"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
Thanks Tarot, and Fmitchell Yes Mulsiphix... what they said. I find it you can also create alternate worlds by using the same core book without having to buy other sorcebooks the only thing you need is time and patience. Which I have hardly any to spare. Latley I have been toying around the idea using Jim Butchers world and creating a Harry Dresden RPG using M+M. It's a very flexable system
if online play near my schedule was a possibility, i would be happy to try M+M. i'm always willing to take a look at new systems. and i have a fondness for superhero games in general. let me know. =D
Well, I think the scaling at the low end suggests supers. The knockback also suggests supers--but yeah, it can be used for lots of other things.
I'd say that what Mulsiphix said is reasonably true. I'd probably put it in the middling complex category: less complex than Hero; if you have D20 experience, you should be fine but if you don't have D20 experience, then it can be confusing. (I didn't, for what it's worth.)
I came here from the Atomic Think Tank, so the summoning does work.
I still have glitches, and I think damage is still too complicated for a supers game, but in general I liked it, and would run it again.
Actually, I wrote up the M&M adventure I ran, over on the Atomic Think Tank: http://www.atomicthinktank.com/viewtopic.php?t=25541
Of course, the players get most of the credit along with the writer of the module. I just put it all together.
And...I think I'll run something here, if I can figure out how. It will be in Mutants and Masterminds, so folks can see.
Well, having played DC Heroes RPG, TSR's Marvel, and Marvel SAGA and having dabbled in Champions, Hero, etc. I have to say that M&M is the best super's system I've played yet!
There's somewhat of a learning curve to character creation, you catch on fairly quickly and the system makes for just about any character concept possible. Ultimate Power gives you the ability to add detail and complexity to your powers as well as the ability to create your own. Masterminds Manual gives you rule alternitives including the rules to have Hit Points if you like!
Great game, great system! I'd highly recomend it!