Change "superheroic" to "non-superheroic" in last para
Just as a point of interest, Green Ronin modified Mutants and Masterminds into the True20 system, which in some ways is a closer match for traditional fantasy or horror RPGs. It retains the "save against damage" mechanic (called Toughness) of M&M, but has levels like standard D&D (but only three primary classes, or "roles": Adept, Expert, and Warrior).
Originally Posted by Citadel
If I recall, someone even figured out how to derive True20 characters from M&M. So I guess if you want greater flexibility in character creation, go to M&M; if you want something a little more traditional for NON-superheroic play, go to True20.
(Note: I've yet to play either, but they both look interesting.)
Last edited by fmitchell; 02-12-2008 at 11:44 AM.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
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