You've arrived in Ebernath, the closest city to your hometown, Brier Patch. The journey was uneventful and took four days, but though you didn't hustle, you didn't dally either.
Ambient Music: http://www.crystalcognition.com/rift.../ebernath.html
Ebernath is one of the Seven Cities founded by Druids of the Panthic Order in Anderland. Originally a barren landscape not unlike that of Brier Patch, the Druids transformed it into a lush area ripe with vegetation.
The city itself is laid out in a circular fashion. In the center of Ebernath is a park from which the major streets intersect and extend outward like the spokes of a wheel. The city is generally clean and well-groomed, tall trees and grasses interspersed among the pathways, roads, and buildings. The air is generally clean, containing a myriad of smells: the soft smell of baking bread, the feint metallic odor of molten iron and smoke from a nearby blacksmith, and the hint of sea-breeze upon the air, though it is faint and mixes in with the other smells.
You see all manner of folks walking by. Most are human, though some are clearly not. Many are dressed in outfits that look exotic and out of place. You recognize the features of some from your time spent buried in the books in the library back home. A seemingly well-to-do night elf walks by, dressed in deep purple formal robes heavily embroidered at the edges in what appears to be some sort of writing, though at this distance you cannot discern what the writing says. Two other night elves--clearly subordinates by their dress and behavior--follow him. In the other direction, you see a small group of halflings closing down their shop for the evening, closing and locking the storefront of their wagon. One pats the other on the back and says something, there's a pause, and then they both throw their heads back in laughter. There also seem to be quite a few sailors walking around.
You now stand at the center of the city, holding the following note in your hand that you received in the Brier Patch library:
It is two days before Midsummer, though it is late in the day. The sun will set in less than an hour.
Do you: find your way to the address on the note? Decide that it is late and find someplace to sleep for the evening? Or do you have other plans?
DM Note: I could not find the Death's Call spell. Can you point me to the sourcebook where it resides? Also, be sure to choose your spell selection for the day.