble Deck

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    Critical Fumble Deck

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    <table><tr><td valign="top"></td><td>Critical Fumble Deck [Paizo Publishing]
    by Paizo Staff
    Release Date: 2008-04-30
    Amazon Price: $9.99 as of 03/07/2008 09:44:05 AM PST
    </td/</tr></table>

    <HR>Price is accurate as of the date/time indicated. Prices and product availability are subject to change. Any price displayed on the Amazon website at the time of purchase will govern the sale of this product. PLEASE KEEP IN MIND THAT SOME OF THE CONTENT THAT WE MAKE AVAILABLE TO YOU THROUGH THIS APPLICATION COMES FROM AMAZON WEB SERVICES. ALL SUCH CONTENT IS PROVIDED TO YOU "AS IS." THIS CONTENT AND YOUR USE OF IT ARE SUBJECT TO CHANGE AND/OR REMOVAL AT ANY TIME.<HR>

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    I never had any issue improvising a description of a botched action (PC or NPC). Actually it's one of the fun things in GMing This deck sounds like a joy killer to me...
    Au gibet noir, manchot aimable, dansent, dansent les paladins
    Les maigres paladins du diable les squelettes de Saladins.

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    Oh, I don't know, sounds kind of fun. Who doesn't like a good crit/fumble chart "for-the-win," as my old Dallas group would have said.
    Robert A. Howard
    Pen & Paper Games
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    My fantasy group has a critical fuble chart for both actions and skills. Roll a d12 and see what hijenks ensue. My favorites are "communicable sword in the neck" and a "severe case of breasts."

    Blessed be Beshaba!!!

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    Having predetermined fumbles kinda takes away from the art of GMing, in my opinion. Besides, consulting a deck every time someone rolls a one can slow things down a bit. As well as the fact that it might not always make sense, depending on the weapon being used or the setting.

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    on the other hand, when used theatrically... the dramatic pause to consult the deck with ensuing wince can really drive the virtual knife home. ^^
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Gotta love crit/fumbles. I use them all the time.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    This is the one I devised for our group. I loved critical failures.
    After they roll a 1 and then fail their reflex save then roll 1d20 for result:

    1. Item Breaks, player rolls 1d6 and takes that in damage.
    2. Item Breaks, player takes no damage.
    3. Item Partially Breaks, future attack rolls suffer -3 damage to target.
    4. Item stuck in environment, action to unstuck
    5. Item stuck in environment, 0 action to un-stick
    6. Drop Item, action to recover
    7. Drop Item, 0 action to recover
    8. Critical Miss, friend takes damage from attack (roll for which friend)
    9. Critical Miss, friend struck, no damage taken, but friend's action disrupted
    10. Injure Self, take damage from attack
    11. Critical Miss, other enemy takes damage from attack (roll for which)
    12. Critical Miss, other enemy hit, no damage taken, but enemy's action disrupted
    13. Got something in eye, action to recover (unless able to blind fight)
    14. Critical Miss, slip and fall on your butt, action to recover
    15. Throw Item 180 degrees from target, (or distance) action to recover.
    16. Throw item, item lost until able to find it /after/ battle.
    17. Muscle Strain, -2 to AC, skill roll, or attack bonus until recovering 1 point of magical healing, or resting for 7 days.
    18. Major Muscle Strain, -4 to AC, skill rolls, or attack bonuses until cure serious wounds cast upon subject or rest for 1 month.
    19. Weak Spot Exposed, opponent gains +5 dmg next round.
    20. Bad Footing, foot stuck in terrain, move to unstuck.
    Last edited by Moritz; 10-28-2008 at 04:55 PM.
    "And then you wake up."

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    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Quote Originally Posted by Moritz View Post
    This is the one I devised for our group. I loved critical failures.
    After they roll a 1 and then fail their reflex save then roll 1d20 for result:

    1. Item Breaks, player rolls 1d6 and takes that in damage.
    2. Item Breaks, player takes no damage.
    3. Item Partially Breaks, future attack rolls suffer -3 damage to target.
    4. Item stuck in environment, action to unstuck
    5. Item stuck in environment, 0 action to un-stick
    6. Drop Item, action to recover
    7. Drop Item, 0 action to recover
    8. Critical Miss, friend takes damage from attack (roll for which friend)
    9. Critical Miss, friend struck, no damage taken, but friend's action disrupted
    10. Injure Self, take damage from attack
    11. Critical Miss, other enemy takes damage from attack (roll for which)
    12. Critical Miss, other enemy hit, no damage taken, but enemy's action disrupted
    13. Got something in eye, action to recover (unless able to blind fight)
    14. Critical Miss, slip and fall on your butt, action to recover
    15. Throw Item 180 degrees from target, (or distance) action to recover.
    16. Throw item, item lost until able to find it /after/ battle.
    17. Muscle Strain, -2 to AC, skill roll, or attack bonus until recovering 1 point of magical healing, or resting for 7 days.
    18. Major Muscle Strain, -4 to AC, skill rolls, or attack bonuses until cure serious wounds cast upon subject or rest for 1 month.
    19. Weak Spot Exposed, opponent gains +5 dmg next round.
    20. Bad Footing, foot stuck in terrain, move to unstuck.
    I like it. Mind if i borrow it, for i also love crit fumbles... crit hits too for that matter.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    Dude, it's all yours. And anyone else who wants to take from it. I'm all about helping out my fellow oppressor, er I mean DM.
    "And then you wake up."

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    I prefer to wing it as per the current circumstances. Like if you roll Object stuck in the environment, and it's a club on the Astral plane? No matter how wonderful the deck or complete the chart it cannot cover every circumstance.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

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    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    That's part of the fun: adjust accordingly. I've been playing with crit/fumbles for over 30 years, and i still love it.

    If anything, i have a collection of them, from 1-20, to 1-100. All depends on the game, the players, and my mood. I got something(good or bad) for everyone.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    Who really goes to the astral plane anymore? Sure, way back in 1st ed it was the hot-spot for travelers. But today, the really great vacation and adventure places are like Underdark and level 453 of the Abyss. Oh, and of course the Isle of Dread is still hitting after all these years.

    (cue travel channel music)

    <cue travel="" channel="" music=""></cue>
    Last edited by Moritz; 10-29-2008 at 07:48 AM.
    "And then you wake up."

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    I think the deck sounds like fun. Takes away from taking the time to make up a chart. I would love to know what all is in it. And if there are any funny things.

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    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Quote Originally Posted by Moritz View Post
    Who really goes to the astral plane anymore? Sure, way back in 1st ed it was the hot-spot for travelers. But today, the really great vacation and adventure places are like Underdark and level 453 of the Abyss. Oh, and of course the Isle of Dread is still hitting after all these years.

    (cue travel channel music)

    <cue travel="" channel="" music=""></cue>
    Ahh, the Glimmersea, Underdark, and the Isle of Dread. Great memories one and all... if one lived to tell about it.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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