The current game.
A bit of history. Back in the dark ages of the late 70s my late wife wrote a Dungeon called "Abba Sanctuary". Since that time "The House" as it has become known has been a staple of my game.
However it has become long of tooth. Very long of tooth. The key was sketchy, and lacking many (heck all) of the modern refinements. Most monster stats had not been updated since the Zero edition of D&D.
I just finished a long overdue and complete update of the entire thing. It now weights in at 158 pages. There is a far more complete back story and it is fully compatible to my current game.
The key? Sorry, I have to keep some secrets. I don't put things out where my players might find them. However, I will include the prologue.
Or: The House of that Crazy old Wizard.
Legend of the House
Seventy three thousand years ago the world was in chaos. The population was still on the rebound from the holocaust and the elves had not yet recovered. Onto the shore of Anadorlintoro came a band of Humans and their god Avix the Kite. The Humans put up temples to their bloody god and subjugated the people into a nation.
The leaders of these people called themselves the Abbas. Over the years they built themselves a house, then a palace and as it grew a complex. This became known as Abba Sanctuary.
The House protected the Abbas, often from the wrath of those they screwed or the consequences of their behavior. As a family went the Abbas had more than their share of the vile, the freaks, and weirdos and less than their share of the saints.
Then the family turned away from Avix. They closed the sacred aviary and the Temple. Avix cursed them and the lady gave birth to a Phoenix destined to destroy the Family. Avix did not realize what he had done. Abba Cadabba, later known the world over by the name he took, Abba Eecreeana never forgot. Avix is the forgotten one and the Abbas are remembered and revered, not for what they were, but for what they now are.
But the House? Eecreeana did not love it. It stood abandoned, or rather, that would have been a preferable fate. Squatters moved in and pretenders moved in. The Kingdom of Janorda or those that used the name came and went. The magic within the House was strong. The things done there also left strong impressions. Periodically Eecreeana had to clean the place out. He made caretakers to watch the House. Some worked well. Others were corrupted by the forces within the House itself.
Then came the seven thousand year madness. Eecreeana retreated into the House, nurtured it, let it grow wild beyond the reason he lacked. The very nature of the House changed from a queer place to one that seethed with mischief, and Eecreeana in madness aided that. His researches into the planes and dimensions twisted and extended the House even further.
By the time Abba Eecreeana had been cycled back into sanity the damage was irreversible. The House was spoken of in fear and quiet whispers as a place to gain great power, a place to find death, and worse a place to find madness.
Thus it stands today. Abba Sanctuary stands open to those brave, or foolish, enough to seek power within it's walls.
It's DONE, the thing is at last DONE! Anyone that wants to play in it? Well I am looking for players.